Pokémon TCG: Sword and Shield—Brilliant Stars

Vespiquen (Revised)

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wolfroke

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Redshark 3.90 Deck List
Date: Thu Feb 17 19:15:40 2011

Name: Vespiquen
Comments:

TOTAL CARDS: 60

POKEMON: 18
4-4 Vespiquen (SF, Combee from Undaunted)
3-3 Cherrim (different poke-powers, +10 def and atk, and remove 1 damage counter from act. pkmn)
2-2 Sunflora

TRAINERS: 28
Trainers: 12
2 : Defender
3 : Full Heal
4 : PlusPower
3 : Switch
4 : Memory Berry
2 : Bebe's Search
3 : Department Store Girl
2 : Copycat
3 : Pokemon Collector
2 : Professor Elm's Training Method

ENERGY: 14
14 : Grass Energy

Battle Plan:
Go Combee!
*attatch energy*
Go Vespiquen!
*Attatch Memory Berry*
(Rinse and Repeat until damaged at least once)
*uses switch*
Attack!
*80 + poison + 10*
:3
if that made no sense at all, i need Vespiquen out fast, Sunflora helps with its poke-power, Cherrim supports after, before, and during battle. Switch is to get Vespiquen Damaged at least once so that Enraged Assault will be damaging with poison.

Thoughts:
-Remove 2 Leaf energy for one more Sunflora and Sunkern.
-Switch the healing Cherrim for defense Cherrim

any other ideas that could help?
 
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Drop 4 Grass energy for 4 Rainbow energy, it makes it easy to damage a benched Vespiquen, also drop 1 SF Vesp for a Undaunted Vesp for bench protection.
 
mkay thats what I thought, and how are the cherrims?
also, I'm thinking of taking sqitch out fot something maybe better, but idk what I could switch it for.
 
- 2 switch
- 3 Full Heal
- 2 Defender
- 1 Department Store
- 1 Grass
- 2 Pro. Elm
+ 2 Unown Q
+ 2 Unown P
+ 4 Buck's Training
+ 2 Expert Belts
+ 1 Luxary ball

PURE POWER!
Uh actually I really like the attack cherrim with the green dignity vespiqueen.
I agree with the 4 rainbow in place of 4 grass.
You don't have anything to take your pokemon out of the discard, maybe one SF combee or find a space for a palmer or flowershop lady.

Good Luck!
 
You do realize that combee doesn't actually need grass energy to attack right?

-14 grass
-3 full heal (why is this here again?)
-2 elm

+4 rescue energy
+4 rainbow
+3 call energy
+1 unown P
+2 uxie
+3 BTS
+1-1 landmin lvx

BTS and rescue ensure recyclability, plus you don't want to let combee remain a combee for too long on the bench. Unown P does what rainbow does without the energy attachment, allowing for faster setup. Landmin protects everyone, because vespiqueen is so pathetically weak.
 
Unown P isn't really a favored pokemon for me adding damage already having RE for that, and switch to move some pkmn around. Unown Q is bad for my tools since its based around memory berry. hmm...landmin lv X might be expensive but might be able to find it somewhere (hopefully) all 14 grass energy gone scares me a bit since I like the likelyhood of drawing energy. Plus SF Vespiquen could use some healing also.
So what changes I'm liking would be:
-7 grass
+3 Call En.
+4 Rainbow En.
for energies

Uxie is one of those somewhat trends I dislike, and I need c-cat for copying opponets hand, which most likely has 50+(exageration :p )
so more changes are:
-2 prof elm
-3 full heals
+ 1-1 Shaymin lv. X (Land)
Also, others usually have their BTS on their deck, so I'll bum off theirs. And its only a stage 1 pokemon, only one turn wait
and I'll put probably
+3 palmer
in too
 
I tried this deck out at one point for kicks, but I have to ask--- why no unown P in favour of rainbow? That means that if you have only fresh vespiquens, you CANNOT enraged assault for your usual 90+ kills. It makes more sense to have both, just in case. No Shaymin needed, since it would slow you down, at least in my opinion. I wouldn't bother with belts, it's not worth handing them two prizes with a combee for it and the vespiquens aren't good enough to deserve it. Plus powers, buck's, and cherrims are good ideas--- you might want to trust in the 90+Poison+Plus Power goodness for kills and go with damage reduction Cherrims for survivability. Swinging for 140 instead of 90 is only useful if they have 100-140 or 190+ hit points. Any less and it's overkill; any more and two hits would do the same job from either pokemon.
 
mkay so keeping belts to 0, mainly for poison boost. 2 def Cherrims and 1 attack.
unown P would take am extra spot in my bench, thats why I'm not in favor of it, since I need 3 open spots for Cherrim and two for Vespiquen on standby and bench protetion, so I can fight quicker with less worries.
If adding shaymin, it'd probably replace either a vespiquen or Cherrim. Worst case senario, I'd need to kill off one of my Cherrims to stall and hope for Vespiquen or something good
 
POKEMON: 18
4-4 Vespiquen (SFx3 UDx1, Combee from Undaunted)
3-3 Cherrim (2AR 1 SF)
2-2 Sunflora

TRAINERS: 30
2 : Buffer Piece
4 : Buck's training
4 : PlusPower
3 : Switch
4 : Memory Berry
2 : Bebe's Search
3 : Department Store Girl
2 : Copycat
3 : Pokemon Collector
3 : Professor Elm's Training Method

ENERGY: 12
8 : Grass Energy
4 : Rainbow Energy

This is what i'm thinking now

New thoughts:
-Trade in two grass for 2 rescue energy
-No Unown P
 
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