Pokémon TCG: Sword and Shield—Brilliant Stars

Vileplume -Gengar serious discussion

Hi, I wanted to play some new deck that have good matchup against LGG and playable against other random decks. First I wanted to try play some Machamp deck, but it sucks against non-sp deck and than I tried new obv combo Vileplume - Gengar SF. I have pretty good consistent list and IMO very good matchup against LGG do I am now satisfied, but I have one important question :

What is problem of Vileplume - Gengar (VG) ? Have this deck some rly bad matchup ? What tech are played agaist this deck usualy ? I saw some Umbreon UD that looks pretty annoying for VG player -_-.

THX
 
Most people think Dialga serves it. I disagree with it being an autoloss, but it isn't the easiest match up in the world. And what is LGG anyway?

BTW: Serious discussion? This is the Gym!
 
Well, Blaziken FB will more than likely gain popularity because of its disruptive abilities. There's nothing worse than an active Jumpluff. You could run Warp Energy to counter this, but Blaziken still really sets VileGar back. The matchup with Dialga is tough, but still winnable. It's very often a fight until the bitter end, but As long as the Dialga player gets a good hand, he can hold his own against Vilegar.
 
Yep, I am affraid of many Bright Loox, Luring Flames etc so I play 4 Warp NRG and it works really good. Dialga - Garchomp is not easiest matchup like Victory Bell said, but IMO Gengar Lv. X is good aswer on Dialga G Lv. X. Yep opponent have 4 Sprays and can annoy you in many ways, but IMO its still very playble matchup. Blaziken FB is very annoying .. hmm thx for mention it ;) but after Luring Flame I can easily Warp Vileplume back and OHKO Blaziken, which is most likely played like tech (1-1 OK ?), for solve "Blaziken" problem.

Any other comments ? Yes please :D !
 
Vileplume hurts consistency but beasts SP matchups if you can set up over top of it. Luxchomp and especially Sableye can hurt that, Dialga not so much.

DGX does not autowin any Vileplume matchup, by the way. lern2deck
 
DGX does little to help SP win. Once you use your Bebe to get a DGX, you're not getting it back unless you draw it when I level down. Dialga has some smart plays it can do, but it's a very overwhelming matchup for Dialga. Deafen does not do anything, and Fainting spell can ruin a dialga tank instantly. Really, I'd say the matchup is easily for Gengar.

As for the deck itself, it's very viable and will see some play. As for after BRs though...I can't really say anything there.
 
DGX does little to help SP win. Once you use your Bebe to get a DGX, you're not getting it back unless you draw it when I level down. Dialga has some smart plays it can do, but it's a very overwhelming matchup for Dialga. Deafen does not do anything, and Fainting spell can ruin a dialga tank instantly. Really, I'd say the matchup is easily for Gengar.
Dialga probably doesn't go for Fainting Spell anyway, but use Crobat or Skuntank. Dialgachomp wins against Genplume, but a standard Luxchomp with 1-1 Dialga tech will still have problems.

In my experience, the performance of Genplume is very dependant on the opponent's build. You can't say it has matchup X against deck Y. When I playtested with Charizard against Genplume, I lost most games because I got too big hands with >=5 trainers. Then I replaced my draw supporters with PONT, teched a Blaziken FB, and won most games against Genplume decks, even with bad starts. That means, Genplumes matchup against the same deck can vary depending on 3-5 different cards, for example, from 70-30 to 45-55 against Charizard.

But what I've seen so far at the tournaments I played, Vileplume effectively keeps Luxchomp back. You'd think that the metagame is all Luxchomp now, but at least where I play, it isn't.
 
Sableye goes about 50/50 with it. It's not really clunky, but it's not fast, either. A list that runs candy and/or Lux ball can recover from Sableye's shenanigans though so you have to watch out.
 
mebby add in a 1-1-1 tech of ampharos PL if you are worried about bright look

.....really? And shut off your own Fainting Spell?

Gotta love the 'gym....


DGX does little to help SP win. Once you use your Bebe to get a DGX, you're not getting it back unless you draw it when I level down. Dialga has some smart plays it can do, but it's a very overwhelming matchup for Dialga. Deafen does not do anything, and Fainting spell can ruin a dialga tank instantly. Really, I'd say the matchup is easily for Gengar.

As for the deck itself, it's very viable and will see some play. As for after BRs though...I can't really say anything there.

Yeah sure! It totally beats Dialga lykezOMG!!11!

What does Gengar/Vileplume do when you're trying to Darkness Grace into everything, and I T2 DGX hitting for 50-70 before belting? Sprays negate your level down, and DGX can really 2HKO any Gengar after T2 with the help of Skunktank to AVOID fainting spell. Also, Garchomp C X removes your Shadow Room damage. So your auto-loss theorymon has just been slappeddddd with my theorymon
 
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I would play Driblim FB because it hits 80 against Vileplumes so if Gengar can't OHKO driblim, you can ko Vileplume. The three energies needed is kind of difficult though.
 
If you're bad at deck building it does. lol @ sableye being 50/50 as well. Of course sableye is dead so it's a moot point.
 
All right, hold on here.

- Gengar OHKOing everything is a safe assumption to make as far as deckbuilding goes. While in actual, tactical gameplay you can reduce your hand to only a few trainers even under Vileplume lock, it's not an easy or reliable feat and so I just assume, when trying to "counter" Gengar, that Poltergeist can return a KO on anything I send out.

- Sableye dead? Are you saying no one plays it anymore, when it's added onto pretty much every BRs meta list that has been posted on this site?

- Considering the extensive paranoid testing I have put down on the subject I think I can objectively say Sableye is 50/50 (if not better for Sableye). It comes down to your start - in theorymon you always start Sableye and can impersonate at least one heads on Initiative, and that's almost always enough to win you the game. Start anything other than a first-turn Sableye against their Tomb and you will find the game getting much harder very quickly.
 
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