Pokémon TCG: Sword and Shield—Brilliant Stars

Vilgegar! Seniors!!!! Bc,canada!!!!

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MudkipPrime

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POKEMON

4 Gastly SF
2 Haunter SF
1 Haunter TR
3 Gengar SF
1 GengarX AR
2 Oddish LA (psychic)
2 Gloom LA (psychic)
2 Vileplume UD
2 Uxie LA
1 UxieX LA
1 Azelf LA
1 UnownQ MD
3 Spiritomb AR
1 Lunatone SV
1 Solrock TR

T/S/S

4 Lookers
3 Pokemon Collector
3 Bebes Search
1 Pokemon Communication
2 Copycat
1 Rare Candy
2 BTS
1 Palmers
1 Black Belt
1 Twins
1 Prof Oaks New Theory


ENERGYS

2 Rescue Enery
2 Warp Energy
9 psychic Energy



Swapped

Nidoran-------> Twins
Nidorina------> BBelt
Nidoqueen -----> rescue
rarecandy------> solrock
luxury ball------> lunatone


Strategy: First get at least one Gengar out. Then get Vileplume and start to attack like Vilegar would normally do. But If I'm against LuxChomp I would first get out those to guys(Vileplume and Gengar) and
I would get out Solrock and Lunatone with a collectors. So If they Healing Breath nothing happens.
I can use compound pain so I do 30 dmg to people with dmg on them and they can't kill the lunatone or solrock, because of their bodies!

---------- Post added 11/29/2010 at 05:09 PM ----------

POKEMON

4 Gastly SF
2 Haunter SF
1 Haunter TR
3 Gengar SF
1 GengarX AR
2 Oddish LA (psychic)
2 Gloom LA (psychic)
2 Vileplume UD
2 Uxie LA
1 UxieX LA
1 Azelf LA
1 UnownQ MD
3 Spiritomb AR
1 Lunatone SV
1 Solrock TR

T/S/S

4 Lookers
3 Pokemon Collector
3 Bebes Search
1 Pokemon Communication
2 Copycat
1 Rare Candy
2 BTS
1 Palmers
1 Black Belt
1 Twins
1 Prof Oaks New Theory


ENERGYS

2 Rescue Enery
2 Warp Energy
9 psychic Energy



Swapped

Nidoran-------> Twins
Nidorina------> BBelt
Nidoqueen -----> rescue
rarecandy------> solrock
luxury ball------> lunatone


Strategy: First get at least one Gengar out. Then get Vileplume and start to attack like Vilegar would normally do. But If I'm against LuxChomp I would first get out those to guys(Vileplume and Gengar) and
I would get out Solrock and Lunatone with a collectors. So If they Healing Breath nothing happens.
I can use compound pain so I do 30 dmg to people with dmg on them and they can't kill the lunatone or solrock, because of their bodies!

also this is good because if you play mirro rmost people would level up to gengarX so they wont die as fastso if you play the two after he/she level ups they cant try to kill luna and sol
 
Why run trainers in a deck that, when it works, is in trainer lock ALL game?

-1 Candy
-1 Communication
-2 Looker

+1 Professor Oak's New Theory
+3 Broken-Time Space

I like the Solrock/Lunatone combo, nice! :thumb:
 
-1 Black Belt
+1 Spiritomb

Also good for starts

---------- Post added 11/29/2010 at 09:25 PM ----------

Because sometimes it doesn't work like that, and it's good to be prepared.

Oh yeah, it's always nice to draw into that ONE rare candy when the trainer lock doesn't work :nonono:
 
well i find that using 4 spiritombs dosent help as much becuase what if you were down by a prize and ur oppent only had one attacker (lets say gyarados). Sice your oppent usually will have 3+ t/s/s in hand and if you have black belt, you can have the game. SO 1 Bbelt can always help
 
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