Virtual Charizard 120HP [Vt]
Stage 2(evolves from Virtual Charmeleon){Holo}
Pokébody: Firewall
Whenever a [Vr] Type(Color) Pokémon attacks Virtual Charizard, flip a coin. If heads, the defending pokémon is now burned.
[R][C] Digital Fire 10X
Discard up to 10 cards from the top of your deck. If you do, this attack does 10 damage times the number of cards discarded in this way.
[R][R][R] Fireball
Choose one pokémon in play. Put 5 damage counters on that pokémon.
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Weakness:[Vr]
Resistance:[A]-30
Retreat Cost:[C][C]
Virtual Blastoise 120HP [Vt]
Stage 2(Evolves from Virtual Wartortle) {Holo}
PokéBody
umped Cannon
Whenever Virtual Blastoise attacks increase the damage done (if any) by 20 for each [W] Energy Card attached to Virtual Blastoise. You cannot add more than 40 damage in this way.
[W][C] Bubblebeam 20
Flip a coin. If heads, the defending pokémon is now paralyzed.
[W][W][W]Virtual Flooding
Flip 2 coins. If both are heads, then put 1 drowning counter on each defending pokémon. If both are tails then put 3 damage counters on each defending pokémon.
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Weakness:[Vr]
Resistance:[A]-30
Retreat Cost:[C][C]
Virtual Venasaur 120HP [Vt]
Stage 2(evolves from Virtual Ivysaur){Holo}
Poképower: Venomous Spores
If Virtual Venasaur would be damage by an attack flip a coin. If heads, the defending pokémon is now poisoned and put 2 damage counters on it between turns instead of 1.
[G][C] Stretch Whip 20
Choose one of your opponent's benched pokémon. Put 1 damage counter on that pokémon.
[G][G][G][G] Solar Beam
Virtual Venasaur cannot attack during your next turn. At the end of your next turn, if Virtual Venasaur is your active pokémon then put 10 damage counters on the defending pokémon.
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Weakness:[Vr]
Resistance:[A]-30
Retreat Cost:[C][C]
Virtual Articuno 70HP [Vt]
Basic Pokémon {Holo}
Poképower: Virtual Chill.
At the end of each player's turn flip a coin. If heads, Put 1 damage counter on each non [Vt] Pokémon in play.
Freezing Ice
Flip a coin. If heads put a freeze counter on the defending pokémon.
[W][W] Chilling Wind
Put 2 damage counters on each defending pokémon.
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Weakness:[Vr]
Resistance:[A]-30
Retreat Cost:[C]
Virus Zapdos 70HP [Vr]
Basic Pokémon {Holo}
PokéPower: Virus Shock.
Between each Player's turn flip a coin. If heads, put a damage counter on each non [Vr] Pokémon in play.
[L] Thunderspark 30
Flip a coin. If heads the defending pokémon is now paralyzed. If tails this attack does nothing.
[L][L][C] Shocking Network 30
Flip 3 coins. Put 1 damage counter on each benched pokémon (Both your and you opponent's) in play for each heads.
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Weakness:[A]
Resistance:[Vt]-30
Retreat Cost:[C]
Antivirus Moltres 70HP [A]
Basic Pokémon {Holo}
Pokébody: Flaming protection
Between each player's turn flip a coin. If heads, put a damage counter on each non [A] type (color) pokémon in play.
[R] Flaming Purge 20
If the defending pokémon is a [Vr] tpye (color) then the defending pokémon is now burned.
[R][C] Flaming breath 10+
This attack does 10 damage plus 10 more damage for each [R] energy card attached to Antivirus Moltres not used to pay for this attack. You cannot add more than 60 damage in this way.
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Weakness:[Vt]
Resistance:[Vr]-30
Retreat Cost:[C]