Pokémon TCG: Sword and Shield—Brilliant Stars

Volbeat and Illumise Lv. X

Thunder

New Member
Illumise 80 HP :grass:

:grass: Sleep Powder
The defending pokemon is now sleep. switch Illumise with one of your benched pokemon.

Weakness: :fire: + 20
Resistance:
Retreat Cost:



Illumise Lv. X 110 HP :grass:

:pbody:: Swarm
Illumise gets +10 HP for each Volbeat and Illumise on your bench.

:grass::grass: Ultra Poison
Flip a coin. If heads, the defending Pokemon is now Poisoned, Burned, and Paralyzed.

Weakness: :psychic: X2
Resistance:
Retreat Cost:



Volbeat 70 HP :grass:

:pbody:: Sticky Web
The defending pokemon's Retreat Cost is increased by :colorless for each Volbeat on your bench

:grass::colorless Dazzling Light
Flip a Coin. if heads, the defending pokemon is now Confused. 20

Weakness: :psychic: +20
Resistance:
Retreat Cost: :colorless




Volbeat Lv.X 100 HP :grass:

:pbody:: Swarm
Volbeat's Attacks do 10 more damage for each Volbeat and Illumise on the bench.

:grass::grass: Reactive Poison
This attack does 50 Damage plus 20 more damage for each special condition on the defending pokemon.
50+

Weakness: :fire: X2
Resistance:
Retreat Cost:



Whaddya think?
 
Volbeat and Illumise are both pure Bug-type. There's no reason they should have a {P} Weakness--the only {G} Pokémon that should have that are Poison-types such as Venusaur, Crobat, or Swalot.
 
Even though Poison is P, oh well.

Yeah, Illumise shouldn't have a Psychic Weakness.
Illumise Lv.X's attack probably should be called something like "Ultra Powder" since it is doing more than just Poison
Volbeat's Sticky Web Body is kinda broken, it should probably only add 1, not 1 for each Volbeat on your bench.
Reactive Poison should probably cost GGC instead of GG

Good concepts and fakes, with just a couple of off things, nice job
 
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