Water Electric - Suggestions Appreciated!

Discussion in 'Deck Help and Strategy' started by Tsuga, Sep 9, 2007.

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  1. Tsuga

    Tsuga New Member

    This is my first deck, so I'm sure I need a lot of work done on it!

    Here goes,

    Pokemon(24):

    Buizel DP x2
    Floatzel DP x1
    Piplup DP x4
    Prinplup DP x2
    Empoleon DP x2
    Empoleon lv.X x1

    Electrike CG x1
    Electrike MT x3
    Manectric MT x2
    Elekid DP x1
    Electabuzz DP x2
    Electivire DP x1

    Chansey MT x2

    Trainers(14):
    Scott x1
    Bill's Maintenance x2
    Rival x2
    Steven's Advice x1
    Bebe's Search x1
    Copycat x1
    Night Maintenance x1
    Professor Elm's Training Method x4
    Rare Candy x1

    Energy(22):
    Water Energy x10
    Lightning Energy x10
    Scramble Energy x2

    My main goal with this deck was to get either Empoleon, or Manectric out, and get enough energy on them (through basics or through Scramble) as quickly as I could.

    Based on what I've seen around the boards, I seem to have a lot of Energy Cards, and not enough Trainer Cards. So what could my deck use to speed it up a little bit?

    Thank you very much!
     
  2. KingGengar

    KingGengar New Member

    IMO:

    Empoleon 4-2-3-1
    Floatzel (all DP) 2-2
    Manectric 2-2

    -- 18

    2 mentor
    2 great ball
    4 celio's
    3 rare candy
    3 steven's
    3 rowan
    1 team galactic (for use w. Empoleon lv.x)
    3 castaway
    3 cessation
    3 switch

    -- 27

    5 water
    4 lightning
    4 multi
    2 dre

    -- 15
     
  3. Rai

    Rai <a href="http://pokegym.net/forums/showpost.php?p=

    Okay, time for my opinion.

    Yes, Empoleon and Manectric can work together as friends. Spreading damage is always good. The problem now? They both require 3 energies to use their second attacks. Another issue is that Double Rainbow is practically worthless on the duo, as it lowers the damage they deal to each pokemon (making Prinplup's Aqua Shower useless, as an example).

    So how do we solve this? Scramble is a good way to start. Very good way, in fact. Just it only works until you come ahead on prizes. A more permenent solution is to use a pokemon who can pull energies out of your deck, and attach them to your pokemon.

    As Empoleon requires 1 water and two energy of any color, and Manectric requires three electrics, a Raichu seems to be the best canidate for energy acceleration. While Raichu is preventing you from Aqua showering immediately, it does benefit you greatly in that you get energy placed onto pokemon who need it.

    Therefore... I'd go somewhere along the lines of...

    Pokemon(19):

    Piplup DP x3
    Prinplup DP x2
    Empoleon DP x2
    Empoleon lv.X x1

    Electrike MT x3
    Manectric MT x2

    Pikachu HP x3
    Raichu MT x3

    Trainers(22):
    Rival x2
    Steven's Advice x1
    Holon Mentor x2
    Copycat x2
    Night Maintenance x1
    Celio's Network x4
    Rare Candy x3
    Castaway x3
    Cessation Crystal x3
    Professor Rowan x2

    Energy(18):
    Water Energy x4
    Lightning Energy x11
    Scramble Energy x3

    Notice the addition of Castaway. This isn't needed, per-say, you can try Mr. Stone's Project instead should you wish. I however felt that the ability to pull a water energy (thus allowing you to turn Water energy cards into Lighting for Raichu to use), a disruption card (Cessation Crystal), and a supporter for the next turn was a must for this deck, especially since you also don't use any powers (other then Empoleon LV.X, who should rarely be used, in all honesty)
     
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