Pokémon TCG: Sword and Shield—Brilliant Stars

We need dark explorers!!

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Pro is short for professional. The term "Pro" is horribly misused, in my opinion. Yet still synonymous with very good players.

Honestly, I play Durant and Heatmor scares me about as much as a newborn kitten. I EXPECT and PLAN to loose a Durant every turn. Heatmor doesn't change that all. Yeah I can't kill it, but I can't kill anything (I don't play the prism energy for Rotom). Just have to disrupt like I always do. Print a Heatmor that can snipe a Durant at the same time as killing my active and then we'll discuss Heatmor. Until then he is nothing special and a waste of deck space.
You can't win a game against a lone Heatmor then. Losing a Durant every turn starting say, turn 2/3 means you lost the game before it started. What can you disrupt? The single energy attached to Heatmor? Every deck would be able to beat Durant providing it could consistently evade disruption. Heatmor makes decks more consistent to take prizes against Durant early.

Even if Durant could kill it, Rotom can't easily kill a Heatmor on its own (without dying first). And a Durant deck can't even charge up an attacker to hit it because it spends its attachment on a Durant every turn! If it stops sending out Durants than it just goes even farther away from its core win condition...
 
I didnt want to play my favorite deck at states because i knew i couldnt beat durant with it and i was certin that durant would make top two at states.

From Week 1 results, it would seem that you should be much more afraid of Zekrom/Eelektrik and CMT than Durant...

I chose to play a deck at states knowing full well that it had a losing Durant matchup. I thought that not many people would play Durant, and thus I could hope to avoid it. Despite accepting the bad matchup against Durant, I still managed to do well.
 
Well i cant see how you could beat durant with out only haveing one active pokemon that can keep knocking them out. besides. But when heatmor comes out it will be differnt.
 
Well i cant see how you could beat durant with out only haveing one active pokemon that can keep knocking them out. besides. But when heatmor comes out it will be differnt.

I'm assuming you aren't being serious. Leaving only one Pokemon out leaves you liable to vice grip plus black belt. Or surprise cobalion. Or energy switch plus shaymin EX. Or rotom with prism.
 
I dislike CMT more. Decks shouldn't be able to consistently do 80+ dmg turn 1. That's stupid. Can't wait for rotation.

That explains why Mewtwo wars are bad for the format. Want to try to stop a deck that can consistently do that much damage early game then fork over $170 for 2 Mewtwo EX or play Durant or Quad Terrakion.
 
About the format:
Worlds: Reversal was bad and very luck based, but it allowed the format to be a little bit more skillfull, because your bench was quite save.

It allowed people to believe their bench was safe, and if the person running Pokemon Reversal was unfortunate, your Bench was safe. There was a reason decks often ran high on Pokemon Reversal and Junk Arm: some decks could afford to use Pokemon Reversal eight times.

After Worlds: Catcher now allows speedy decks that profit from the turn1 ruling and don't even need skill to play them.

Wasn't this kind of already happening before Worlds? If it wasn't, it was more due to the format being "fresh" than anything. Plus, Pokemon Catcher/Pokemon Reversal/Junk Arm aren't responsible alone: look at the basic Pokemon we've got! Even before Pokemon EX were released, we has Basic Pokemon that would have made fair Stage 2 Pokemon!

For me there are 4 things to do, if we want to have a more balanced and skillbased format:
1. Remove the Turn1 Ruling
2. Ban Catcher
3. Ban Reversal in order to remove a highly played luck-card with same effect as catcher has
4. Probably ban Mewtwo to ensure, that there are less donks

1. Designing balanced cards would solve this as well, plus it would be better in the long run. In the short term, however, altering the Turn 1 rules yet again sadly is more than likely the only option. So it really comes down to long term versus short term. After all, the reason the rules reverted back to what they used to be was because of the desire to simplify and steam-line the game.

2 & 3. Be cautious. When formats lack good Bench disruption, we get a different set of problems. If the Bench becomes totally safe except for Snipers, expect everyone to pack a 2-1-2 line of something like Magnezone Prime (e.g. a useful Bench sitter) and if running another Stage 2, just run a competent line for it and max out on Rare Candy. We've have several formats where "the useful Bench sitter" was almost universal. We really need a more balanced form of Bench Disruption before this could happen.

Plus I just dislike banning cards.

4) What about other donks? Remember a certain amount of "donk" potential is thought to be for the benefit of the game. When there is no real threat of it, players can get really reckless with their deck designs. Before I sound like I really want it happening, a while ago several people proposed alternatives. Most revising the rules.

I liked the idea of your opponent just taking a Prize at the beginning of each of his/her turns when you lack any Pokemon in play. The player who does score a donk/player who gets donked isn't out of the game, but if s/he can't recover fast s/he is still probably a goner.

For me Dark Explorers doesn't change anything. We get strong EX basics again, get a new energy engine together with some stage1s that can deal enormous damage in turn2. Still fast, still luck based, still decided by a flip at the beginning of the game. Not healthy for the game to be serious. ;D

Talking about being serious then using a big, grinning wink (;D) makes your statement confusing. It's like that guy who ends everything with "just kidding". Praise or insult, you just don't know if he is serious and lying or doesn't get you aren't supposed to do that. :rolleyes: Of course, I suppose the emoticon could mean something different I am unaware of.

You've almost hit the real problem. Damage is way to high for the HP scores we have. There are a lot of fundamental aspects of the game I think that power creep has finally exposed as problematic. Before there was usually something more pressing hiding it... which indeed there almost is now (see your earlier list of grievances).

The TCG doesn't translate directly to the video game and vice versa, but that means HP, for example, is about the only way to represent video game HP, DEF, and S. DEF. Plus levels are fairly meaningless, so on average, a fully Evolved Pokemon should be close to the max HP, regardless of Stage (but excepting mechanics like Pokemon EX). From there, adjust attack damage so that we don't have blazing fast decks. :biggrin:
 
We need something like Clefary Doll again, or a trainer that can be played on your opponent's turn and "counters" Catchers or any trainer that would affect your Pokemon. At least that would give you another chance to recover.
 
No wonder Poke Trainer J is always so unhappy . . . people keep ripping him off.
 
That explains why Mewtwo wars are bad for the format. Want to try to stop a deck that can consistently do that much damage early game then fork over $170 for 2 Mewtwo EX or play Durant or Quad Terrakion.

$170? I don't know where you get your mewtwo's, but I've picked all 5 of mine up for $35 each.
 
$170? I don't know where you get your mewtwo's, but I've picked all 5 of mine up for $35 each.

$35 for 5 Mewtwo EX's? Is this correct? I thought Mewtwo EX was still going for $75 a pop so when I added it up it came to $150 for both of them. So I miscalculated by a $20 difference earlier... :tongue:

baby mario said:
No wonder Poke Trainer J is always so unhappy . . . people keep ripping him off.

People in my area aren't ripping me off, it's just that when Mewtwo EX first came out it was still around $75 a piece. It's probably either dropped down in price by now or my friend who sold one of them to me out of a 1st Edition Box of Next Destinies was selling the card by Troll and Toad or Collector's Cache's price for the card itself and it didn't come cheap.

I did buy a 2nd Next Destinies box and managed to pull a Mewtwo EX so that I didn't have to pay full price for one. My 1st box didn't have Mewtwo EX in it but I finally managed to get 2 in the end though. I wouldn't mind 2 more for a 2nd deck but I don't wanna push my luck on it. I'm not always unhappy baby mario, but yeah I have a really bad habit of complaining alot though, partly because I care about the health of the Pokemon TCG... >_>
 
Even if a rotation were to happen with Dark Explorers, Durant and Catcher are still in the format along with the new trainer card which discard a special metal
In Dark Explorers we see Tornadus EX who can hit for 100 T1 in CMT. Priorities, man.
 
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