I think stadiums should be utilized more and have more impact, so here are a few (follows standard stadium rules):
Stadium
Heavy Rain
Each :water: Pokemon's attacks do 10more damage to the active Pokemon. Each :fire: Pokemon's attacks do 10 damage less to the active Pokemon
Stadium
Sunny Day
Each energy attached to :fire: Pokemon is now :fire: instead of its usual type. After a :water: Pokemon attacks, discard a :water: energy attached to that Pokemon
Stadium
Sandstorm
Between turns, place 1 damage counter on each active Pokemon, excluding :fighting: and :metal: Pokemon
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Ninetales :fire: 100 HP
Stage 1 evolves from Vulpix
Ability Drought
When this Pokemon becomes your active Pokemon, you may search your deck or discard pile for Sunny Day Stadium and put it in play
:fire::fire: Heat Wave 40
Flip a coin. If heads, this attack does an extra 30 damage and the defending Pokemon is now burned
Weakness: :water: x2
Resistance:
Retreat: :colorless:
Politoed :water: 130 HP
Stage 2 evolves from Poliwhirl
Ability Drizzle
When this Pokemon becomes your active Pokemon, you may search your deck or discard pile for a Heavy Rain Stadium and put it in play
:water::colorless::colorless: Water Pulse 60+
Does 10 more damage for each energy attached to all your opponents Pokemon
Weakness: :lightning:x2
Resistance:
Retreat: :colorless::colorless:
Hippowdon :fighting: 120 HP
Ability Sand Stream
When this Pokemon becomes your active Pokemon, you may search your deck or discard pile for a Sandstorm Stadium and put it in play
:fighting: Sand Tomb 20
The defending Pokemon can't retreat during your opponents next turn
:fighting::colorless: Sand Wall 50
If Hippowdon was damaged by an attack during your opponents last turn, prevent all effects of attacks, including damage, done to Hippowdon during your opponents next turn
Weakness: :water:x2
Resistance: :lightning: -20
Retreat::colorless::colorless::colorless::colorless:
Stadium
Heavy Rain
Each :water: Pokemon's attacks do 10more damage to the active Pokemon. Each :fire: Pokemon's attacks do 10 damage less to the active Pokemon
Stadium
Sunny Day
Each energy attached to :fire: Pokemon is now :fire: instead of its usual type. After a :water: Pokemon attacks, discard a :water: energy attached to that Pokemon
Stadium
Sandstorm
Between turns, place 1 damage counter on each active Pokemon, excluding :fighting: and :metal: Pokemon
___________________________________________________________________________
Ninetales :fire: 100 HP
Stage 1 evolves from Vulpix
Ability Drought
When this Pokemon becomes your active Pokemon, you may search your deck or discard pile for Sunny Day Stadium and put it in play
:fire::fire: Heat Wave 40
Flip a coin. If heads, this attack does an extra 30 damage and the defending Pokemon is now burned
Weakness: :water: x2
Resistance:
Retreat: :colorless:
Politoed :water: 130 HP
Stage 2 evolves from Poliwhirl
Ability Drizzle
When this Pokemon becomes your active Pokemon, you may search your deck or discard pile for a Heavy Rain Stadium and put it in play
:water::colorless::colorless: Water Pulse 60+
Does 10 more damage for each energy attached to all your opponents Pokemon
Weakness: :lightning:x2
Resistance:
Retreat: :colorless::colorless:
Hippowdon :fighting: 120 HP
Ability Sand Stream
When this Pokemon becomes your active Pokemon, you may search your deck or discard pile for a Sandstorm Stadium and put it in play
:fighting: Sand Tomb 20
The defending Pokemon can't retreat during your opponents next turn
:fighting::colorless: Sand Wall 50
If Hippowdon was damaged by an attack during your opponents last turn, prevent all effects of attacks, including damage, done to Hippowdon during your opponents next turn
Weakness: :water:x2
Resistance: :lightning: -20
Retreat::colorless::colorless::colorless::colorless:
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