Pokémon TCG: Sword and Shield—Brilliant Stars

Weird Sniping

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Professor Elm

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Pokemon (18)
4 Wobbuffet (3 LM/1 PK)
4 Wynaut
4 Quazza ex d
4 Lick-a-tounge d
1 Roselia
1 Unown E

Trainers (26)
4 Reversal
4 Marys
4 Mentor
4 Cursed Stone
3 Lanettes
2 Scott
2 Copycat
2 Stones Project
1 Warp Point

Energy (16)
6 Psychic
6 Lightning
4 D Rainbow
Strategy is to pull up a useless poke (like Holons Cast) and snipe early and hard with either Quazza or Tung. Use the Wobbys to force them to use up switches or make them pay the cost.
 
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LOL...

I built this on apprentice after I saw that Wobbuffett thread in the single card strategies forum. Its a pretty nice decc. I went with the Duall Ball/Master Ball enegine though. I also Maxed ER2. Once they start building up energy on the active pokemon drop and ER2 and set them bacc even more. I also have a couple of DRE and Scramble for Wobb...
 
The only problem with hitting the bench using lickitung is that if they arnt running any delta pokemon your only hitting for 1 damage but then you could just use lap up which could help you. That is the only thing I see that could kinda hurt.
 
The only problem with hitting the bench using lickitung is that if they arnt running any delta pokemon your only hitting for 1 damage but then you could just use lap up which could help you. That is the only thing I see that could kinda hurt.

Well right now 98% of decks are delta and Quazza is what u use against non delta decks.
I forgot about dual ball. I think I will play 4 Mentor and 4 Dual Ball instead.
This deck has actually beat my Flygod deck, consistently!
 
seems fine but how does it beat ur flygod? Flygon ex d ohkos everything beside quazza d an dby the time quazza comes out it will have mass counter from sand damage and psychich pules. And sand damage hits everything in this deck
 
seems fine but how does it beat ur flygod? Flygon ex d ohkos everything beside quazza d an dby the time quazza comes out it will have mass counter from sand damage and psychich pules. And sand damage hits everything in this deck

Yeah I know, but my Flygod had some bad starts and I just sniped their Trapinches early to mess em up.
Of course after about my 2nd or 3rd win I started to lose again cause of stupid Cloyster d.
 
I LOVE Lickitung d. I would drop the electric all together and run 4 delta rainbow and maybe a few H. castform. The only problems I've seen so far is Cessation Crystal, and Lati-lock. Locking the early castform active is SOOO GOOD!
 
I LOVE Lickitung d. I would drop the electric all together and run 4 delta rainbow and maybe a few H. castform. The only problems I've seen so far is Cessation Crystal, and Lati-lock. Locking the early castform active is SOOO GOOD!

Space Center/Scott/Windstorm FTW
 
Hmm.. Unown M? Its attack says "Search your deck for a card that evolves from one of your pokemon and put it on that pokemon. (This counts as evolving that pokemon.) If you do, put one damage counter on Unown. Shuffle your deck afterward." It'd be great if you could do this with wynaut and wobbuffet, but I'm pretty sure the card you search for has to say "evolves from so-and-so" and then you have to have so-and-so as one of your pokemon in play. Wynaut and Wobbuffet are both basics, so this wouldn't work. But the cool thing about them is, you can search for both your basic pokemon and your evolution with Lanette or Mentor. And if you're running mentor, it never hurts to run a few mentorable energies. If you still want an unown, I would reccomend Unown I. It has an attack like Roselia, except it burns and confuses instead of poisoning. And if you pull out a castform and confuse it, your opponent is going to be reluctant to delta draw for fear of getting k.o.ed during his turn and then again during your next turn. There's also Unown S, which can move your opponent's well-placed energies onto the useless active pokemon. I would also use a few Holon WP in this deck along with warp points, so your opponent switches, then you switch for a zero retreat cost pokemon then retreat back to your previous active pokemon.
 
Use Unown E, and maybe I if you're not scared of them killing themselves with it so they don't have to deal with the sniping long.E is a must though, dragging up a Castform/Magnemite/Tauros/etc. from their hand late game will likely secure the win.
 
Use Unown E, and maybe I if you're not scared of them killing themselves with it so they don't have to deal with the sniping long.E is a must though, dragging up a Castform/Magnemite/Tauros/etc. from their hand late game will likely secure the win.

DUH!
I feel so stupid. Unown E is what I meant to put, but I didn't feel like getting my deck to check which one it was.
So I put down a random one.
BUT I meant E.
 
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