toxictaipan
New Member
"Welcome to the jungle, we've got fun and games."
I made this deck a little while ago, but I tweaked it up a bit. Let me know what you think!
Pokemon: 21
3 Phione (MD)
2 Baltoy (GE)
2 Claydol (GE)
2 Burmy (SW)
2 Mothim (SW)
4 Chimchar (3 DP/ 1 MD)
2 Monferno (MD)
3 Infernape (MD)
1 Infernape LV.X (DP)
-----------------------------------------------
Trainers: 23
4 Rare Candy
3 PlusPower
2 Night Maintenance
4 Roseanne's Research
4 TV Reporter
4 Celio's Network
2 Professor Rowan
-----------------------------------------
Energy: 15
11 Fire Energy
4 Double Rainbow Energy
1 Scramble Energy.
------------------------------
Strategy: Phione is obviously here to help speed up evolutions. If you ned more of an explanation, you'll have to look elsewhere...
So, now we are going to skip ahead. You are attaching Energy to Infernape to constantly do big damage. Just think, a Double Rainbow gets you 70 + 40 if you have another Fire Energy attached. That's 110 for 2 Energy!!! Infernape LV.X is just a TecH for when you need that over the top amount of damage or a little more HP.
Now you're probably wondering what Mothim does... Well, he is here just to basicly stall. You see both Infernape and Mothim have free retreat costs. So this allows them to switch out freely. Now, let me run you through the fun part. After you're all burnt out from Mega Bravo, or you have tons of damage on you, or if you just need to stall for that certain card, Mothim in your man!! You see, after you meet one of those conditions, you just freely retreat Infernape, Silver Wind with Mothim for free, then next turn bring up a Infernape for a MINIMUM 80 for 1 Energy. And in desperate situations, you can attack with Mothim's Second attack for 110 damage also! The great thing is this deck doesn't even rely on Mothim, you usually can deal with just 2 or 3 Infernape out. But Mothim is the Icing on the Cake.
So, tell me what you think!
I made this deck a little while ago, but I tweaked it up a bit. Let me know what you think!
Pokemon: 21
3 Phione (MD)
2 Baltoy (GE)
2 Claydol (GE)
2 Burmy (SW)
2 Mothim (SW)
4 Chimchar (3 DP/ 1 MD)
2 Monferno (MD)
3 Infernape (MD)
1 Infernape LV.X (DP)
-----------------------------------------------
Trainers: 23
4 Rare Candy
3 PlusPower
2 Night Maintenance
4 Roseanne's Research
4 TV Reporter
4 Celio's Network
2 Professor Rowan
-----------------------------------------
Energy: 15
11 Fire Energy
4 Double Rainbow Energy
1 Scramble Energy.
------------------------------
Strategy: Phione is obviously here to help speed up evolutions. If you ned more of an explanation, you'll have to look elsewhere...
So, now we are going to skip ahead. You are attaching Energy to Infernape to constantly do big damage. Just think, a Double Rainbow gets you 70 + 40 if you have another Fire Energy attached. That's 110 for 2 Energy!!! Infernape LV.X is just a TecH for when you need that over the top amount of damage or a little more HP.
Now you're probably wondering what Mothim does... Well, he is here just to basicly stall. You see both Infernape and Mothim have free retreat costs. So this allows them to switch out freely. Now, let me run you through the fun part. After you're all burnt out from Mega Bravo, or you have tons of damage on you, or if you just need to stall for that certain card, Mothim in your man!! You see, after you meet one of those conditions, you just freely retreat Infernape, Silver Wind with Mothim for free, then next turn bring up a Infernape for a MINIMUM 80 for 1 Energy. And in desperate situations, you can attack with Mothim's Second attack for 110 damage also! The great thing is this deck doesn't even rely on Mothim, you usually can deal with just 2 or 3 Infernape out. But Mothim is the Icing on the Cake.
So, tell me what you think!
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