Otaku
Active Member
how about a more balanced game overall?
Thanks for making that point. I see this far too often; people fail to focus on balance... then wonder why the game isn't balanced! When the game began, Evolutions were underpowered. Creatures, Inc. "fixed" that and in the earliest Modified formats, other than the original "Baby" Pokémon and some clearly broken Legendary Pokémon for their time, Basic Pokémon were pretty bad.
Basic Pokémon eventually made a comeback and now are dominating again. Seems to me the secret would be to design fully Evolved Pokémon (non-Evolving Basic Pokémon, Stage 1 Pokémon without a Stage 2 form, and Stage 2 Pokémon) as more or less equals.
- Don't design non-Evolving Basic Pokémon that are fully set-up before Evolutions can hit the field (much less be set-up themselves) if they are meant to be primary attackers.
- Do design lower Stages of an Evolution to have a use (mostly aiding in set-up).
- Slow the game down so that things can't go crazy until turn three. If "turn three" is too slow for things to get into full swing, you might have a serious issue in need of professional assistance.
- Avoid fudging things with acceleration or attempts at using other cards to balance core mechanics; it just doesn't work. Best case scenario is you "patch" a broken system and people mistake that for "good".
How bad is it? Getting back on topic I propose bringing back Focus Band!