Pokémon TCG: Sword and Shield—Brilliant Stars

What if they made a Pokemon PC Game?

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I was thinking what if pokemon shifted from gameboy/ds releases to pc or even wii. They could create a online pokemon world where you start off as a trainer and can become a gym leader or part of the eliet four. They could also release expansion packs with new regions, gyms and pokemon. This could be the most addicting game in the world. What do yall think?
 
i think he means like if they made a pokemon MMORPG, and i doubt that would happen.(and even if it did, it wouldn't be mroe addicting than World of WArcraft, trust me)
 
I would hope you could PK because if I saw 1,000,000,000 little kids running around with 1337ASH or ASh1sT3hPwn Or any varient of ash and pikachu after a while I'd go insane xD
 
I honestly think it'd be cool to have a Pokemon PC MMORPG. Or even make it for the Wii. Something similar to World Of Warcraft/Guild Wars/City Of Heroes. Would be a very fun game I think.
 
I would hope you could PK because if I saw 1,000,000,000 little kids running around with 1337ASH or ASh1sT3hPwn Or any varient of ash and pikachu after a while I'd go insane xD

Nah, the closest you'd get would be them "whiting out" after you beat them. Hopefully you'd get half their money also though.
 
Isn't Pokemon Battle Revolution a Pokemon game .. and for the Wii?

Also, I doubt they'll make one for the Computer, it is going to stay portable
 

Geez...what are you talking about? The point of Pokemon AND the main emphasis has always been the battling. Netbattle manages to sucessfully capture the essence of battling without having to waste a life or two training and breeding Pokemon.
 

;/ Marill is just being a jerk. You obviously have the handheld games to play the story mode. Netabattle offers a place where you can just battle,without having to do tedious thing like having to restart the game a fourth time just to get that Earthquake tm.
 
Fun fact: It ain't called the "monster raising" genre because it's meant to be solely about online battling. The game's always been about raising your Pokémon. It's the players who inject this "I want a slugfest with max-stat level 100s without having to raise them myself" mentality into the game. It's not the game sending this message.

If the point of the game was to get right into the fighting, then Pokémon would look a lot more like Netbattle and less like an open-ended monster-raising RPG.

Edit: Also, no, my name's meant to be spelled "Marril." Read the names thread in the RTC.
 
Fun fact: It ain't called the "monster raising" genre because it's meant to be solely about online battling. The game's always been about raising your Pokémon. It's the players who inject this "I want a slugfest with max-stat level 100s without having to raise them myself" mentality into the game. It's not the game sending this message.

If the point of the game was to get right into the fighting, then Pokémon would look a lot more like Netbattle and less like an open-ended monster-raising RPG.

Edit: Also, no, my name's meant to be spelled "Marril." Read the names thread in the RTC.

No...the fact that you just happen to go around the place BATTLING people and collecting badges in the game MUST mean that the game's purpose is about raising Pokemon, right? I mean, why else would they even bother with conectivity (aside from collecting all the Pokemon) if not to BATTLE other people?

NB is intended to allow people to battle from around the world first and foremost, seeing how the games are extremely limiting as to whom you can battle. And admit it, Nintendo isn't exactly the most supportive when it comes to utilizing the battling other people aspect (PRA, JAA, and the D/P Wi-Fi are only recent attempts at this). Also regarding battle, you don't HAVE to use maxed IVs or even EVs, hence why some NB servers are RPG servers, meant to more simulate the GB/GBA games and the "monster raising" aspect that no one really cares about.
 
I must say, Marril is right.
The point of the Pokemon games has always been the adventure: starting with low level Pokemon and raising them to high levels, battling computer players that got progressively harder, and most importantly, trying to catch them all. Competitive battling against other players is just an added bonus to the games. After all, online battles where your Pokemon can be raised to level 100 or lowered to level 50 is new, but the slogan "Gotta Catch 'em all" has been around since RBY.
 
I mean, why else would they even bother with conectivity (aside from collecting all the Pokemon) if not to BATTLE other people?

Right from the start, it was about trading with people as well as battling with them. In fact, I'd say the point of trading to "catch 'em all" is higher than the battle-other-people aspect. The games are designed in such a way that you need to trade—or cheat—to get the full Pokédex (admittedly, they're making too many event-only legendaries these days). They were even advertised with that idea in mind.

They added connectivity to the game to encourage some semblance of teamwork and friendly rivalry, not out-and-out competition.

(PRA, JAA, and the D/P Wi-Fi are only recent attempts at this)

There's a reason for this: The primary purpose of the game isn't to fight competetively. People wanted it, so Nintendo gave it to them, in a form that goes beyond the scope of the original game. Wi-fi battling is the first time it's been incorporated into the game itself, and that's simply an extension of the original concept of the link cables.

the "monster raising" aspect that no one really cares about

No one, it seems, except Gamefreak, who continue to make the game focusing on the monster raising aspect. Unfortunately for you, Gamefreak's opinion matters for the direction of the game. Yours doesn't.
 
It's the trading and collecting that is the heart of the game. You guys seem to be saying that the idea of the game is to make completely EV trained lv100 Pokemon with perfect IV's and any attacks appear out of nowhere and beat everyone, so you don't have to put any effort into the game at all, right? I personally dislike the trading aspect, why do the game designers expect everyone to have a good friend who likes Pokemon, has the newest game system, and the opposite game? But, that's how the game works.
 
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