Pokémon TCG: Sword and Shield—Brilliant Stars

What's the best Scizor Cherrim?

broncosboy18

New Member
Alright, we have 4 different major Scizor Cherrim decks out there.

Scizor/Cherrim straight up:

This deck is probably the fastest of the four, because you only run 2 lines of each and that almost guarantees a good start. Another advantage is that you can set up extremely fast.

Scizor/Cherrim with Vespiqueen:

This deck is really nice if you get behind, but that's about it. Vespiqueen is a good attacker and it kind of tanks, but it doesn't really get past that IMO.

Scizor/Cherrim with Shaymin Lv. X tech:

This is probably the most interesting of the 4, because it gives Scizor a chance to tank a lot. Each Scizor might even last a-whole-nother turn because of the two combined :pbody:s.

Scizor/Cherrim Defender:

This was an original idea that I had awhile ago. (Someone may have had this idea first, but I ran my own list straight off my head.) Regardless, I LOVE this deck. If you can get set up with 2 of each Cherrim from Stormfront and Arceus with a Shaymin Lv. X on the bench, you are golden. Scizor tanks like nobodies business, because all damage is reduced by a whopping 60 damage after Scizor has 6 damage counters on it.










So tell me, which one do you guys think is the best Scizor Cherrim to play for States? I'm gonna try to play the 1st and 3rd decks at cities, but which one do you think I should play?
 
I say straight scizor/cherrim with crobats/pluspowers/poke-blowers. Ensures ur scizor is immune every turn by drawing all the ko's via accelerate. Only bad matchup imo is luxchomp cause they will just snipe around ur scizor, but if u set up fast enough, u will be able to draw the return ko easily.
 
so, for the fourth one...do you use both shaymin x's? and I'm guessing either, since your jus using accelerate you could use the shaymin from UL to level it up right?
 
Option number 5...

I'll probably get shot down for this idea but run it with Spiritomb and Pokemon Contest Hall.

Why 'tomb? Well, when I would play my regular Scizor/cherrim, I noticed something. Even when I get a turn 1 Scizor I can't attack first turn anyways so why not use 'tomb to stall and set up Cherrims. (Sure I can with a DCE and use Accelerate but I prefer this)

With 'tomb it slows down you opponent and you can build up more cherrims this way. Also Pokemon Contest Hall is so you can get a Cherubi with abench shield out even under your own trainer lock.
Vespiquen is also a good comeback card especialy if you don't have a Scizor with 2 energy ready.
 
I played straight Scizor/Cherrim for BRs and got second, losing only to a LuxChomp that donked me.

If I am playing Scizor/Cherrim for CC's, however, I will be playing a donk version, centering around Accelerate. You can actually play Uxies and this, and it speeds it up a lot. I still need to work out the issues in it, but it should be good.
 
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