Which set of luxray gl lv x is best to use in luxchomp:
2-2:
pro-
don't have to aaron's or night a luxray x if one gets knocked out
have 1 extra if 1 luxray x goes to the lost zone
don't have to poke turn to bright look again if you have already done 1
you have another one if 1 is prized you have another 1 to use
con-
if a normal lxray gl is sent to the lost zone or discarded your stuck with 2 x's
you have to poke turn one luxray leveled up and wait one turn to bright look again if you've already used 2
3-1:
pro-
have three on bench so if 1 is dark palmed and the other is killed you can still vright look on your next turn
have 2 extra if 1 is sent to the lost zone or discarded
good for storing damage from flash impact since they can be healing breathed
con-
if the x is discarded or sent to the lost zone
they have low hp so there easy targets and you can only level up 1
2-2:
pro-
don't have to aaron's or night a luxray x if one gets knocked out
have 1 extra if 1 luxray x goes to the lost zone
don't have to poke turn to bright look again if you have already done 1
you have another one if 1 is prized you have another 1 to use
con-
if a normal lxray gl is sent to the lost zone or discarded your stuck with 2 x's
you have to poke turn one luxray leveled up and wait one turn to bright look again if you've already used 2
3-1:
pro-
have three on bench so if 1 is dark palmed and the other is killed you can still vright look on your next turn
have 2 extra if 1 is sent to the lost zone or discarded
good for storing damage from flash impact since they can be healing breathed
con-
if the x is discarded or sent to the lost zone
they have low hp so there easy targets and you can only level up 1