...Pokemon Reversal wouldn't even be problems without Junk Arm.
Incorrect. We haven't had a format where
Pokemon Reversal was as heavily used as did pre-
Pokemon Catcher not just because of
Junk Arm (though it did contribute), but because of the metagame.
Pokemon Reversal has been with the game a long time, but when you honestly study the history of the TCG you see that usually there was another trainer that was better (
Pokemon Catcher,
Pow! Hand Extension,
Double Gust,
Warp Point), a Pokemon with a built in
Pokemon Reversal like effect or incredibly potent Bench hitting attack. The diversity of the options is what blinded me to it before.
Even without
Junk Arm and
Pokemon Catcher,
Pokemon Reversal will be a problem. Will some decks wrecked by
Pokemon Catcher and
Pokemon Reversal/
Junk Arm will be viable... only because enough people will play them that it is improbable all will be knocked out of tournaments early by their opponent getting "heads" on all four
Pokemon Reversal. This is Pokemon, if you don't set-up right away, your opponent usually does.
I don't like how things are, but why take a step backwards by having a false diversity in your metagame? We get back to Flippymon with
Pokemon Reversal and the HGSS Baby Pokemon.
PlusPower is just bad because you have to get lucky to draw into it, so games where you need PlusPower automatically become somewhat more luck-based than they need to be.
No more than any other Trainer you can't search out, which is most of them. Even without
Junk Arm, two kinds of decks run
PlusPower: those that just need to run one or two for the occasional surprise of an extra 10 damage, and those that max it out because it is a concrete part of their strategy. Sometimes it is a strategy I don't like, but nonetheless "luck" isn't really part of it, at least for a game like Pokemon with its draw and search power. Yes, searching for other pieces of a combo helps because it means you just have to draw into the
PlusPower.
I prefer a 2HKO format to an OHKO one any day. Numbers 2 & 3 just promote an OHKO format in their own ways. PlusPower also creates an occasional donk. I remember a testing game where I got donked by a Cyndaquil using Beat (irony?) for 50 damage.
Creating a Pokemon format that lacks even the possibility of any donk basically wrecks the game. The occasional donk happens. If you got taken out by a donk from a
Cyndaquil using Beat for 50 damage... either your deck wasn't well balanced or you
just suffered bad luck. If you really want to eliminate the donk, start a petition to change the core rules so you don't automatically lose without a Pokemon, but give up a Prize for every turn your opponent attacks for damage without you having a Pokemon in play.
The one bad thing about killing PlusPower is that it might make Magnezone too dominant, since it avoids KOs from most stuff without PlusPower and it's not at all reliant on PlusPower.
Considering how many times I wished for
PlusPower in the formats before it was reprinted, there are plenty of Pokemon that become too strong because suddenly the guys who already OHKO most stuff? Still do. The stuff that used to be able to OHKO them back with
PlusPower? Now they can't.
PlusPower seems to only be an issue when it is super-easy to recycle, or when the draw/search power allows a person to easily draw into two or more first turn.
Easily draw, not possibly draw.