ryanvergel
New Member
Nintendo, if/when they do plan to sell cards digitally, should give out a lot of boosters/packs/decks online to stimulate growth in certain areas. Here is why-
1. If you give out "free booster pack(s)" when you register online, you encourage people to try it out. No one will want to buy 1s and 0s (or download some new program) until they realize its potential. We're all hooked for a reason. Include this in all physical TCG product, heck, even the DS games. They're already connected.
2. Giving them out for first time entrances into tournaments/prereleases, to encourage attendance and buying PHYSICAL cards, which is probably a main desire? This pretty much presumes that. Either way, it encourages buying both at the very least. To enter a tournament you need cards, those pokemon sleeves you sell, the theme decks with damage counters other necessities. The casual buyer might be enticed to become a long term, and brand driven consumer at that point.
3. Give them out, and quite a bit, for merely attending a tournament/PR- encourage attendance for parents, friends, and for everyone to walk away with something, even if its nothing in hand; you give away which should actually hook them more. Again, the kid with the parent sitting out at a PR/BR might buy more cards/sleeves to use as their kid knows free packs are always amazing. Come on, Mom, it's free packs!
4. Give them out for doing well- this encourages people to buy LOTS of cards to procure the expensive, physical cards to get them digitally if they want to compete online as well. You can easily give out the least productive set, or any other limitation. Give the winner of a BR/PR a digital box. I wonder what kind of physical growth that might create.
Yay/Nay?
The game is clearly addictive enough to just have people play and love it. That's why we keep playing, despite prize decreasing and stuff in this game year after year despite seeming growth. Hook these suckers too! It seems similar to what they did with the TCG when they took over. Lots of initial spending and then we are being reeled in right now. But I do love the ride!
1. If you give out "free booster pack(s)" when you register online, you encourage people to try it out. No one will want to buy 1s and 0s (or download some new program) until they realize its potential. We're all hooked for a reason. Include this in all physical TCG product, heck, even the DS games. They're already connected.
2. Giving them out for first time entrances into tournaments/prereleases, to encourage attendance and buying PHYSICAL cards, which is probably a main desire? This pretty much presumes that. Either way, it encourages buying both at the very least. To enter a tournament you need cards, those pokemon sleeves you sell, the theme decks with damage counters other necessities. The casual buyer might be enticed to become a long term, and brand driven consumer at that point.
3. Give them out, and quite a bit, for merely attending a tournament/PR- encourage attendance for parents, friends, and for everyone to walk away with something, even if its nothing in hand; you give away which should actually hook them more. Again, the kid with the parent sitting out at a PR/BR might buy more cards/sleeves to use as their kid knows free packs are always amazing. Come on, Mom, it's free packs!
4. Give them out for doing well- this encourages people to buy LOTS of cards to procure the expensive, physical cards to get them digitally if they want to compete online as well. You can easily give out the least productive set, or any other limitation. Give the winner of a BR/PR a digital box. I wonder what kind of physical growth that might create.
Yay/Nay?
The game is clearly addictive enough to just have people play and love it. That's why we keep playing, despite prize decreasing and stuff in this game year after year despite seeming growth. Hook these suckers too! It seems similar to what they did with the TCG when they took over. Lots of initial spending and then we are being reeled in right now. But I do love the ride!
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