IMO, it depends if P!P wants a system that reflects the tradability of paper cards. If they want cards to hold value online and have people want to trade, they need a system like MTGO. If they don't want to have that trade system in place, (less to manage, program wise), I like the unlimited amount of cards for a monthly fee is the way to go.
The two models to emulate is MTGO VS, WOW.
The WOW model would mean people would buy a CD that has all the cards from one set on it and pay a monthly fee to play online. This option the monetary value of each CD set and the monthly cost is going to be hard to find to get all people to play. Maybe have levels of monthly play. Free= league only to earn league items. Pay= includes X amount of monthly tournaments you can play in to win ?online ranking/cards/points/pokemon memorabilia? and include league.
The MTGO model would mean it is free to play online but each pack (random cards) cost the same prices as a paper pack but invoke a player online trade and cost value of each (built in ebay). But with this option they need to have a standard online currency within the game (another management tool to add to the program). This option the monetary value of what P!P should charge is easy, what ever the going rate of a paper pack is.
The two models to emulate is MTGO VS, WOW.
The WOW model would mean people would buy a CD that has all the cards from one set on it and pay a monthly fee to play online. This option the monetary value of each CD set and the monthly cost is going to be hard to find to get all people to play. Maybe have levels of monthly play. Free= league only to earn league items. Pay= includes X amount of monthly tournaments you can play in to win ?online ranking/cards/points/pokemon memorabilia? and include league.
The MTGO model would mean it is free to play online but each pack (random cards) cost the same prices as a paper pack but invoke a player online trade and cost value of each (built in ebay). But with this option they need to have a standard online currency within the game (another management tool to add to the program). This option the monetary value of what P!P should charge is easy, what ever the going rate of a paper pack is.