Hi, I need to tweak this deck and could use some help
This is my daughter's Gardevoir deck and she seems to be having trouble getting more than one Gardevoir out of the field. Sometimes she'll have one built up in the first couple of turns but usually it takes longer or doesn't happen at all. We're not sure if it would be better to clean it up and make it faster or just tweak it a little. Any help is greatly appreciated!
Pokemon (16)
4x Ralts (ss 74, RS 66, 67, 68)
2x Kirlia (rs 35)
2x Gardevoir (rs 7)
2x Gardevoir EX
2x Wynaut (ss54)
2x Wobbuffet (ss 26)
2x Dunsparce (ss 60)
2x Zangoose (ss 14)
Trainers (22)
2x Seer (for energy)
2x Energy search
2x Energy Switch
1x TV Reporter (for draw)
1x Bill's Maint. (for draw)
1x Prof. Birch (for draw)
3x Prof. Elm (for evol. search))
2x Rare Candy (for evol.)
1x Wally's Training (for evol. search)
1x Town Vol. (for discards, esp. Gardy EX)
1x Fisherman (for discarded energy)
2x Potion
1x Buffer Piece
1x Balloon Berry
1x Oran Berry
19 Psychic Energy
1x Boost Energy
The theory is to get Dunsparce or Wynaut first to get evolutions. Then build Gardevoir on the bench and switch. Then pound away. Kind of simple. Wobbuffet is to defend against EX's, if needed, while building Gardy. Zangoose is for attacking Dragons and defense while building Gardy. On paper it looks good but in play it doesn't always work. I'm guessing the trainers are where to start fixing but I'm not sure where to begin. Also, most of the decks she comes up against are Gardevoir decks. I have a Sceptile deck and we both win 50% of the time against each other even with Gardy Ex's weakness.
Thanks for any help!
---Nicole
WeileMom
This is my daughter's Gardevoir deck and she seems to be having trouble getting more than one Gardevoir out of the field. Sometimes she'll have one built up in the first couple of turns but usually it takes longer or doesn't happen at all. We're not sure if it would be better to clean it up and make it faster or just tweak it a little. Any help is greatly appreciated!
Pokemon (16)
4x Ralts (ss 74, RS 66, 67, 68)
2x Kirlia (rs 35)
2x Gardevoir (rs 7)
2x Gardevoir EX
2x Wynaut (ss54)
2x Wobbuffet (ss 26)
2x Dunsparce (ss 60)
2x Zangoose (ss 14)
Trainers (22)
2x Seer (for energy)
2x Energy search
2x Energy Switch
1x TV Reporter (for draw)
1x Bill's Maint. (for draw)
1x Prof. Birch (for draw)
3x Prof. Elm (for evol. search))
2x Rare Candy (for evol.)
1x Wally's Training (for evol. search)
1x Town Vol. (for discards, esp. Gardy EX)
1x Fisherman (for discarded energy)
2x Potion
1x Buffer Piece
1x Balloon Berry
1x Oran Berry
19 Psychic Energy
1x Boost Energy
The theory is to get Dunsparce or Wynaut first to get evolutions. Then build Gardevoir on the bench and switch. Then pound away. Kind of simple. Wobbuffet is to defend against EX's, if needed, while building Gardy. Zangoose is for attacking Dragons and defense while building Gardy. On paper it looks good but in play it doesn't always work. I'm guessing the trainers are where to start fixing but I'm not sure where to begin. Also, most of the decks she comes up against are Gardevoir decks. I have a Sceptile deck and we both win 50% of the time against each other even with Gardy Ex's weakness.
Thanks for any help!
---Nicole
WeileMom