Pokémon TCG: Sword and Shield—Brilliant Stars

why running spiritomb in shuppet decks is a terrible idea

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Hang on, maybe I'm just showing up late to the party, but what exactly is Spiritomb doing in Shuppet? Blocking their own Trainers so you can't laugh when you do it?
 
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Hang on, maybe I'm just showing up late to the party, but what exactly is Spiritomb doing in Shuppet? Blocking their own Trainers so you can't laugh when you do it?

Theory: Set up. Get shuppet active with all goodstuffs on it. Drop Unown Q. Drop Spiritomb. Attach. Fade Out. Next turn, drop Shuppet. Retreat to Shuppet. Attach Psychic Energy and goodstuffs. Repeat. This locks non-supporter methods of Pokemon recovery or deck-searching and whatnot.

Practice: Senior runs a bad list. Bad list does bad. 2-2.
 
So you make sure to play off a word some misspelled, yet when someone makes fun of your misspellings, you think it is childish?:

http://pokegym.net/forums/showthread.php?p=1658595#post1658595

Hmmmmm............. :lol:

my username isn't a misspelled term. i made a typo there (a coherent typo- typing a word for another word that both begin with the same letter)

so, i didn't misspell. i mistyped. big difference. and i didn't say he was childish for "making fun of my misspelling (which it wasn't- the WORD IS SPELLED CORRECTLY, it is just the wrong word)"- i said he was pathetic for putting it in his signature. it shows he has nothing better to put there (like accomplishments) and he is giving attention and highlighting someone ridiculing him for his incompetency in doing something so basic as registering for a website.

so, like usual, you're wrong in a bunch of different ways. :thumb:

as for shuppet-if you don't use spiritomb you can just sign the slip against an SP deck if you fail the donk. spiritomb gives shuppet a chance to send up a good wall who can disrupt and slow the opponent. the odds of starting with it are SO slim that it isn't a detriment to play it in your shuppet decks.

you will only open with spiritomb 10% of the time, and even then- you would have to have no other pokemon, and even then would have to go second and also not roseanne start (for Q/other basic to retreat to and begin blowing trainers).

so, spiritomb is a GREAT play in shuppet decks. i would say a NECESSARY play. it hurts the shuppet player an unbelievably small percent of the time while it helps shuppet a lot more.
 
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Sorry to ask a stupid question, but what does Unown R do for you in a Shuppet deck?

Helps you burn through your deck. if you draw into it, play it to the bench, RETIRE, draw a card. if you've got all of your necessary pieces in play you can search one out as well and get a free draw. No use beyond that. Just thinning your deck to get to good stuff that can actually help.
 
my username isn't a misspelled term. i made a typo there (a coherent typo- typing a word for another word that both begin with the same letter)

so, i didn't misspell. i mistyped. big difference. and i didn't say he was childish for "making fun of my misspelling (which it wasn't- the WORD IS SPELLED CORRECTLY, it is just the wrong word)"- i said he was pathetic for putting it in his signature. it shows he has nothing better to put there (like accomplishments) and he is giving attention and highlighting someone ridiculing him for his incompetency in doing something so basic as registering for a website.

so, like usual, you're wrong in a bunch of different ways. :thumb:

as for shuppet-if you don't use spiritomb you can just sign the slip against an SP deck if you fail the donk. spiritomb gives shuppet a chance to send up a good wall who can disrupt and slow the opponent. the odds of starting with it are SO slim that it isn't a detriment to play it in your shuppet decks.

you will only open with spiritomb 10% of the time, and even then- you would have to have no other pokemon, and even then would have to go second and also not roseanne start (for Q/other basic to retreat to and begin blowing trainers).

so, spiritomb is a GREAT play in shuppet decks. i would say a NECESSARY play. it hurts the shuppet player an unbelievably small percent of the time while it helps shuppet a lot more.

Is this a joke?

Mr. Mime is way beyond Tomb in Shuppet donk. He not only blocks a lot of SP's direct damage, but he also is a direct block to Gyarados, Kingdra, Machamp (provided Mime JR), etc. The only way around Mr Mime (via Pokemon) is for them to use Luxray Lv X, Garchomp C Lv X, or Regice. If they Luxray up a new Pokemon, generally it won't matter because your attacker will be in your hand. If they suck up a Crobat, Unown, Uxie to KO, just TSD/Rescue. Same goes if they decide to waste time shooting something off with Garchomp C. If they Regice, well by not running a wasted spot on Tomb you can afford to run a double Mime wall and send up a new (also remedies Warp Point).

You said yourself how terrible this deck is competitvely yet you consistently storm into threads (which you are supposed to have no apparent interest in) and try preaching false knowledge. Unless of course for some reason you have been testing and practicing with a deck you deemed garbage?:rolleyes:
 
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Is this a joke?

Mr. Mime is way beyond Tomb in Shuppet donk. He not only blocks a lot of SP's direct damage, but he also is a direct block to Gyarados, Kingdra, Machamp (provided Mime JR), etc. The only way around Mr Mime is for them to use Luxray Lv X, Garchomp C Lv X, or Regice. If they Luxray up a new Pokemon, generally it won't matter because your attacker will be in your hand. If they suck up a Crobat, Unown, Uxie to KO, just TSD/Rescue. Same goes if they decide to waste time shooting something off with Garchomp C. If they Regice, well by not running a wasted spot on Tomb you can afford to run a double Mime wall and send up a new.

You said yourself how terrible this deck is competitvely yet you consistently storm into threads (which you are supposed to have no apparent interest in) and try preaching false knowledge. Unless of course for some reason you have been testing and practicing with a deck you deemed garbage?:rolleyes:

i have the deck built, as i have every competitive deck built.

//NAME: SHUPPETDONK
4 Unown R LA
1 Luxury Ball
4 TG's Invention Poké Turn
4 PlusPower
2 Expert Belt
1 Speed Stadium
4 Victory Medal
1 Spiritomb AR
1 Dunsparce HS
4 Super Scoop Up
4 Roseanne's Research
1 Night Maintenance
4 Pokédex HANDY910is
4 Poké Drawer +
4 Poké Blower +
3 Psychic Energy
1 Mime Jr. L5 DP
2 Unown Q MD
2 Mr. Mime L33 MT
2 Crobat G PT
4 Uxie L.55 LA
1 Banette PT
2 Shuppet PT

^example. as you can see, i already have a double mime in the deck, 2 Q, and spiritomb is GREAT against SP and very fast decks.

no false knowledge. just you assuming, wrongly like usual, about others. i have 3 different versions of uxie(no shuppet/banette, no roseanne, more ball searching cards and cyclone)/shuppet(above)/dunsparce donk(similar to uxie and shuppet hybrid) built on apprentice that i have tested and goldfished with.

:rolleyes: typical calisupra2nr. typical pokegym. i dont have to like a deck to be knowledgeable about it. spiritomb is 1 slot and it gives you a huge advantage over SP early on. necessary in my testing.
 
i have the deck built, as i have every competitive deck built.

//NAME: SHUPPETDONK
4 Unown R LA
1 Luxury Ball
4 TG's Invention Poké Turn
4 PlusPower
2 Expert Belt
1 Speed Stadium
4 Victory Medal
1 Spiritomb AR
1 Dunsparce HS
4 Super Scoop Up
4 Roseanne's Research
1 Night Maintenance
4 Pokédex HANDY910is
4 Poké Drawer +
4 Poké Blower +
3 Psychic Energy
1 Mime Jr. L5 DP
2 Unown Q MD
2 Mr. Mime L33 MT
2 Crobat G PT
4 Uxie L.55 LA
1 Banette PT
2 Shuppet PT

^example. as you can see, i already have a double mime in the deck, 2 Q, and spiritomb is GREAT against SP and very fast decks.

no false knowledge. just you assuming, wrongly like usual, about others. i have 3 different versions of uxie(no shuppet/banette, no roseanne, more ball searching cards and cyclone)/shuppet(above)/dunsparce donk(similar to uxie and shuppet hybrid) built on apprentice that i have tested and goldfished with.

:rolleyes: typical calisupra2nr. typical pokegym. i dont have to like a deck to be knowledgeable about it. spiritomb is 1 slot and it gives you a huge advantage over SP early on. necessary in my testing.

Oh yeah, typical. How about your counter-intuitive practices then? Do you want me to go find the quote where you dismissed ShuppetDonk as being a competitive deck. I mean it is not like ShuppetDonk started taking over CC's so I am really not sure what made you change your mind...

But wait! What was that last little tidbit in bold? So what you just then deem decks as not being competitive because you do not like them? But then, the first bold comment you are saying it is competitive:eek: Do you have ever have a straight thought process?
 
my username isn't a misspelled term. i made a typo there (a coherent typo- typing a word for another word that both begin with the same letter)

so, i didn't misspell. i mistyped. big difference. and i didn't say he was childish for "making fun of my misspelling (which it wasn't- the WORD IS SPELLED CORRECTLY, it is just the wrong word)"- i said he was pathetic for putting it in his signature. it shows he has nothing better to put there (like accomplishments) and he is giving attention and highlighting someone ridiculing him for his incompetency in doing something so basic as registering for a website.

so, like usual, you're wrong in a bunch of different ways. :thumb:

Awww how cute, when you sound idiotic you go on a long rant about how you were 'technically' wrong :lol:

Do a little thing I learned in English 101 (and even in high school!): Proof read it, buddy :rolleyes: If you're going to be critical of how others speak/type on here, practice what you preach.

/argument
 
Mr. Mime is way beyond Tomb in Shuppet donk. He not only blocks a lot of SP's direct damage, but he also is a direct block to Gyarados, Kingdra, Machamp (provided Mime JR), etc. The only way around Mr Mime (via Pokemon) is for them to use Luxray Lv X, Garchomp C Lv X, or Regice. If they Luxray up a new Pokemon, generally it won't matter because your attacker will be in your hand. If they suck up a Crobat, Unown, Uxie to KO, just TSD/Rescue. Same goes if they decide to waste time shooting something off with Garchomp C. If they Regice, well by not running a wasted spot on Tomb you can afford to run a double Mime wall and send up a new (also remedies Warp Point).

A Prize is a Prize is a Prize.

You only need to take 6 to win. Doesn't matter if they are 6 Wailords or 6 Pichus. Luxchomp often wins by bypassing the main attacker to KO the benched Pokemon, and then Turning/Healing if you can't OHKO them back. You can TSD/Rescue a Pokemon, sure . . . and give them another cheap Prize. Even just a tech Luxray vs a Mime wall can mean you take a couple of Prizes with Bright Look/Turn while you attach Energy to your main attacker, if necessary.

And guys, ryanvergel is one of the best posters on PokeGym. He's a bit abrasive sometimes, but don't dismiss what he says because of it.
 
A Prize is a Prize is a Prize.

You only need to take 6 to win. Doesn't matter if they are 6 Wailords or 6 Pichus. Luxchomp often wins by bypassing the main attacker to KO the benched Pokemon, and then Turning/Healing if you can't OHKO them back. You can TSD/Rescue a Pokemon, sure . . . and give them another cheap Prize. Even just a tech Luxray vs a Mime wall can mean you take a couple of Prizes with Bright Look/Turn while you attach Energy to your main attacker, if necessary.

And guys, ryanvergel is one of the best posters on PokeGym. He's a bit abrasive sometimes, but don't dismiss what he says because of it.

True, a prize is a prize. But at the same time it does matter what you are knocking out. It would be far more devastating to lose your powered up Flygon than to lose your lone Trapinch...likewise it would be far more devastating to lose your Shuppet than an Unown. I mean a prize can be more valuable than alternative wouldn't you agree? Besides, Shuppet can usually recover quickly enough to just come back and knockout some like a Luxray. Not to mention what does Luxray do if all they have on their bench is another MR Mime? The smart thing to do if you can not donk, would be to just play it a little slower and leave nothing much more than 2 Mimes.

Ultimately, the point of Shuppet is to knockout the Luxray before he can get to a LvX...

And in no way shape or form is Ryan one of the best posters on the gym. Does he know his stuff? Maybe. He has a horrible delivery method and it causes people to just generally dislike him. In turn, this causes people to make an example out of the mistakes he makes. He pretends like his way is the best way, and his logic and is the best logic. Any time someone presents themselves in such a manner it causes a bad taste to be left in everyone's mouth. And no one listens to anyone they don't like...even if they are Stephen Hawking.
 
A Prize is a Prize is a Prize.

You only need to take 6 to win. Doesn't matter if they are 6 Wailords or 6 Pichus. Luxchomp often wins by bypassing the main attacker to KO the benched Pokemon, and then Turning/Healing if you can't OHKO them back. You can TSD/Rescue a Pokemon, sure . . . and give them another cheap Prize. Even just a tech Luxray vs a Mime wall can mean you take a couple of Prizes with Bright Look/Turn while you attach Energy to your main attacker, if necessary.

And guys, ryanvergel is one of the best posters on PokeGym. He's a bit abrasive sometimes, but don't dismiss what he says because of it.

is the above an argument for or against spiritomb? because following the same logic spiritomb has even less hp than Mime and can also be sniped over so there is no added benefit there. also, a garchomp, luxray, (insert pokemon here) can just kill the spiritomb for the prize and thus break the trainer lock for next turn, whereas Mime would prevent the kill from luxray, garchomp, and all other 2 or less energy attackers.
 
And in no way shape or form is Ryan one of the best posters on the gym. Does he know his stuff? Maybe. He has a horrible delivery method and it causes people to just generally dislike him. In turn, this causes people to make an example out of the mistakes he makes. He pretends like his way is the best way, and his logic and is the best logic. Any time someone presents themselves in such a manner it causes a bad taste to be left in everyone's mouth. And no one listens to anyone they don't like...even if they are Stephen Hawking.

I have no idea what Stephen Hawking does, but I will take good advice where I find it.

is the above an argument for or against spiritomb? because following the same logic spiritomb has even less hp than Mime and can also be sniped over so there is no added benefit there. also, a garchomp, luxray, (insert pokemon here) can just kill the spiritomb for the prize and thus break the trainer lock for next turn, whereas Mime would prevent the kill from luxray, garchomp, and all other 2 or less energy attackers.

Mime can't prevent a KO from Luxray or Chomp if it is benched Pokemon that are being KO'd.
 
Mime can't prevent a KO from Luxray or Chomp if it is benched Pokemon that are being KO'd.

agreed, i was talking about preventing the KO on itself. assuming the luxray/garchomp player just starts picking off the shuppet players bench, at least Mime itself is safe from those threats where as spiritomb is a viable target.
 
I have no idea what Stephen Hawking does, but I will take good advice where I find it.



Mime can't prevent a KO from Luxray or Chomp if it is benched Pokemon that are being KO'd.

Sure, but like I said; If you can not get the donk in the beginning it would be to your benefit to slow down your dropping of Uxies, Crobats, and just leave a double Mime wall so that Luxray has no where to go with his Bright Look.
 
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Sure, but like I said. If you can not get the donk in the beginning it would be to your benefit to slow down your dropping of Uxies, Crobats, and just leave a double Mime wall so that Luxray has no where to go with his Bright Look.

-redact- If you can't garner any semblance of the T1 donk, either scoop or get a better list. I'd start with the one Ryan posted, or Kevin's. If you're going first, the argument for not dropping Uxies and Crobats is because you can't go off anyway so there's minimal reason to lay them down (unless, say, you have Shuppet/Bat/Psy in hand). Give you run two Mime, the odds of you starting with two of them is miniscule. And if you search out two Mr. Mime...


... -redact-. Rather than burn through your library in a deck whose sole advantage is explosiveness early game, you're sitting with two Mimes active until you slowly draw into pieces to assemble your quasi-combo. Not to mention the necessary Unown Qs for both mimes, as otherwise Bright Look still buys them a turn of you being incapable to attack as you've got to pay for retreat (barring Moonlight or a Warp Point).

In other words, sitting with just two Mime vs. Luxchomp is like telling your toddler to play with Duplos on the interstate, as opposed to Spiritomb + Q which is easier to assemble, greatly retards the SP player's setup, and is asymmetric in a PAR deck.
 
-redact- If you can't garner any semblance of the T1 donk, either scoop or get a better list. I'd start with the one Ryan posted, or Kevin's. If you're going first, the argument for not dropping Uxies and Crobats is because you can't go off anyway so there's minimal reason to lay them down (unless, say, you have Shuppet/Bat/Psy in hand). Give you run two Mime, the odds of you starting with two of them is miniscule. And if you search out two Mr. Mime...


... -redact-. Rather than burn through your library in a deck whose sole advantage is explosiveness early game, you're sitting with two Mimes active until you slowly draw into pieces to assemble your quasi-combo. Not to mention the necessary Unown Qs for both mimes, as otherwise Bright Look still buys them a turn of you being incapable to attack as you've got to pay for retreat (barring Moonlight or a Warp Point).

In other words, sitting with just two Mime vs. Luxchomp is like telling your toddler to play with Duplos on the interstate, as opposed to Spiritomb + Q which is easier to assemble, greatly retards the SP player's setup, and is asymmetric in a PAR deck.

I never said sit there with 2 Mr Mime the whole game. I am saying if you do not come away with donking ftw, adapt. You can usually tell halfway through your turn if your going to be able to KO a Pokemon depending on what your drawing. Through accurate estimation you can adjust to start preparing for a Luxray's Bright Look. Sure you might lose one of your Uxies that are benched, but a simple Roseannes puts 2 Mime into play. You can try using scoops to alleviate excess junk on your bench and therefore you only lose 1 or 2 prizes to early Bright Looks. Meanwhile you can dedicate more resources to slowly acquiring your PP's, EB's, etc that will slowly give Shuppet more aggregate damage. I am not saying you won't lose a couple prize cards early, but atleast you have the opportunity to prepare yourself.

I would never tell someone to just giveup- what kind of teaching is that?
 
-redact- If you can't garner any semblance of the T1 donk, either scoop or get a better list. I'd start with the one Ryan posted, or Kevin's. If you're going first, the argument for not dropping Uxies and Crobats is because you can't go off anyway so there's minimal reason to lay them down (unless, say, you have Shuppet/Bat/Psy in hand). Give you run two Mime, the odds of you starting with two of them is miniscule. And if you search out two Mr. Mime...


... -redact-. Rather than burn through your library in a deck whose sole advantage is explosiveness early game, you're sitting with two Mimes active until you slowly draw into pieces to assemble your quasi-combo. Not to mention the necessary Unown Qs for both mimes, as otherwise Bright Look still buys them a turn of you being incapable to attack as you've got to pay for retreat (barring Moonlight or a Warp Point).

In other words, sitting with just two Mime vs. Luxchomp is like telling your toddler to play with Duplos on the interstate, as opposed to Spiritomb + Q which is easier to assemble, greatly retards the SP player's setup, and is asymmetric in a PAR deck.

what??? when has a shuppet player ever hard cast a Mime retreat? if the player runs mime over spiritomb, it follows that the list would be 2 Mimes, 2 Q's, just like you match your spiritomb count with Q count if chose to run tomb. i honestly do not understand your logic there.....
 
I never said sit there with 2 Mr Mime the whole game. I am saying if you do not come away with donking ftw, adapt. You can usually tell halfway through your turn if your going to be able to KO a Pokemon depending on what your drawing. Through accurate estimation you can adjust to start preparing for a Luxray's Bright Look. Sure you might lose one of your Uxies that are benched, but a simple Roseannes puts 2 Mime into play. You can try using scoops to alleviate excess junk on your bench and therefore you only lose 1 or 2 prizes to early Bright Looks. Meanwhile you can dedicate more resources to slowly acquiring your PP's, EB's, etc that will slowly give Shuppet more aggregate damage. I am not saying you won't lose a couple prize cards early, but atleast you have the opportunity to prepare yourself.

I would never tell someone to just giveup- what kind of teaching is that?

I understand what you said precisely, the situation you describe is basically what I talked through, the whole slow accumulation thing, which is a losing scenario compared with Spiritomb + Q lock.

And you tell people to give up when they're trying something that simply doesn't work. I'm not going to let someone try and move the Rock of Gibraltar, I'm going to tell them to stop trying.

what??? when has a shuppet player ever hard cast a Mime retreat? if the player runs mime over spiritomb, it follows that the list would be 2 Mimes, 2 Q's, just like you match your spiritomb count with Q count if chose to run tomb. i honestly do not understand your logic there.....

He's saying get two Mimes in play. Which means he needs to get two Qs in play. And since he's not playing down his Uxies, he has limited resources with which to get all four of them into play, increasing the odds that if he had two Mime he'd have to hard cast.
 
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