Marley's Diglett
40 HP {F}
Basic Pokémon
{F} Item Diver Discard 1 {F} Energy card attached to Marley's Diglett or this attack does nothing. Choose up to 2 Trainer cards (excluding Stadium cards) from your discard pile and put them into your hand.
{F}{F}{F} Claw Roller Roll one six-sided die. This attack does 20 damage plus 10 more damage times the value of the die. 20+
Weakness: {G}
Resistance: {L} -30
Retreat Cost: none
Lv. 7 #50
DS-Transmittable Yield: L1 Diglett w/Flame Wheel
Marley's Dugtrio
80 HP {F}
Stage 1 Pokémon (Evolves from Marley's Diglett)
Poké-POWER Instant Tremor
When you play Marley's Dugtrio from your hand to evolve 1 of your Pokémon, if there is a Stadium card in play, roll one six-sided die. If the value of the die is 1 or 6, discard that Stadium card from play; otherwise, choose 1 of your opponent's Pokémon and flip a number of coins equal to the value of the die. This power does 10 damage to that Pokémon for each heads. Don't apply Weakness and Resistance.
{C}{C} Slash 20
{F}{F}{F}{F} Heavy-Earth Dash Marley's Dugtrio does 20 damage to itself. 80
Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}
Lv. 35 #51
DS-Transmittable Yield: L3 Dugtrio w/Flare Blitz
Buck's Eevee
50 HP {C}
Basic Pokémon
Poké-POWER Eeveelution Chain
Once during your turn (before your attack), if Buck's Eevee isn't affected by a Special Condition, you may use this power. If you do, for each of your Pokémon with an owner and Eevee in its name in play, search your deck for an Evolution card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving that Pokémon.) Then, for each of your Special Eevee in play, search your deck for an Evolution card that evolves from either Special Eevee or a Pokémon with an owner and Eevee in its name and attach it to that Special Eevee (even if that Evolution card doesn't normally evolve from Special Eevee). (This counts as evolving that Pokémon.)
{C} Headbutt 10
Weakness: {F}
Resistance: none
Retreat Cost: none
Lv. 14 #133
DS-Transmittable Yield: L1 Eevee w/Mud Shot
Buck's Umbreon
90 HP {D}
Stage 1 Pokémon (Evolves from Buck's Eevee)
Poké-BODY Stark Moonlight
If there is a Stadium card in play and a Night counter on the field, Buck's Umbreon's total HP is 110 instead of 90 and remove 2 damage counters from Buck's Umbreon between turns.
{C}{C} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on that Pokémon.
{D}{D}{D} Night Excavation You may make this attack's base damage 40, 30, or 20 instead of 50. If you make this attack's base damage 40, choose a Trainer card (excluding Stadium cards, Supporters, Pokémon Tools, and Technical Machines) from your discard pile. If you make this attack's base damage 30, choose a Trainer card (excluding Stadum cards) from your discard pile. If you make this attack's base damage 20, choose up to 2 Trainer cards (at least 1 of which can't be a Stadium card) from your discard pile. Put any card chosen in this way into your hand. 50
Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
Lv. 42 #197
DS-Transmittable Yield: L3 Umbreon w/Earth Power