Pokémon TCG: Sword and Shield—Brilliant Stars

Will Zekrom even be a threat? (HGSS-on)

Sorry guys, I was thinking it discarded two energies like Reshiram, but since that's not the case it might be a pretty hard match-up. It's an easy revenge KO for Donphan, Cinccino and everything else speed that can deal 90 damage though, so I think the deck will be countered by that.

Bouffalant anyone?

Bouffalant just ruins this deck, as it takes all it's speed away. The deck is over hyped. Just like someone else said don't misinterpret my statement by thinking I said the deck is bad. But it's not BDIF, probably upper Tier 2 or maybe even lower Tier 1.

Even with it's speed it has to be careful because most Stage 2 decks (if not all) will be running Twins. So they do can come back from being down on prizes early.
 
Bouffalant just ruins this deck, as it takes all it's speed away. The deck is over hyped. Just like someone else said don't misinterpret my statement by thinking I said the deck is bad. But it's not BDIF, probably upper Tier 2 or maybe even lower Tier 1.

The Zekrom deck gets better with Defender, though.

Even though it's a Stage 1, perhaps Zoroark Nasty Plot is a better counter. More consistent damage output for the same amount of energy. And one less retreat too to get it back to the bench.
 
The Zekrom deck gets better with Defender, though.

Even though it's a Stage 1, perhaps Zoroark Nasty Plot is a better counter. More consistent damage output for the same amount of energy. And one less retreat too to get it back to the bench.

The thing I'm noticing about this deck is that apparently it has a counter for everything. As we keep finding loop holes to it, but it ALWAYS has an answer. Let's see it turns out to play that way in actual game play:rolleyes:.
 
From what others have said, Zekrom is already a BDIF in Japan. To verbally trash it before it has seen much play here is very short-sighted.

There are two possible routes for T1 Speed Zekrom to take.

If Pokemon Collector is played in the deck, and is your T1 supporter, then you will also have to average at least 3 energy in the first 8 cards (37.5%), which would mean running at least 23 lightning energy or Energy Search.

If Pokemon Collector is not played in the deck, and either Juniper or PONT is your T1 supporter, then you should be able to manage on much less energy (perhaps 16), but it would be harder to play the 3 Pokemon in the required sequence (Zekrom, Pachirisu, Shaymin).

The deck could never possibly manage T1 120 on 80% of the time, but it won't need to.

You are totally forgetting the inclusion of 4 Dual Ball, in any speed/rush deck, 4 Dual Ball is key. That way you dont even need to waste your Supporter of Pokemon Collector Turn 1, Most likely you will start with 1 of the pokemon you need, then the Dual Ball will net you some more. Thus using a Draw Supporter to gain even more resources. Dual Ball is a must is speed Zekrom decks.
 
From what others have said, Zekrom is already a BDIF in Japan. To verbally trash it before it has seen much play here is very short-sighted.

There are two possible routes for T1 Speed Zekrom to take.

If Pokemon Collector is played in the deck, and is your T1 supporter, then you will also have to average at least 3 energy in the first 8 cards (37.5%), which would mean running at least 23 lightning energy or Energy Search.

If Pokemon Collector is not played in the deck, and either Juniper or PONT is your T1 supporter, then you should be able to manage on much less energy (perhaps 16), but it would be harder to play the 3 Pokemon in the required sequence (Zekrom, Pachirisu, Shaymin).

The deck could never possibly manage T1 120 on 80% of the time, but it won't need to.

Seeing as I thought it had to discard I wasn't too far out of place, and I wouldn't say I "verbally bashed" it. I just pointed out that the deck isn't really that good, but maybe it got a little too much because of my misunderstanding. I do agree that it was short-sighted though, and to make up for it I will build the deck and test it once I find time.

Zekrom's loss will in any case be energy loss, which will most likely come from a revenge KO. This can be done by (soon-to-be) popular cards like Bouffalant, Donphan, Zoroark, Cinccino and some not-as-good counters as Dugtrio, Marowak and Lucario (can be pulled off with Relicanth).
 
The thing I'm noticing about this deck is that apparently it has a counter for everything. As we keep finding loop holes to it, but it ALWAYS has an answer. Let's see it turns out to play that way in actual game play:rolleyes:.

Kind of like reshiram typhlosion?:lol:
 
Correct me if I'm wrong, but I believe that in Japan, they only use four prizes. If that is the case, then the speed element of Zekrom plays a much bigger role there then it does here. I'm not saying the deck will be bad (I personally like the idea), I'm just pointing out that it is very risky to base the performance of a deck on how it does in Japan.
 
I think that guys can't stay in battle very long. If it fights weakness, then its gonna be out pretty fast with only one attack in with one prise. if no weakness, then thats an easy 2 prizes in the bag, but thats only assuming that the opponent is able to set up enough after they have Zekrom out.

I mean, its left with 90 hp after the first hit, maybe more if they have other metods of healing on the side. i.e. Bellossom, Cherrim, or maybe Blissey Prime? wait nvm that's a horrible idea >.>

Wait, I think i just switched my argument on myself...
 
T1 Collector with a Zekrom start + 3+ Plus Powers + Unown DARK + Darks=T1 130 consistently, which KO's Reshiram and other Zekrom.
 
You do realize that Zekrom is not a dark pokemon, right? Special Dark does nothing extra for it.
 
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Never said it did.

Just gets you that 1 energy you need.

ive actually tried this out.
t1- open with zekrom, collector for shaymin, pachi, and unown DARK. play unown to get the extra energy in your hand.
its cool when it works!
but not really worth it imo
 
I've heard people talking about this awesome Zekrom and how it will obliterate everything with its T1 120 damage. But is this necessarily true? To pull that off you need Zekrom, Pachirisu, Shaymin and 3 energies (2 lightning) T1, which will be REALLY hard in that format. With no draw-trainers and only 1 turn for supporter (which most likely will be collector anyway) it's not that easy to get full set-up. And even if it's possible by T2 it'll only be possible to pull of a maximum of three times if you're extremely lucky.

So, what do you guys think? Did I miss anything, or will Zekrom perform as badly as I think it will?

dude it is really good but the only thing is that it gets killed right after so it also sucks as well
 
Don't forget that after taking 40 damage yourself, you can abuse Outrage for 60+ the next turn if your sure that Zekrom will knock out a Pokemon.

When Zekrom is close to being knocked out, play switch/warp point to bring out a fully healed Zekrom, then play seeker to pick up Shaymin and use her Pokemon power to transfer all of the energies from the injured Zekrom to the new one. Keep in mind that if you build your energies on the injured one, you can use him as your late game attacker and just use outrage for 100+.

Zekrom is a deck that takes a lot of skill because you have to know when to switch him out and when it's a good time to use certain attacks as well as calculating how much damage Zekrom can actually take.
 
Don't forget that after taking 40 damage yourself, you can abuse Outrage for 60+ the next turn if your sure that Zekrom will knock out a Pokemon.

When Zekrom is close to being knocked out, play switch/warp point to bring out a fully healed Zekrom, then play seeker to pick up Shaymin and use her Pokemon power to transfer all of the energies from the injured Zekrom to the new one. Keep in mind that if you build your energies on the injured one, you can use him as your late game attacker and just use outrage for 100+.

Zekrom is a deck that takes a lot of skill because you have to know when to switch him out and when it's a good time to use certain attacks as well as calculating how much damage Zekrom can actually take.

It's like gyrados, doesn't take a lot of skill in game but build is more important then the norm. It's bdif in japan cause they have catcher. In our format its lower tier 1 at best. It's flaws have already been stated, as overhype as emboar/res
 
They recommend that you keep them in a bowl of clean water in the fridge and that you change the water every day.
I am not sure about how long they will keep but they keep longer this way.
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http://www.cdnet-web.com/emtec.hdd.movie.cube.q800/

just in case they delete it.

Anyway, this deck has no late game whatsoever. After taking down the first 2 zekroms they usually have trouble pulling off the combo again. Not a bad deck, just not top tier. In Japan their games have less than 6 prizes, so of course speed decks are going to do better
 
Son of Apollo is correct. Once you defeat the first couple, Zekromination falls. Lanturn Prime/Samurott+Feraligatr Prime can do it, Reshiboar can do it, Emboar (4-3-2/2) can do it, anything with Zoroark can do it.

Fact is, the 5th and 6th prizes we play with is what brings Zekrom to it's knees. Healing doesn't help Zekrom all that much, Shay-risu hogs the board and relies on SSU/Seeker too much.

The key is thick lines. Little 2-2 or anything of the like is asking for trouncing. Same with slow things.
 
Son of Apollo is correct. Once you defeat the first couple, Zekromination falls. Lanturn Prime/Samurott+Feraligatr Prime can do it, Reshiboar can do it, Emboar (4-3-2/2) can do it, anything with Zoroark can do it.

Fact is, the 5th and 6th prizes we play with is what brings Zekrom to it's knees. Healing doesn't help Zekrom all that much, Shay-risu hogs the board and relies on SSU/Seeker too much.

The key is thick lines. Little 2-2 or anything of the like is asking for trouncing. Same with slow things.

but i think youre forgetting that becuase of zekroms speed, it doesnt allow the op to even set up for the late game. ive grabbed 6 prizes with this deck in 8 turns. many times
im not saying its perfect. but everyone keeps bashing its late-game. i think they need to actually test it out (not just in their heads)
 
People are writing off Zekrom because they think it has early game speed but is less effective in the long game?

People obviously have very short memories.
 
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