Pokémon TCG: Sword and Shield—Brilliant Stars

You think HG/SS on will slow down the format? HA! Look at Zekrom Donk...

run reshriham zekrom enbuoh counters donphan
Donphan can take a hit from Reshiram/Zekrom presuming they don't have Belt/P-Power. How will you get those out that fast anyway? Donphan still has some speed I'm sure and with Catcher it's going to be taking prizes faster than you can say lemon cake.
 
I will look back one day and hopefully say this:

When Black and White was released we had Zekrom decks everywhere. Turn 1 120 for a Collector and stuff. Many donks occurred. There was a counter (Donphan); it ended up being used. Nonetheless, two sets later we had X and Y decks everywhere. Except Y decks didn't kill our format.

I'd kinda prefer...

"When Black and White was released we had Zekrom decks everywhere. T1 120 for a Collector and stuff. Many donks occurred. There was a counter (Donphan); it ended up being used. Two sets later we had A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q and R decks, and it was just total mayhem. Donphan and Zekrom (S and T) were still around. Oh, and there's these other ones (U, V, W)... And then there's the popular rogues now (X, Y). And I guess next set we have Z and -

Oh wow, do I need to get into greek letters? ><"
 
When Diamond and Pearl was released we had Infernape decks everywhere. Turn 1 80 for a Double Rainbow Energy. Many donks occurred. There was a counter (Empoleon); it ended up being used. Nonetheless, two sets later we had Blissey and Gardevoir/Gallade decks everywhere.

I will look back one day and hopefully say this:

When Black and White was released we had Zekrom decks everywhere. Turn 1 120 for a Collector and stuff. Many donks occurred. There was a counter (Donphan); it ended up being used. Nonetheless, two sets later we had X and Y decks everywhere. Except Y decks didn't kill our format.

ummm don't forget magmortar
 
Except 130 - 40 = 90. Very killable.

Like Lostgar, it is a very fast and strong deck, but not exactlyas dominant as SP. Unlike true donk decks that we have now, post rotation, we probably won't have any way of removing the bench except seeker.

Personally, that's good enough for me. Meh, Jumpluff is already doing this in the current rotation, at least it's consistent enough.
 
Except 130 - 40 = 90. Very killable.

Like Lostgar, it is a very fast and strong deck, but not exactlyas dominant as SP. Unlike true donk decks that we have now, post rotation, we probably won't have any way of removing the bench except seeker.

Personally, that's good enough for me. Meh, Jumpluff is already doing this in the current rotation, at least it's consistent enough.
I agree. Are we forgetting that this guy takes 40 damage every time he attacks. I have been playing this game for almost 6 years and there have been many Pokemon that hit hard and then take damage and none of theme have been featured in top decks for a reason.
 
The main component of the deck is the fact that Zekrom can donk you T1. Even if the deck doesn't donk you, it could still seeker donk you, and keep up a game. It's not hard to keep refreshing the setup. Also, remember that it's not hard to tech in 1-1 abomasnow to deal with donphan/machamp?
 
The main component of the deck is the fact that Zekrom can donk you T1.
...
Also, remember that it's not hard to tech in 1-1 abomasnow to deal with donphan/machamp?

Problem 1: techs are bad in donk decks. you need PERFECT consistency.

and keep up a game.

problem 2: you started to say, that an opponent's argument (that because of self-damage it can't keep up a game) is irrelevant because it's a donk deck. then you went on to validate your statement by saying it can keep up a game. decide what your pov is before beginning any troll... rule #Ω.

Even if the deck doesn't donk you, it could still seeker donk you

problem 3: donk != donk? you have to make at least some sense when trolling... rule #ß.

It's not hard to keep refreshing the setup.

problem 4: the point of a donk deck is to deck yourself t1 (or close enough). your resources should primarily be gone if the deck works. in this case, either it doesn't work because you can't reliably get to all of your resources, or it can't refresh the setup because it gets all of its resources in the first turn.

the answer to your question, alex:
"problem?"
"yeah, four of em at least"
 
Problem 1: techs are bad in donk decks. you need PERFECT consistency.



problem 2: you started to say, that an opponent's argument (that because of self-damage it can't keep up a game) is irrelevant because it's a donk deck. then you went on to validate your statement by saying it can keep up a game. decide what your pov is before beginning any troll... rule #Ω.



problem 3: donk != donk? you have to make at least some sense when trolling... rule #ß.



problem 4: the point of a donk deck is to deck yourself t1 (or close enough). your resources should primarily be gone if the deck works. in this case, either it doesn't work because you can't reliably get to all of your resources, or it can't refresh the setup because it gets all of its resources in the first turn.

the answer to your question, alex:
"problem?"
"yeah, four of em at least"

It's not 100% a donk deck though? Helloooooooooooooooooooooooooooooooooooo

Like I said, it still competes even without the deck. Consistent 120 every turn or even every other turn is nasty and will be basically one shotting everything. Then even if you don't have a favorable matchup, techs are easy since the deck runs Cyrus anyways. I'm kinda curious. What's your rating there big guy? Since you pretend to be such a skilled player and all. Also, I am wondering. Have you even tested this deck? Let me answer that for you.

NO

So don't pretend to know ANYTHING because it's not Uxie Donk, it's not Sabledonk, it's ZEKROM DONK. Hop Off
 
It's really not difficult at all? Didn't you make worlds?

4 zekrom
4 pachi
4 shaymin

4 collector.


collect for zekrom, pachi, shaymin. T1 120. Obvious counters? Donphan? Isn't that why Bubble coat and exploud are made? Also, 1-1 Abomasnow trumps Donphan, which really isn't hard to fit and can be powered up t2.

Zoroark? That card's too gimmicky, and it gets one shotted back. If you wanna waste a precious DCE on it, be my guest.

there;s no Bubble Coat, Aboma, or Exploud in HGSS on, dude. And why would you play 4 pachi and 4 shaymin? you'll never have the bench space. also, try getting 3 lightning in your hand t1 with no Uxie.
 
Dude the title's kinda misleading.

There isn't going to be a mid-season rotation, that's why I keep mentioning Pre-BW cards.
 
If there's no rotation, THEN ZEKROM WON'T BE PLAYED! you'll get doked by sableye, And SP will roll you! Power Spray gg!
 
It's not 100% a donk deck though? Helloooooooooooooooooooooooooooooooooooo

>looks at name
>looks at your primary argument

Like I said, it still competes even without the deck. Consistent 120 every turn or even every other turn is nasty and will be basically one shotting everything.

Actually, looking at HGSS on, I don't see many relevant cards with 120 HP or less. Jumpluff comes to mind, that's about it. You HAVE to donk to pull out a reasonable win.

Then even if you don't have a favorable matchup, techs are easy since the deck runs Cyrus anyways.

>looks at topic title again
pffaahahaha

I'm kinda curious. What's your rating there big guy? Since you pretend to be such a skilled player and all.
since i pretend to what? whoa whoa, where do you get that crazy idea?

college students don't have ratings because we're too cool to actually play. we are also too cool for ad hominem, which is stupid.

Also, I am wondering. Have you even tested this deck? Let me answer that for you.

NO

what point is there? we have no idea what the relevant format will be. you don't even know, you keep flopping back and forth between something and hgss-on. i don't even know what format you think you're playing this silly deck in anymore.

So don't pretend to know ANYTHING because it's not Uxie Donk, it's not Sabledonk, it's ZEKROM DONK.

omgosh sooo different

actually you're right, sorry, this is a completely different deck... it needs four times as many cards to work as the previously mentioned epic fail decks. pretty sure donk decks have less wins than even stage 2s do!
 
I thought you didn't play? Quit trolling my thread or I may have to get a moderator to warn you. Thanks

lol callin a mod on me because i'm presenting logical points in a somewhat less patient manner since you don't seem to be listening?

somewhat off topic, the mods here really need to learn what a troll actually is. for once i'm not calling you one, you're not trolling, but neither am i, i'm just kinda irritated. there is a very significant difference.

its ok dude, didnt like half of my points get invalidated since you are in fact talking about md on? let's talk about this deck md on then. no catcher, just straight donkfest.

quadro uxie makes use of seeker, bat, etc shenanigans to take out the opponent instantly. it works when you go second, it doesn't work when you don't go second (sometimes) or against opposing spiritomb starts (sometimes). i'd say that's about as good as a donk deck will get.

i don't have a list but i can make some basic assumptions about the function of the deck: it runs very little energy to conserve space for everything else it needs, because it knows it will be able to get that energy by running through the rest of the deck. it runs recycle, discard, and quick-search cards in droves almost certainly - probably junk arm, ssu, etc in 4s. 4 bat g wouldn't surprise me, 4 turns is obvious, 4 uxie is obvious, and so forth.

ok. now let's compare to the idea of zekrom donk.

you have 4 zekrom, good. you can take out bat since you're already hitting for ridiculous damage. that makes some space on your bench, which is important since you need more pokemon than uxie donk already. uxie is kind of a pain to retreat, so do you run 4 or not? that's a tricky decision, if you start with it you'll have to retreat it which can screw you up, but if you don't run many then it's harder to get them and draw cards.

4 shaymin, ok, another thing that you probably will have to start with if you run 4 of, and another thing that you'd have to retreat in that case. bluh. since you only need it once, unlike uxie, i'd probably only run one or two, depending on if you ran azelf.

4 pachirisu. great! ANOTHER thing you would have to retreat if you start with it. if we're optimizing the donk scenario, then we will just assume we'll draw into it, and just like shaymin we'll say we're only going to run one or two, to maximize consistency and favorable starts.

sure, you run unown q, but we want to optimise. we want to make the deck as simple as possible.

you can probably trust yourself to just run through your deck and get the basics you need without collector, i don't know for sure how that works, but it's looking an awful lot like seeker is not a great play in here since you will be running fewer shaymin (which you absolutely need), fewer pachirisu (which you absolutely need) and probably fewer uxie (which you also absolutely need). that's a problem right there: you absolutely need 4 basics, and running 4 of each would be so cumbersome you wouldn't have room for other trainers (with 1 unown q you're talking about 17 basics vs quadro running 9-10 without techs). thats not good.

in addition to that you need more energy. you could just run 3 or 4 but then you rely on those energy not being prized, you rely on drawing them, etc. not a good situation. i'd run at least 5 to make absolutely sure i could get to 3 of them every game.

ok, so quadro runs less basics than you, needs to get less of those basics out than you, and runs less energy than you. you lose out on about 5, 6 trainers that quadro has. you also lose quadro's insane ability to donk benched pokemon with bat g drops, meaning you autoloss to 2-pokemon-or-more starts, and you'll probably also autoloss to spiritomb starts, unlike quadro (unless you tech a regice but that's still iffy because you've gotta get to it somehow). i say autoloss because you're only running 5 energy, which is barely enough to get the first attack off.

quadro is not a tournament deck. zekrom is looking even worse than quadro. i doubt zekrom would do any better.

let's say then that we don't want a donk variant, we want a consistent-120-a-turn variant. in this case we can change things up a little. run the same pokemon lines but with less first-turn intensive trainers and more supporters... more collectors, some seekers, some copycats, some mesprits maybe to help slow down the enemy or something, i don't know, that's your call.

in this case we cut down on our ability to make the magic t1 120 happen, though i was able to do it with raichu fairly reliably on t2 so i know for a fact that this is a potent combination. we also have the opportunity to add cards like fisherman and rayquaza or what have you, plus way, way more energy, since we're not concerned with godlike speed. now you might not get the t1 every game (or even the t2), but once you start pounding, you're pounding.

ok. let's examine this new deck's weaknesses.

oh look, power spray is the first one. i can imagine the look on your face as you play pachi, they don't spray, and you play shaymin - and they do spray - and then drush the shaymin: horror and grief. but this is what will happen to you against earlygame power sprays!

there - an objective, thorough analysis of the deck. now what do you think?
 
This could easily be stopped by locking Powers. The sad part? There will definitely be no cards like that, because B/W only refers to abilities.

Owell. At least we got Grumpig.... right??
 
I thought you didn't play? Quit trolling my thread or I may have to get a moderator to warn you. Thanks

I wonder who is trolling whom, hmm? It also isn't your thread. Not only didn't you start the thread, but even if you had it wouldn't really be yours. Quit trolling this thread or I may have to get a moderator to warn you. Thanks

Definitely a potent deck over which I had been mulling, but not game-breaking with Donphan in the format. Donks almost anything with the right hand though, which is disturbing. Next format I see t1 triple energy in hand being possible but not all that likely, since you'll have to collector so you won't get to use a supporter to grab energy.
 
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