You really want me to compare Yu-Gi-Oh! with Pokemon? Well I'll try to be as specific as I can here. Here it goes, oh and to whoever said that "Yu-Gi-Oh! has the Superior Card Game and Pokemon has the Superior Franchise" you need to get a reality check.
Pokemon is BOTH the Better Card Game and Franchise, and yet despite I've already ranted about this on MTGSalvation I guess why not give it a go here on the Gym as well since current YGO! players are still stubborn and ignorant to see the truth about their own TCG. If this still falls on deaf ears then you only have yourself to blame not me. So here's the problems thus far:
* Konami doesn't know how to run Card Games - This is a fact.
Heck former Yu-Gi-Oh! player Rai Kerensky has already proven this on Salvation. I was over there reading what he posted so that's how I know.
* Despite being a fun game, it's VERY headache inducing - You'd have a lot less stress playing Magic and/or Pokemon which in this economy are MUCH better investments. Yu-Gi-Oh! costs alot of money to play as much as the amount of time you invest in it. You're spending MUCH MUCH less when playing Pokemon at the very least while Magic is catching up to Yu-Gi-Oh! in price tournament wise.
* The attitude of alot of players in Yu-Gi-Oh! are really negative and only
certain themes are supported while some themes get 5 cards for their entire theme (Iron Chain) and then some themes are oversupported. Never has there been a TCG that has the most theft and stealing involved than Yu-Gi-Oh!, over the years the game itself drew a bunch of scummy people into the game like at a Yu-Gi-Oh! Regional where the playerbase is an odd mix of regular people and gangsters.
* Power Creep in Yu-Gi-Oh! is constantly out of hand - And the ban list played far too much of a role. Also Synchro Monsters were a huge mistake in general cause they essientally acted as a toolbox of powerhouse cards to trump everything else on the field. As more Synchro's were released along with easier methods were gained for summoning them it pretty much became a requirement to run them or lose unless you played Lightsworn which is like Dredge in Magic.
* Yu-Gi-Oh! is more luck based but not in a fun way - Where a dice roll to determine who went first decided the winner of the game because the player going second didn't get an extra draw or anything. The opening player just wasn't allowed to attack. Yu-Gi-Oh! works where Trap cards have to be set for a turn before you can activate them, so the opening player (whoever was going first) had a huge advantage in being able to set his/her first.
Topdecking a single card could win you the game automatically, even when having a terrible field. You also take into consideration why Yu-Gi-Oh! does not use mulligans to get better starting hands when every other TCG/CCG does. Another problem with Yu-Gi-Oh! is this:
* The game itself was not constructed that well - Leading to some very weird rulings (a.k.a. because Konami says so) there are some really screwed up interactions between cards that should have never been allowed to happen in the first place. For example, look up Brain Golem versus DNA Surgery. Heck I remember the Legendary Fisherman Ruling with Legendary Sea I believe it was WAY back around 2002 some my memory is kind of vague on it.
Now what's the problem with Pokemon currently? Well it's not as bad as Yu-Gi-Oh! but it could be ALOT better. So what are the problems going on with Pokemon currently well let's take a look shall we?
* Black/White 1st Turn Rules - Yeah this has ALOT to do with why the metagame is unbalanced nowadays and at first it seemed like it wasn't as bad as everyone thought it would be. You are still losing tempo advantage to stay even with your opponent so If your opponent goes first that could very well lead you at an unfair disadvantage not as much as Yu-Gi-Oh! though but it could very well be the case however. Depending on the matchup you still have a chance to make a comeback though. So this problem is still up for debate though.
* Power Creep of Basic and Stage 1 Pokemon - I don't know If any of you guys have noticed this however alot of the recent Basic and Stage 1 Pokemon are now trumping Stage 2's to the point where they are attacking for 100+ damage for very low attack costs. It also leads to games ending very quickly unless under Trainer Lock which does infact slow the game down quite a bit however while some Stage 2's like Typhlosion and Magnezone still see a tremendous amount of play there are some that just don't break the mold anymore cause of Type Disadvantage or the threat of Pokemon Catcher from stopping whatever deck is trying to accelerate like Blastoise/Floatzel.
* PUSA and TPCi scaling back on prize support - You might not think this could be a big deal but it can be. I already posted a thread on here regarding the removal of Scholarship programs in the Pokemon TCG as ANY prize support reduction hurts the Pokemon TCG as a whole. Scholarships are a HUGE reason why parents spend time and money to build decks for their kids and by getting rid of that draw you are also hurting a small portion of the games' playerbase being mostly kids in the Junior and Seniors Divisions.
Another problem with the prize support in Pokemon recently is it seems like PUSA and TPCi are trying to do too many things at once instead of taking their time while also listening to their playerbase as well. The "We'll work on it as we go along" mentality can only go for so long and you start to wonder about the people running the TCG and If they are doing a good enough job offering good enough support to their playerbase. I'm glad they are bringing back Gym Badges for Pokemon League but the Promos for Battle Roads this year are just horribly disappointing compared to the playable Victory Medals from the last 2 formats in the Pokemon TCG as well as the playable Tropical Beach from Worlds 2011.
* Cutting playable cards from each set - Okay ever since the Diamond/Pearl and Platinum sets PUSA has been cutting specific playable cards by delaying them to be released in the next upcoming set. I find this to be very annoying but I suppose it works best for the TCG itself for Rotation format reasons so I suppose it isn't too bad I guess. Instead of getting cards from the Japanese set Psycho Drive/Hail Blizzard in Noble Victories we are basically getting everything that was cut from the Red Collection in the set instead leaving us with not much to work with. Heck there's more playable cards in Psycho Drive/Hail Blizzard compared to Red Collection it's not even funny.
If Pokemon can fix these problems I'm sure the game will get better in the longrun. I can't say the same for Yu-Gi-Oh!'s problems though...