Pokémon TCG: Sword and Shield—Brilliant Stars

Zpst bdif?

Theorymon =! Success
Results == success, at least more than Theorymon.
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Theorymon works every time as long as it's right. Lol. Before testing out my test I have a general idea and usually games flow as I expected, however other times they don't. Those were the times that the theory was wrong. I miscalculated. But then the theory adjusts to accommodate the flaw. Why there is a negative connotation to theorymon is beyond me, unless it is targeting theory that is made up on the spot without prior knowledge.

IMO Goth, Tyram, Prime Time are tier 1. They have winning match ups or even match ups against EVERY other meta deck, besides Goth losing to Mew, which is makes up for with VERY strong Zekrom and S1 match ups. Zekrom loses to Goth 10-90, Prime Time 40-60, Ross 10-90, and S1 Rush 40-60.
 
Theorymon works every time as long as it's right. Lol. Before testing out my test I have a general idea and usually games flow as I expected, however other times they don't. Those were the times that the theory was wrong. I miscalculated. But then the theory adjusts to accommodate the flaw. Why there is a negative connotation to theorymon is beyond me, unless it is targeting theory that is made up on the spot without prior knowledge.

IMO Goth, Tyram, Prime Time are tier 1. They have winning match ups or even match ups against EVERY other meta deck, besides Goth losing to Mew, which is makes up for with VERY strong Zekrom and S1 match ups. Zekrom loses to Goth 10-90, Prime Time 40-60, Ross 10-90, and S1 Rush 40-60.

If it looses that badly to those decks it shouldn't have one that many Battle roads
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If it looses that badly to those decks it shouldn't have one that many Battle roads
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Like I said. Zekrom beats bad hand. Bad decks usually have bad hands. Therefore Zekrom usually wins. BRs don't contain many quality decks. They are fun tournaments with little pressure for 1st place.
 
Theorymon works every time as long as it's right. Lol. Before testing out my test I have a general idea and usually games flow as I expected, however other times they don't. Those were the times that the theory was wrong. I miscalculated. But then the theory adjusts to accommodate the flaw. Why there is a negative connotation to theorymon is beyond me, unless it is targeting theory that is made up on the spot without prior knowledge.

IMO Goth, Tyram, Prime Time are tier 1. They have winning match ups or even match ups against EVERY other meta deck, besides Goth losing to Mew, which is makes up for with VERY strong Zekrom and S1 match ups. Zekrom loses to Goth 10-90, Prime Time 40-60, Ross 10-90, and S1 Rush 40-60.
While I agree on the first three matchups, I really don't think S1 Rush is less than even. Their whole deck is centered around taking the first prize, but when they're playing against 110-130 basics that often get out 1-2 turns faster, it just doesn't work. The key is to be careful not to load up a Zekrom when they can threaten a Donphan+Catcher. Just go aggro-Tornadus (usually the early-game strategy anyway) and Catcher Phanpy/Donphan. Once all the Phanpy/Donphan leave the field (usually a 2-2 or 3-3 line), there's nothing they can do if you're up on prizes. Zekrom and Zoroark OHKO each other, but Zekrom can also OHKO Yanmega and Tornadus can maintain a prize race with either of these attackers. If they're Earthquaking, it's not very hard to get a couple PlusPower OHKOs either if you're running more than 2 with the standard 4 Junk Arm. Generally your Catchers are also more disruptive than theirs.

Sure, they occasionally take the first prize if the go first and/or you open Pachi/Min, and when they do they often win. But past this rare circumstance or a heavier Donphan line, I think it's safe to call the matchup even or favorable.
 
B/C Zekrom RIGHT NOW can't beat Vileplume or Goth decks. Period. They just move damage, heal, laugh. But when Zekrom EX comes out, you might want to watch out.
 
So where are all the good players? Hiding and missing out on champion points I don't think so, I think there are just as many good players in battle roads. So that means that there are ALOT of bad hands lol.
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So where are all the good players? Hiding and missing out on champion points I don't think so, I think there are just as many good players in battle roads. So that means that there are ALOT of bad hands lol.
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the good players take BR's as time to test ideas, getting one or two points to the number up for grabs at CC's or states warrants BR's to not be as big in their plan, so they don't try as hard to win ,but put their effort in testing their decks in certain situations and against other decks.
 
So where are all the good players? Hiding and missing out on champion points I don't think so, I think there are just as many good players in battle roads. So that means that there are ALOT of bad hands lol.
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The good players are accustomed to BRs being worthless, and championship points will be made up for with larger tournaments. The new promo isn't desirable at all either. And yes, in this format, a LOT of hands are bad within an average deck.
 
Yeah but good players don't have average decks, no matter what deck it it's a bad deck then it wont win. but generally good players don't have to test a bad deck to know it's bad. my point is tzps can beat alot more than a bad hand.
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ZPST is also less prone to bad hands than other decks, because a basic setup for it is just so much less than most other decks.
 
Yeah but good players don't have average decks, no matter what deck it it's a bad deck then it wont win. but generally good players don't have to test a bad deck to know it's bad. my point is tzps can beat alot more than a bad hand.
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This just is not true. Bad decks and bad players win all the time. It usually only happens in low level events, though. Battle Roads are the epitome of low level events. You also changed what I said. I said good players don't show. What's left are average decks. Average decks get a bunch of bad hands. Zekrom beats them and wins. Plus Zekrom is the most popular deck, therefore it has the highest chances of winning in general. Donks are also a factor that I suppose cannot be ignored, but its still a bad coice to play a deck that relies on donking and opponent error to win.
 
I agree with the point you're making N Plasma, I was merely addressing the 1st part of your post.

Ignatious, idk if would completely agree with good players thinking BR's are worthless. I've enjoyed some successes, I'm not a great player, i'm not known across the nation but I use BR's to test situations, get practice (face to face) against people, and to just better myself, now if i do that then wouldn't the top players also have some use for BR's? If not, then I would have to say that they won't stay up there for too much longer.
 
This just is not true. Bad decks and bad players win all the time. It usually only happens in low level events, though. Battle Roads are the epitome of low level events. You also changed what I said. I said good players don't show. What's left are average decks. Average decks get a bunch of bad hands. Zekrom beats them and wins. Plus Zekrom is the most popular deck, therefore it has the highest chances of winning in general. Donks are also a factor that I suppose cannot be ignored, but its still a bad coice to play a deck that relies on donking and opponent error to win.

I have to disagree, the world champion has played in Battle Roads this fall and I attended a BR's that included state champions anand such... Tons of good Tyram, Ross.dec, but Z/P/T/S still won... And it was never by a donk, he beat a ross.dec by using a magby and a smoochum, sounds weird but it worked... Good players show up to BR's, even great players do!
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This just is not true. Bad decks and bad players win all the time. It usually only happens in low level events, though. Battle Roads are the epitome of low level events. You also changed what I said. I said good players don't show. What's left are average decks. Average decks get a bunch of bad hands. Zekrom beats them and wins. Plus Zekrom is the most popular deck, therefore it has the highest chances of winning in general. Donks are also a factor that I suppose cannot be ignored, but its still a bad coice to play a deck that relies on donking and opponent error to win.

I get it but tzps does for a fact can beat alot more than a bad hand.
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The good players are accustomed to BRs being worthless, and championship points will be made up for with larger tournaments. The new promo isn't desirable at all either. And yes, in this format, a LOT of hands are bad within an average deck.

I dunno, it definitely seemed like a lot of the good players showed up and played to win more often than not...
 
So I'm playing magneboar and start with a magnemite, tepig , rare candy , a lightning, and sage that's a good hand.but what if zpst catchers and kills your magnemite ? then your at the mersie of sage. Tzps can defeneitly win that game ,so it is more than a very Unlikely chance beat good hand.
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So I'm playing magneboar and start with a magnemite, tepig , rare candy , a lightning, and sage that's a good hand.but what if zpst catchers and kills your magnemite ? then your at the mersie of sage. Tzps can defeneitly win that game ,so it is more than a very Unlikely chance beat good hand.
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If you can't set up, it's not a good hand. Perhaps that Magneboar deck run Pichu, plays sage and grabs a means to get a Pichu and immediately fills the bench. Magneboar is a bad example imo because I feel Zekrom has a positive match up there anyways. Generally speaking if set up decks cannot acquire a comfortable bench on T1, it's not a good hand. It's a slow hand.
 
zekrom can 2HKO it? is anyone forgetting plus powers? tyram decks basically function like zpst in the sense of self damage. after burner = 2 counters (usually 2 afterburners per turn) while bolt strike is 4 counters. no difference when you're comparing it to a resh vs zek matchup considering they both have the ability to knock each other out in the return ko. tyram AND zpst both run plus powers therefore they can one hit each other. the early bolt strike fuels out rage for the first 2-4 turns of a game leading to almost a prize a turn with catchers or just low hp basics up front as well.


zekrom also isn't really made for lategame. it can last if it needs to, but its goal is to keep you from setting up. strong early game leads to your opponent not even surviving til late game.

1. To draw pluspower consistently in the opening hand, I think you will need 3 copies of it. However, pluspower is such a situational card that it might end up taking up space in your deck.

2. Reshiram takes damage in Tyram, but not in Reshiboar. True, Tyram is much more popular but the Reshiboar variant does not take damage.

3. I agree about Zekrom being an early game deck. In fact, it can be very powerful if set up properly.

---------- Post added 10/25/2011 at 09:04 PM ----------

Tier one:ZPST, Tyram
Tier 1.5: Primetime, Goth
Tier two: DDD, mewbox (inc ymca), stage one rush, yamato.dek, magneboar
Tier three: Blastzel, leafeon/roserade, hand disruption decks, donchamp
Tier four: Rew.dek (Scolipede) etc
Tier five: theme decks with staple trainers
Tier six: everything else, realy
Tier seven: off-the-shelf theme decks
Tier eight: Joltik Swarm, Sea Blaster

All my personal opinions, of course.

Eh? No Reshiboar? No Gatr?
 
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