Here’s the prototype list I’ve been testing. Beartic and DCL give as an out vs goth (make them keep paying the retreat cost) and Ross (same idea)
Maxed twins engine for obvious reasons. Two switch because gatr stuck active is something to be avoided. (Gatr is only an OHKO for badboar, RDL, and Magnezone, it’s grass weak not lightning weak)
It’s been testing rather well so far. For a metagame with little goth/ross, I feel that getting rid of the 1-1 beartic for Zekrom and a third catcher is ideal. Yes, it falls behind to Zekrom and Reshiram, but that’s the idea: it comes back in the end.
Maxed twins engine for obvious reasons. Two switch because gatr stuck active is something to be avoided. (Gatr is only an OHKO for badboar, RDL, and Magnezone, it’s grass weak not lightning weak)
It’s been testing rather well so far. For a metagame with little goth/ross, I feel that getting rid of the 1-1 beartic for Zekrom and a third catcher is ideal. Yes, it falls behind to Zekrom and Reshiram, but that’s the idea: it comes back in the end.
KYUGATR BETA said:POKEMON: 18
Legend: 2
1 : Darkrai & Cresselia LEGEND (Bottom), TM-100
1 : Darkrai & Cresselia LEGEND (Top), TM-99
Stage 2: 3
3 : Feraligatr (Prime), Promo-107
Stage 1: 3
1 : Beartic, EP-30
2 : Croconaw, GS-38
Basic: 10
3 : Totodile, GS-86
2 : Cleffa, Promo-112
4 : Kyurem, NV
1 : Cubchoo, EP-28
TRAINERS: 29
Trainers: 18
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
1 : Revive, BW-102
2 : Pokemon Catcher, EP-95
2 : Eviolite, NV
3 : Rare Candy, UL-82
3 : Junk Arm, TM-87
1 : Super Rod, NV
Supporters: 11
4 : Professor Oak's New Theory, CL-83
4 : Twins, TM-89
3 : Pokemon Collector, GS-97
ENERGY: 13
Special Energy: 2
2 : Rainbow Energy, GS-104
Basic Energy: 11
11 : Water Energy, BW-107