Author
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Topic: Japanese latest Rulings for ADV!!! (Double Battle Ruling included)
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Psychic Player
Member
Member # 121292
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posted February 12, 2003 01:11 PM
what's the double battle rule?
-------------------- steelix rulez
From: VIENNA | Registered: Jan 2003
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vincent0906
Member
Member # 10398
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posted February 13, 2003 02:59 AM
quote: Originally posted by Psychic Player: what's the double battle rule?
Double Battle is the new style of battle that using two active pokemons in the battle field instead of two(just like the 2 vs 2 in R/S)
-------------------- My Pokemon TCG homepage: http://www.hkpokemona.com/gengar
I need to apply for the open exam, so my site was closed temporary.
http://www.hkpokemona.com Hong Kong Pokemon Alliance
From: Hong Kong | Registered: Mar 2001
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Spectreon
Member # 60305
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posted February 13, 2003 06:45 AM
These rules while not great, will make players think a lot more strategically which I am all for.
There are many ways to get around the 1 retreat per turn. Besides Switch, we have Pokemon Powers, Warp Energy, Double Gust, Warp Point, (Super)Scoop Up, ect. plus who knows what else by then.
Metal and Darkness shoulda been this way to start with. Not that I didnt enjoy Metal Chansey and such, but it just seems right to limit them.
Confusion is hurtfull and hlpfull at the same time. A big positive and negative balnace this out.
1 Drawn card for a mulligan, not that big of a deal, I mean Really think about it.
If you knock out an EX Poke, you deserve to draw 2 Prizes!!!! Nough said!
1 Stadium per turn. Maybe Dark Porigon2 will see more play. But think, how often do you play multiple stadiums in one turn anyways. NOT A BIG DEAL!
1 less card at the start of the game, sounds like a disadvanteage to going first, which Pokemon needed anyways. Especially in Unlimited. FTK still goes off most likely, but is 1 less card at the start of the game a BIG price to pay for going first
I am sure if we see these rules, it will be a while, probly when we get ADV here, so relax and enjoy the game while you can, but prepare mentally just incase this does happen. [ February 13, 2003, 06:51 AM: Message edited by: Spectreon ]
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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OldMan Snorlax
Member
Member # 124134
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posted February 15, 2003 12:11 PM
Most of the rule changes seem alright with me. Except for number 7. In my opionion this doesn't make confusion stronger. In fact it makes it weaker from what I can tell. At the least they could increase the retreat cost. If we can retreat without any real penalities, what is the point.
The rest seem ok, even if they seem a little like Magic rules.
For tournaments change is almost always good. It shakes things up. Makes you work harder and think harder. Puts an end to some metagames and rule loopholes, while creating new ones. A winner has to work hard for a victory.
For casual play these rules mean nothing. If you don't like them and your opponent agrees just ignore them. I don't know about most of you but I play with my own set of "house rules". Including rules on muligans and starting hands. Most of these rules will probably added, after a little trial.
-------------------- ZZZZZ, Huh, What?!?!, ZZZZZ
From: Illinois | Registered: Jan 2003
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nick15
Member # 142
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posted February 15, 2003 12:13 PM
If we can retreat without any real penalities, what is the point.
The penalities would be that you won't be able to retreat back under normal circumstances. So you can heal your Pokémon, but it can't attack that turn.
-------------------- I am Nick15. And you are you. Isn't that cool?
FakeCard.com - Pokémon TCG Fake Cards galore. Neopets TCG fake cards coming soon.....
From: Dukhovskoknabilebskohatsk, Russia | Registered: Feb 2001
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SlimeyGrimey
Member
Member # 92882
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posted February 15, 2003 07:47 PM
These new rules really SUCK, I can't even put darkness energy on E. Jigglypuff anymore. Confusion is worse, and the retreating rule kinda blows.
-------------------- Grimers will eventually clog the path to my brain and take over my body.
Grimer, how many times do I have to tell you mud pies don't actually have mud in them, so they're not going to help you evolve into Muk!
Dogbertland will have thrilling rides like "the wedgie" and I'll have a maze in front of the restrooms.-Dogbert
From: Edmonton,AB,Canada | Registered: Jul 2002
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Drift
Member
Member # 127909
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posted February 16, 2003 12:55 PM
I feel so many broken play mechanics crumbling all at once, and it's not entirelly unpleasant. I wouldn't be surprised at all if Wizards made the rule changes, you'll notice how many of the game's mechanics have improved since Wizards got involved in distrubution. I'd hardly say these changes make it into magic, there are enough new mechanics for that. Though I do not agree with the confusion change concerning retreat, it's great to see your opponent's grimace if they use almost all their energy in a retreat attempt only to fail. Everything else improves the game greatly, and makes it a more a player's game.
-Drift
Registered: Feb 2003
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vincent0906
Member
Member # 10398
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posted February 21, 2003 07:01 PM
Here is the rule of Double Battle:
1. Each player can have 2 active Pokemon when play. 2. If a player has 2 or more Pokemon in play, the player must have 2 active Pokemon. 3. During Mulligan, If a player have 2 basic Pokemon or more, the player must put 2 pokemon into play as active Pokemon. If only 1, just put 1 into battle field. 4. You can only have 4 bench Pokemon at most. 5. Each player's round, the player can only retreat 1 of his/her active Pokemon once. 6. Each player's round, only 1 of the active can attack. 7. When announce an attack, state which of your Pokemon attack and which of your opponent's Pokemon is the target.
That's all
-------------------- My Pokemon TCG homepage: http://www.hkpokemona.com/gengar
I need to apply for the open exam, so my site was closed temporary.
http://www.hkpokemona.com Hong Kong Pokemon Alliance
From: Hong Kong | Registered: Mar 2001
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Darkleaf Master
Member # 59034
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posted February 21, 2003 07:24 PM
Concerning the double battle rulings, what about attaching energy? 2 per turn or still one? (maybe 2 only if your gonna attach em to seperate pokemon?)
-------------------- Yes... Im 17 AND like Pokemon.. Problem?? Pokemon... Not just a game, its a lifestyle. See you at the Con!!
"This hand of mine is burning red. It's loud roar tells me to grasp victory! Now, Here we go! Burning Finger!" Domon Kashu
"Keep your friends close, and keep your enemies closer..."
From: San Diego | Registered: Jan 2002
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SlimeyGrimey
Member
Member # 92882
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posted February 21, 2003 08:37 PM
Now THAT is good!
-------------------- Grimers will eventually clog the path to my brain and take over my body.
Grimer, how many times do I have to tell you mud pies don't actually have mud in them, so they're not going to help you evolve into Muk!
Dogbertland will have thrilling rides like "the wedgie" and I'll have a maze in front of the restrooms.-Dogbert
From: Edmonton,AB,Canada | Registered: Jul 2002
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vincent0906
Member
Member # 10398
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posted February 21, 2003 09:12 PM
quote: Originally posted by Darkleaf Master: Concerning the double battle rulings, what about attaching energy? 2 per turn or still one? (maybe 2 only if your gonna attach em to seperate pokemon?)
one time each turn. just like single one
-------------------- My Pokemon TCG homepage: http://www.hkpokemona.com/gengar
I need to apply for the open exam, so my site was closed temporary.
http://www.hkpokemona.com Hong Kong Pokemon Alliance
From: Hong Kong | Registered: Mar 2001
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