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Author Topic: Japanese latest Rulings for ADV!!! (Double Battle Ruling included)
Psychic Player
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Member # 121292



posted February 12, 2003 01:11 PM      Profile for Psychic Player   Email Psychic Player    Edit/Delete Post Report This Thread to Moderators
what's the double battle rule?

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steelix rulez

From: VIENNA | Registered: Jan 2003  |  IP: Logged
vincent0906
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Member # 10398



posted February 13, 2003 02:59 AM      Profile for vincent0906   Email vincent0906    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Psychic Player:
what's the double battle rule?

Double Battle is the new style of battle that using two active pokemons in the battle field instead of two(just like the 2 vs 2 in R/S)

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I need to apply for the open exam, so my site was closed temporary.

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Hong Kong Pokemon Alliance

From: Hong Kong | Registered: Mar 2001  |  IP: Logged
Spectreon

Member # 60305



posted February 13, 2003 06:45 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
These rules while not great, will make players think a lot more strategically which I am all for.

There are many ways to get around the 1 retreat per turn. Besides Switch, we have Pokemon Powers, Warp Energy, Double Gust, Warp Point, (Super)Scoop Up, ect. plus who knows what else by then.

Metal and Darkness shoulda been this way to start with. Not that I didnt enjoy Metal Chansey and such, but it just seems right to limit them.

Confusion is hurtfull and hlpfull at the same time. A big positive and negative balnace this out.

1 Drawn card for a mulligan, not that big of a deal, I mean Really think about it.

If you knock out an EX Poke, you deserve to draw 2 Prizes!!!! Nough said!

1 Stadium per turn. Maybe Dark Porigon2 will see more play. But think, how often do you play multiple stadiums in one turn anyways. NOT A BIG DEAL!

1 less card at the start of the game, sounds like a disadvanteage to going first, which Pokemon needed anyways. Especially in Unlimited. FTK still goes off most likely, but is 1 less card at the start of the game a BIG price to pay for going first

I am sure if we see these rules, it will be a while, probly when we get ADV here, so relax and enjoy the game while you can, but prepare mentally just incase this does happen.

[ February 13, 2003, 06:51 AM: Message edited by: Spectreon ]

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From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
OldMan Snorlax
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posted February 15, 2003 12:11 PM      Profile for OldMan Snorlax      Edit/Delete Post Report This Thread to Moderators
Most of the rule changes seem alright with me. Except for number 7. In my opionion this doesn't make confusion stronger. In fact it makes it weaker from what I can tell. At the least they could increase the retreat cost. If we can retreat without any real penalities, what is the point.

The rest seem ok, even if they seem a little like Magic rules.

For tournaments change is almost always good. It shakes things up. Makes you work harder and think harder. Puts an end to some metagames and rule loopholes, while creating new ones. A winner has to work hard for a victory.

For casual play these rules mean nothing. If you don't like them and your opponent agrees just ignore them. I don't know about most of you but I play with my own set of "house rules". Including rules on muligans and starting hands. Most of these rules will probably added, after a little trial.

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ZZZZZ, Huh, What?!?!, ZZZZZ

From: Illinois | Registered: Jan 2003  |  IP: Logged
nick15

Member # 142



posted February 15, 2003 12:13 PM      Profile for nick15   Email nick15    Edit/Delete Post Report This Thread to Moderators
If we can retreat without any real penalities, what is the point.

The penalities would be that you won't be able to retreat back under normal circumstances. So you can heal your Pokémon, but it can't attack that turn.

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From: Dukhovskoknabilebskohatsk, Russia | Registered: Feb 2001  |  IP: Logged
SlimeyGrimey
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Member # 92882



posted February 15, 2003 07:47 PM      Profile for SlimeyGrimey      Edit/Delete Post Report This Thread to Moderators
These new rules really SUCK, I can't even put darkness energy on E. Jigglypuff anymore. [Frown]
Confusion is worse, and the retreating rule kinda blows.

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Grimers will eventually clog the path to my brain and take over my body.

Grimer, how many times do I have to tell you mud pies don't actually have mud in them, so they're not going to help you evolve into Muk!

Dogbertland will have thrilling rides like "the wedgie" and I'll have a maze in front of the restrooms.-Dogbert

From: Edmonton,AB,Canada | Registered: Jul 2002  |  IP: Logged
Drift
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posted February 16, 2003 12:55 PM      Profile for Drift   Email Drift    Edit/Delete Post Report This Thread to Moderators
I feel so many broken play mechanics crumbling all at once, and it's not entirelly unpleasant. I wouldn't be surprised at all if Wizards made the rule changes, you'll notice how many of the game's mechanics have improved since Wizards got involved in distrubution. I'd hardly say these changes make it into magic, there are enough new mechanics for that. Though I do not agree with the confusion change concerning retreat, it's great to see your opponent's grimace if they use almost all their energy in a retreat attempt only to fail. Everything else improves the game greatly, and makes it a more a player's game.

-Drift

Registered: Feb 2003  |  IP: Logged
vincent0906
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Member # 10398



posted February 21, 2003 07:01 PM      Profile for vincent0906   Email vincent0906    Edit/Delete Post Report This Thread to Moderators
Here is the rule of Double Battle:

1. Each player can have 2 active Pokemon when
play.
2. If a player has 2 or more Pokemon in play,
the player must have 2 active Pokemon.
3. During Mulligan, If a player have 2 basic
Pokemon or more, the player must put 2 pokemon
into play as active Pokemon. If only 1, just
put 1 into battle field.
4. You can only have 4 bench Pokemon at most.
5. Each player's round, the player can only
retreat 1 of his/her active Pokemon once.
6. Each player's round, only 1 of the active can
attack.
7. When announce an attack, state which of your
Pokemon attack and which of your opponent's
Pokemon is the target.

That's all [Wink]

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My Pokemon TCG homepage:
http://www.hkpokemona.com/gengar

I need to apply for the open exam, so my site was closed temporary.

http://www.hkpokemona.com
Hong Kong Pokemon Alliance

From: Hong Kong | Registered: Mar 2001  |  IP: Logged
Darkleaf Master

Member # 59034



posted February 21, 2003 07:24 PM      Profile for Darkleaf Master   Email Darkleaf Master    Edit/Delete Post Report This Thread to Moderators
Concerning the double battle rulings, what about attaching energy? 2 per turn or still one? (maybe 2 only if your gonna attach em to seperate pokemon?)

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From: San Diego | Registered: Jan 2002  |  IP: Logged
SlimeyGrimey
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Member # 92882



posted February 21, 2003 08:37 PM      Profile for SlimeyGrimey      Edit/Delete Post Report This Thread to Moderators
Now THAT is good!

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Grimers will eventually clog the path to my brain and take over my body.

Grimer, how many times do I have to tell you mud pies don't actually have mud in them, so they're not going to help you evolve into Muk!

Dogbertland will have thrilling rides like "the wedgie" and I'll have a maze in front of the restrooms.-Dogbert

From: Edmonton,AB,Canada | Registered: Jul 2002  |  IP: Logged
vincent0906
Member
Member # 10398



posted February 21, 2003 09:12 PM      Profile for vincent0906   Email vincent0906    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Darkleaf Master:
Concerning the double battle rulings, what about attaching energy? 2 per turn or still one? (maybe 2 only if your gonna attach em to seperate pokemon?)

one time each turn.
just like single one

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My Pokemon TCG homepage:
http://www.hkpokemona.com/gengar

I need to apply for the open exam, so my site was closed temporary.

http://www.hkpokemona.com
Hong Kong Pokemon Alliance

From: Hong Kong | Registered: Mar 2001  |  IP: Logged


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