Pokémon TCG: Sword and Shield—Brilliant Stars

What will win Regionals?

GG will win the majority of Regionals again.
Reason: Too many players will be playing it. Player who is a B+ skill, can win an event with this A+ deck, and the "right" tech for the day's matches. If you have 12 players who play it, with majority being B+ or better in skill, they won't lose to random decks that aren't built to beat GG. Right Tech?
Dusknoir in top cut, guess what, everyone knows you play it there, no advantage.
Blastois, Not bad, but have to get it up.
Other stuff, techs for likely local match ups.

Banette decks can beat it, but those will lose to random stuff, and they know it. For every player that thought they were a Genius to play Bannette in states, there were several others who ended up 500 for the day. Who was smarter, who was luckier?

Magmotar is a solid card, and best attacker in format. Good Magmotar player can take on a GG every day, but then again, a good player who chooses a solid format deck will often do well anyways.

Tech in G&G is not hard to get out, at all, even if it's a stage two. There's way too much searching and draw power in the deck to not get your tech out. Furthermore, your statements in your first paragraph concerning a B+ Player doing well with G&G, the same is true for Magmortar. In states, I almost got beat by a few Magmortar decks, most of which were being used by newbies.

Banette can beat G&G. So can an Unown deck, as well as every other crappy deck out there. Beating G&G isn't much. Luck tends to be a factor in card games.

Again, the statements you say about Magmortar can also be looked at in the other perspective. A good G&G player can beat a Good Magmortar player, and a good Magmortar player can beat a good G&G player. Both decks are amazing and can preform very well against any deck in the environment, as long as they have to skill to maximize their deck's potential.
 
Rob, I agree with you on G&G regarding the number of players playing the deck. The other factor is that G&G has a definitive advantage over anything other than bannette or a pure anti deck in SWISS. Gallade gets you the lead whenever you need it and Gardevoir's attack,wagers and multiple powers keeps the game slowed down and the opponent relying on draw. Dusknoir is really disruptive because all of those pokes you would have on your bench now become part of your card pool thus decreasing your odds of getting that scramble or whatever you might need....
 
Again, the statements you say about Magmortar can also be looked at in the other perspective. A good G&G player can beat a Good Magmortar player, and a good Magmortar player can beat a good G&G player. Both decks are amazing and can preform very well against any deck in the environment, as long as they have to skill to maximize their deck's potential.

This is all you should have to say is "a good player with any solid deck will triumph over an average player playing G&G or a Mag deck"
 
people are getting so sick and tired that now theyre actually trying to get rid of it, or at least disrupt its victories*credit to jimmy ballard*. GG will be played, but HOPEFULLY IMHO it will at least not win EVERY regionals. rogue decks will make a showing, and a forgotten EX from DF will too......
 
Tech in G&G is not hard to get out, at all, even if it's a stage two. There's way too much searching and draw power in the deck to not get your tech out. Furthermore, your statements in your first paragraph concerning a B+ Player doing well with G&G, the same is true for Magmortar. In states, I almost got beat by a few Magmortar decks, most of which were being used by newbies.

Banette can beat G&G. So can an Unown deck, as well as every other crappy deck out there. Beating G&G isn't much. Luck tends to be a factor in card games.

Again, the statements you say about Magmortar can also be looked at in the other perspective. A good G&G player can beat a Good Magmortar player, and a good Magmortar player can beat a good G&G player. Both decks are amazing and can preform very well against any deck in the environment, as long as they have to skill to maximize their deck's potential.

Banette dosent take luck to beat G&G,it just utterly r.a.p.e.s Gardylade even with techs it still is near a Auto Loss.It takes luck for a Banette to beat Magmortar tho. if 65% play G&G and only 1% plays Banette,Banette should win at least 90% of the time.

Mag isnt played like G&G cause it takes a little more skill to play hoenstly,if your playing the Mag/Blaziken version,it takes alot of thought to play right.Banette is a little easier,but not as easy as G&G tho.
 
Sigh. We've had this disagreement before. I'll just say again ... not only do I find it easier "on a skill level" but my 8 year old son does as well. Mags is just easier to do and handles misplays far more easily. It can take a tiny bit longer to set up but it also recovers from being down a lot faster. I'll grant that the Blaze version offers a lot of options but nearly all of them are good.

You can disagree, which is fine. But saying "it is so" doesn't mean that it's true. And that goes for me too! :biggrin:
 
Last edited:
Banette dosent take luck to beat G&G,it just utterly r.a.p.e.s Gardylade even with techs it still is near a Auto Loss.It takes luck for a Banette to beat Magmortar tho. if 65% play G&G and only 1% plays Banette,Banette should win at least 90% of the time.

What if the GG player plays Blasty d? GJ if you play BF.

Also, when you have KO'd 2 Poke's, i just send up Dusknoir to even us out. When you KO it, I KO back with Gallade, recycle Dusknoir and take 2 prices with it, while you take one. I KO with Gallade again and win ^^
 
Good post Scizor.

The good player not only is good for play the deck. The good player is also good for Build his deck.

I repeat what in my city a straight Blissey won the regional and the 3 G&G players don't enter in top 4.

Because in your regions G&G is the most used deck, G&G have more chances to win your regionals.

Is a good deck that have very less weak points and have a lot of strategic but the final result depend of the player who use the deck and the decks thst he confront in the road to the 1 place.

the only probable thing in all of the regionals is the multiple mirror match that can happen. That can be possible because the great poppularity of G&G.
 
Respectfully I disagree. I have a MUCH easier time playing Mags.

It really depends on the player. It can be easier if you know what your doing.

I dont expect really anyone to agree on all of it,but from a skill level,Gardy is easier to play.

GG isnt as easy as you think. It becomes really complex when over 50% of your matchups are Mirror.

What if the GG player plays Blasty d? GJ if you play BF.

Also, when you have KO'd 2 Poke's, i just send up Dusknoir to even us out. When you KO it, I KO back with Gallade, recycle Dusknoir and take 2 prices with it, while you take one. I KO with Gallade again and win ^^

Why would Banette or any deck play Battle Frontier? Blastoise d & Honchkrow would be the only pokemon I can think of, off the top of my head, that in the current format that is actually seeing considerable play. I also think that Blastoise d, is a horrible choice for GG. Dusknoir is better overall and is better late game, where Blastoise d can throw off you consistenancy, since your trying to get it up before Banette or Mirror can take a huge prize lead. If they can, then your in trouble. You may say that Blastoise d, doenst, but that isnt true.

Good players will win. Save your deck matchup arguments for another thread.

That is true the majority of the time. However, there is always a chance anyone could get lucky or have the right deck choice on any given day.

JMO,
Drew
 
Bannete is trash when there are alot of decks around with magmartar around. I think that empoleon has the best chance VS GG. But GG will probly win some.
 
Why would Banette or any deck play Battle Frontier? Blastoise d & Honchkrow would be the only pokemon I can think of, off the top of my head, that in the current format that is actually seeing considerable play. I also think that Blastoise d, is a horrible choice for GG. Dusknoir is better overall and is better late game, where Blastoise d can throw off you consistenancy, since your trying to get it up before Banette or Mirror can take a huge prize lead. If they can, then your in trouble. You may say that Blastoise d, doenst, but that isnt true.

JMO,
Drew

Maybe in the USA, but in Europe we see Garchomp/Togekiss builds doing very well, and Battle Frontier is a good card against those decks.
 
Personally, I'd really like to see a stall match up and somehow win against all these speed decks. I see Wailord and Cress, with a touch of Altaria. Altaria could do a 4-prize flip number on Gallade each turn consistantly (if the opponent wants to knock it out and you use Cotton Cloud), then Cress X could be brought in to deal out subsequent damage with a Lake Boundary in play. Wailord would be nice against Mag and Cress X moving lots of damage around. Add in some Holon WP energies and I think you might have a deck that works well against both GG and Mag.

Of course, then there's all those little decks and Banette to deal with. Granted, I would like to see Wailord out there.
 
Bannete is trash when there are alot of decks around with magmartar around. I think that empoleon has the best chance VS GG. But GG will probly win some.

H*** Yeah! Empoleon is chargin his lazer!

I hope Empoleon can do Ok if it is played, but a 1-1 dugtrio CG in G&G can beat Mag or Empoleon
 
Bannete is trash when there are alot of decks around with magmartar around. I think that empoleon has the best chance VS GG. But GG will probly win some.

Brian, how much Magmortar have you actually seen in our area compared to GG? Banette may or may not be a good choice, however you can ignore the fact that when GG is 70% of our area's metagame that Banette would be a poor choice. I am not disagree or agreeing, I just think Banette isnt a "trashy" as you may think. I agree that I think GG will win. It is the BDIF right now.

Maybe in the USA, but in Europe we see Garchomp/Togekiss builds doing very well, and Battle Frontier is a good card against those decks.

Well, yeh, but I dont expect to actaully see that deck at my regionals. I can see how it can work, but in my area that is a lot of GG, it will make it a bit difficult for that deck when Gallade can 1HKO you and then Psychic Lock you. I know you may play Crsytal Beach, but I am not sure that would be enough. You also have to remember, that your area is a lot different then ours. I like the idea, but how quick is it? You gonna to have problems to decks that are quick, since it might be hard getting 2 Stage 2's up. I understand what your saying, but I dont think that in our area it would do very well.

JMO,
Drew
 
Brian, how much Magmortar have you actually seen in our area compared to GG? Banette may or may not be a good choice, however you can ignore the fact that when GG is 70% of our area's metagame that Banette would be a poor choice. I am not disagree or agreeing, I just think Banette isnt a "trashy" as you may think. I agree that I think GG will win. It is the BDIF right now.



Well, yeh, but I dont expect to actaully see that deck at my regionals. I can see how it can work, but in my area that is a lot of GG, it will make it a bit difficult for that deck when Gallade can 1HKO you and then Psychic Lock you. I know you may play Crsytal Beach, but I am not sure that would be enough. You also have to remember, that your area is a lot different then ours. I like the idea, but how quick is it? You gonna to have problems to decks that are quick, since it might be hard getting 2 Stage 2's up. I understand what your saying, but I dont think that in our area it would do very well.

JMO,
Drew


LOL our area consist also out of 60-70% Gallade, not that much different. And really not much different in other countries according the research I did in the "what won States" topic.
I only have seen a few Garchomp builds and those were fast, as fast as GG can be (depending on starthand of course). It's one of the deck who scares me to play against for sure.
I prefer to play against GG iso Garchomp/Kiss.

Normally a Gallade should turn 4 prizes (or 3 with PP or SC) to KO Garchomp and 4 for Kiss.
If you are willing to give up so much prizes for 1 KO that is. Or waist 2 turns by using Sonic Blade and find out they will retreat Garchomp to let you turn 1 prize for Togekiss while building a new one.
Either you are to late with PsyLock or you will find your Gardy KO next turn.
GG isn't always set up by turn 3, at least that's my experience.
 
Back
Top