Ignatious
New Member
GG will win the majority of Regionals again.
Reason: Too many players will be playing it. Player who is a B+ skill, can win an event with this A+ deck, and the "right" tech for the day's matches. If you have 12 players who play it, with majority being B+ or better in skill, they won't lose to random decks that aren't built to beat GG. Right Tech?
Dusknoir in top cut, guess what, everyone knows you play it there, no advantage.
Blastois, Not bad, but have to get it up.
Other stuff, techs for likely local match ups.
Banette decks can beat it, but those will lose to random stuff, and they know it. For every player that thought they were a Genius to play Bannette in states, there were several others who ended up 500 for the day. Who was smarter, who was luckier?
Magmotar is a solid card, and best attacker in format. Good Magmotar player can take on a GG every day, but then again, a good player who chooses a solid format deck will often do well anyways.
Tech in G&G is not hard to get out, at all, even if it's a stage two. There's way too much searching and draw power in the deck to not get your tech out. Furthermore, your statements in your first paragraph concerning a B+ Player doing well with G&G, the same is true for Magmortar. In states, I almost got beat by a few Magmortar decks, most of which were being used by newbies.
Banette can beat G&G. So can an Unown deck, as well as every other crappy deck out there. Beating G&G isn't much. Luck tends to be a factor in card games.
Again, the statements you say about Magmortar can also be looked at in the other perspective. A good G&G player can beat a Good Magmortar player, and a good Magmortar player can beat a good G&G player. Both decks are amazing and can preform very well against any deck in the environment, as long as they have to skill to maximize their deck's potential.