Point 1: This deck is for amusement more than anything, and also probably more risky than it needs to be. In reality there is very little a deck could do against this deck if it was "set up" as well.
Pokemon 21
3 Pachirisu
1 Gyrados d Star
3-1-3 Feraligatr
2-2 Claydol GE
3-1/2 Delcatty CG/Delcatty ex
Trainers 21
4 Roseanne's Research
4 Bebe's Search
4 Quick Ball
4 Rare Candy
3 Island Hermit
2 Time-Space Distortion
Energy 18
7 :fire:
7 :water:
4 DRE
Strategy: Get all your pokemon out. They're all vital, and each one plays a part. After they're all powered up, you're goal is to use Gyrados d Stars "All out blast". Unnecessary yes, but it'll be your first kill. From now, its useless, so if it dies, thats fine, You're next step is bring up delcatty ex and use upsteam, which will most likely be your next kill, and it will also make the remainer of your deck energy, and just eneregy, the deck relies on this. Also from this point on, you're completely immune to wagers since the rest of the deck is just energy regardless =P
From then on its just a matter of using cosmic power to get 6 energies in your hand, then energy cyclone on feraligatr every turn for 120 damage.
Inventive? Not really.
Risky? Yeah
Unnecessary? I think so
Comment welcome? As always absolutely. This deck just begs to be criticized.
edits:
1: took out unnecesary magikarps
2: removed dugtrio tech as this deck becomes a powerhouse quickly, split the delcatty line for additional draw. Added TSD, removed fairly unnecessary switch, experimenting with pachirisu for speed purposes/need to remove cess crystals if they come out.
Pokemon 21
3 Pachirisu
1 Gyrados d Star
3-1-3 Feraligatr
2-2 Claydol GE
3-1/2 Delcatty CG/Delcatty ex
Trainers 21
4 Roseanne's Research
4 Bebe's Search
4 Quick Ball
4 Rare Candy
3 Island Hermit
2 Time-Space Distortion
Energy 18
7 :fire:
7 :water:
4 DRE
Strategy: Get all your pokemon out. They're all vital, and each one plays a part. After they're all powered up, you're goal is to use Gyrados d Stars "All out blast". Unnecessary yes, but it'll be your first kill. From now, its useless, so if it dies, thats fine, You're next step is bring up delcatty ex and use upsteam, which will most likely be your next kill, and it will also make the remainer of your deck energy, and just eneregy, the deck relies on this. Also from this point on, you're completely immune to wagers since the rest of the deck is just energy regardless =P
From then on its just a matter of using cosmic power to get 6 energies in your hand, then energy cyclone on feraligatr every turn for 120 damage.
Inventive? Not really.
Risky? Yeah
Unnecessary? I think so
Comment welcome? As always absolutely. This deck just begs to be criticized.
edits:
1: took out unnecesary magikarps
2: removed dugtrio tech as this deck becomes a powerhouse quickly, split the delcatty line for additional draw. Added TSD, removed fairly unnecessary switch, experimenting with pachirisu for speed purposes/need to remove cess crystals if they come out.
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