pokeking11
New Member
Please lock making a better garchomp list/article
Last edited:
Infernape 70-30
This one is fairly easy just don’t let them DRE you too much and watch out for Flare up
Try this. http://pokegym.net/forums/showthread.php?t=72813&page=4 Near the bottom of the page is my garch deck. It works near-perfect. It's matchups:
G&G: 50-50
Mag: 80-20
Bannette:70-30
Empoleon:65-35
Infercatty:55-45
Beedrill:30-70
That's roughly the matchups.
how is it possible to have a bad gg matchup with garchomp? how could you NOT play claydol? OR any energy acceleration? any decent deck would have a field day with this!
Yes, 70-30 banette! :biggrin: Actualy, I've never lost to one. :thumb: ( I've played about 5-8 battles agaist them, so I don't know how acurate that REALY is) Also: Yes, they have resistance, but I never fail to get a weakness energy on chomp. They just can't do enough to take me out, eather. Besides, It's quite fast anyway. Banette's easy.70-30 against Banette????
1.They have resis to you,without dark you cant KO them even with PP.
2. They have speed over you,so early game u have no Energy accel only furret,this makes it like a auto win for Banette.
3. U are manually attaching 3 nrgy,so 3 turns Im getting Kos.
Its more not in your favor. Play this list,I think its better.
3-2-3-1 Garchomp/X
2-2 Claydol
3-2-1 Delcatty/Delcatty Ex
2 Rotom MD
3 Pachi GE
70-30 against Banette????
1.They have resis to you,without dark you cant KO them even with PP.
2. They have speed over you,so early game u have no Energy accel only furret,this makes it like a auto win for Banette.
3. U are manually attaching 3 nrgy,so 3 turns Im getting Kos.
Its more not in your favor. Play this list,I think its better.
3-2-3-1 Garchomp/X
2-2 Claydol
3-2-1 Delcatty/Delcatty Ex
2 Rotom MD
3 Pachi GE
what does rotom do yes ive played this deck for a long time and furret is the only starter i will use because it speeds this deck so muchWow. Have you actually played the deck? Or are you just guessing the matchups?
Anyways, Rotom MD is way better than Furret IMO. (for this deck)
thank you garch you are completly rightYes, 70-30 banette! :biggrin: Actualy, I've never lost to one. :thumb: ( I've played about 5-8 battles agaist them, so I don't know how acurate that REALY is) Also: Yes, they have resistance, but I never fail to get a weakness energy on chomp. They just can't do enough to take me out, eather. Besides, It's quite fast anyway. Banette's easy.
Yea ure playing against either a mediocre build or mediocre player. For one they still outspeed,you dont even need resis. They will kill furret on thier second turn. U have no nrg accel,their is no way for you to even keep with their damage output so early in the game. They should win basicially everytime,if u go to nationals,find me and then u could at least play a good banette build.
the reseon i play 4 rare candy is so i dont have to run 2 gabite and how is furret a bad starter 2 free cards into your handFurret is a pretty bad starter, and play one more Gabite.
Yeah, but Wagers kill it. Almost everyone runs it now. Ever hear of a new Pokémon called Omastar? You can only run one Chomp if you only have one Gabite.
The lack of energy acceleration is greatly mitigated by Garchomp lvl X's attack. Many here are bashing the choice of Furret, but I'm thinking it is, in fact, a decent way to get Garchomp lvl X out as fast as possible. Maybe not the best way, but a decent way. Phione and call energy, combined with Claydol, might be a more cost-effective approach. I play 'chomp with lunatone and solrock, both for energy acceleration and evolution discard (as well as minor increases in draw power). See if that works for you.
An additional helper might be Nidoqueen d. She attacks for 3 colorless much like garchomp, has the obvious searching ability (including the ability to get lvl x's), and can hit hard if there's significant pokes in the discard. Also hits glaceon's weakness. Sticking one of her on the bench as a basic with 3 energy definitely isn't a bad choice...
My concern would be that you're not taking full advantage of Garchomp Lvl X's abilities to bring into play major pokemon that can help resolve any issues your deck might face in your metagame. You acknowledge that your energy is tweaked to hit your metagame, but not your pokemon? What of all the amazing cards out there you could take advantage of? Flygon EX d? Gardevoir EX d? Gallade? You have a techs section, but need to acknowledge that the entire list changes (sometimes subtly, sometimes not) depending on the techs you use. You want disgusting energy acceleration? Restore a Swampert EX
What of the synergy between Garchomp lvl X and super scoop up? Though it's a flip, the ability to level up, flip for your counters, and bring a garchomp back from the discard, then the next turn SSU to negate the damage they did to your 140 hp wall, then level up the fully-powered garchomp is ridiculous - far more so than anything 2 drake's stadium will do for you.
Oh, and you definitely need to add another gabite. It'll win games late game with its sniping/healing ability.