megatron007
New Member
I change the concept of my old walrein deck. I pull out the line of gyarados and a 1-0-1 line of walrein.
The deck List is this:
PKMN:
3-2-3 Walrein.
3-3 Crawdaunt DP5 ***.
2-2 Claydol.
3 Absol.
____________________
21 PKMN.
Trainers.
1 (Evolve) Technical machine (TS1).
3 (Desevolve) Technical machine (TS2).
4 team galactic mars.
2 team galactic wager.
2 roseanne research.
4 bebe search.
2 warp point.
4 rare candys.
_______________
22 Trainers.
Energys.
12 :water:
3:colorless call energy.
2 special :dark:.
_____________________
17 energys.
The strategy.
a) Main Strategy.
The main idea is win the match with any knock out as possible or destroy the main pkmn lines of the opponent.
If you start with absol you can discard trainers or pkmn from the opponent hand, retarding the set - up of the opponent as possible. In this moment you must set up one line of claydol and one line of crawdaunt charging crawdaunt with energy.
You can attach the desevolving TM (TS2) in crawdaunt for activate the effect of his 2 attack. Use the TM if you fight v/s a rare candied pkmn or if you start the match with corpish. You must set up a line spheal/sealeo in this point for use the main tech of the deck.
When the opponent have his main pkmn active, you evolve walrein and use his power. Depend of the coin you can destroy the main line of the opponent. If you discard the pkmn with walrein, attack the new ative with the first attack of crawdaunt for return he into the opponent hand. If you discard more pkmn with walrein, you can win the game without do damage.
b) Doing Damage.
This deck have 2 main attackers: Walrein and Crawdaunt.
Walrein can do 70 damage and add a little disruptive effeck in the hand of the opponent with 2 water and 1 colorless. If he doesn't discard a card, his pkmn is paralyzed. Your chances of paralyzing the opponent active pkmn is very less but you can add a less hand control at the game, team galactics helps you in this.
Crawdaunt can do 80 damage only with one water and 2 colorless if he have a TM added. This is solid for a stage 1 pkmn and is doesn't difficult to do.
Spoilers:
Corpish: 50 HP.
Basic Pokemon
[C] Knock Off: Flip a coin, if heads discard 1 card from your opponent's hand without looking.
[C][C] Vicegrip: 20 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Crawdaunt: 90 HP.
Stage 1 – Evolves from Corphish
[W][C] Pincer Rush: Flip a coin, if heads return the Defending Pokemon and all cards attached to it to your opponent's hand.
[W][C][C] Reinforced Pincer: 50 damage. If Crawdaunt has a Technical Machine attached to it, this attack does an additional 30 damage.
Weakness: Lightning (+20)
Resistance: Psychic (-20)
Retreat: 2
Technical Machine TS-2 – Trainer – Technical Machine
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Technical Machine TS-1 – Trainer – Technical Machine
[.] Evolutionator: Search your deck for 1 Evolution card that Evolves from 1 of your Pokemon and play it on top of that Pokemon, Evolving it. Shuffle your deck afterward.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
I puts the match ups soon.
Comment and post yours ideas.
The deck List is this:
PKMN:
3-2-3 Walrein.
3-3 Crawdaunt DP5 ***.
2-2 Claydol.
3 Absol.
____________________
21 PKMN.
Trainers.
1 (Evolve) Technical machine (TS1).
3 (Desevolve) Technical machine (TS2).
4 team galactic mars.
2 team galactic wager.
2 roseanne research.
4 bebe search.
2 warp point.
4 rare candys.
_______________
22 Trainers.
Energys.
12 :water:
3:colorless call energy.
2 special :dark:.
_____________________
17 energys.
The strategy.
a) Main Strategy.
The main idea is win the match with any knock out as possible or destroy the main pkmn lines of the opponent.
If you start with absol you can discard trainers or pkmn from the opponent hand, retarding the set - up of the opponent as possible. In this moment you must set up one line of claydol and one line of crawdaunt charging crawdaunt with energy.
You can attach the desevolving TM (TS2) in crawdaunt for activate the effect of his 2 attack. Use the TM if you fight v/s a rare candied pkmn or if you start the match with corpish. You must set up a line spheal/sealeo in this point for use the main tech of the deck.
When the opponent have his main pkmn active, you evolve walrein and use his power. Depend of the coin you can destroy the main line of the opponent. If you discard the pkmn with walrein, attack the new ative with the first attack of crawdaunt for return he into the opponent hand. If you discard more pkmn with walrein, you can win the game without do damage.
b) Doing Damage.
This deck have 2 main attackers: Walrein and Crawdaunt.
Walrein can do 70 damage and add a little disruptive effeck in the hand of the opponent with 2 water and 1 colorless. If he doesn't discard a card, his pkmn is paralyzed. Your chances of paralyzing the opponent active pkmn is very less but you can add a less hand control at the game, team galactics helps you in this.
Crawdaunt can do 80 damage only with one water and 2 colorless if he have a TM added. This is solid for a stage 1 pkmn and is doesn't difficult to do.
Spoilers:
Corpish: 50 HP.
Basic Pokemon
[C] Knock Off: Flip a coin, if heads discard 1 card from your opponent's hand without looking.
[C][C] Vicegrip: 20 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Crawdaunt: 90 HP.
Stage 1 – Evolves from Corphish
[W][C] Pincer Rush: Flip a coin, if heads return the Defending Pokemon and all cards attached to it to your opponent's hand.
[W][C][C] Reinforced Pincer: 50 damage. If Crawdaunt has a Technical Machine attached to it, this attack does an additional 30 damage.
Weakness: Lightning (+20)
Resistance: Psychic (-20)
Retreat: 2
Technical Machine TS-2 – Trainer – Technical Machine
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Technical Machine TS-1 – Trainer – Technical Machine
[.] Evolutionator: Search your deck for 1 Evolution card that Evolves from 1 of your Pokemon and play it on top of that Pokemon, Evolving it. Shuffle your deck afterward.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
I puts the match ups soon.
Comment and post yours ideas.