Pokémon TCG: Sword and Shield—Brilliant Stars

Yep, yet another CaC contest...

Scores for Blue Team:
Arceus999
Ponyta-Rapidash-Rapidash Lv. X
98/100
Pikamaster
Pichu-Pikachu-Raichu-Raichu Lv. X
94/100
Pokepockets
Croagunk-Toxicroak-Toxicroak Lv. X
78/100
ShinyGyarados
Lotad-Lombre-Ludicolo
87/100
GreenZangoose
Bulbasaur-Ivysaur-Venusaur
82/100


BLUE TEAM OVERALL SCORE:
88/100
 
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I got 2nd highest, and you only beat me by 4 points. Will you post what our scores were in each category? I'd like to see where I missed points.
 
Red Team scores:

Rotom Lv. 38 70HP :lightning
BASIC

:ppowr: Electricity Lure

Once during your turn(before you attack), if Rotom is you Active Pokemon you may use this power. Once during you turn before you attack you may search your deck for up to 4 basic :lightning Energy cards and attatch them one of your :lightning pokemon in play.

:lightning:lightning:colorless Tele-Ray 40+

Flip a coin. If heads this attack does 40 damage plus 20 more damage and put 4 damage counters to all of your opponent's benched pokemon that are the same type as the Defending pokemon. If tails, this attack does 40 damage and move all Energy attatched to Rotom to one of your benched :lightning pokemon, if any.

W::dark:+20 R::colorless-20 RC::colorless
____________________________________________________________________________

Picture: Rotom is flying out of a television that's in the backround and has electricity coming from it's body connecting to every electronic in the area while showing a mischevious smile.:smile: :lol:

Strategy and Concept:The strategy of this card it to charge up your lightning pokemon that require :lightning discarding using it's pokepower so these pokemon can keep using these powerful attacks while being quickly charged up the very next turn. The attack is to help against decks that use the same type....like AMU and such....plus Rotom can help charge up allies even more. The concept of this is that Rotom is from a TV in the video games so I made it so his attack hits something and reflects on others that are the same type like the same channel on TV! I just think he looks like a little ghostly charger so I gave him this specific pokepower.

Name, type, and level: 4/5
HP: 10/10
Picture: 10/10
Attacks/Powers/Bodies: 10/30
Weakness/Resistance/Retreat Cost: 10/10
Strategy and concept: 30/30
Wording: 4/5
78/100

Overall:
78/100

Staryu LV.12 HP40 [W]
BASIC

PICTURE: It is a Staryu sidways, with two points stuck in the sand at low tide, so it has to wait for high tide again. It is sunny, with more sand in the background and the water in front of Staryu in the foreground. The waves do not reach Staryu.

[.] Core Flash
Flip a coin. If heads, attach 1 Energy card from your hand to 1 of your Pokémon.

[W] Spin 20

W:[L]+10
R:
RC:[C]

Strategy: It's only true purpose is to Evolve, although it can be Energy acceleration, though it only works half the time, so it's not very effective. Spin is just 20 for 1, to make up for its low HP. There isn't really that much to it.

Name, type, and level: 5/5
HP: 9/10
Picture: 10/10
Attacks/Powers/Bodies: 30/30
Weakness/Resistance/Retreat Cost: 10/10
Strategy and concept: 30/30
Wording: 5/5
99/100

Starmie LV.34 HP70 [W]
STAGE 1: Evolves from Staryu

PICTURE: There is a Starmie floating in the ocean on its "back" if you call it a back. Its core is glowing. The moon is in the background, and it is dark. There are waves.

[W] Water Gun 20+
Does 20 damage plus 10 more damage for each [W] Energy attached to Starmie but not used to pay for this attack. You can't add more than 20 damage in this way.

[P] Super Spin 10x
Flip 5 coins. This attack does 10 damage times the number of heads.

W:[L]+20
R:
RC:

Strategy: It has the basic Water Gun, so it benifits from the Staryu's Core Flash. Super Spin is 5 coins because of Starmies 5 points. It has low HP and no Retreat Cost, as have several Starmies before. Its mostly good for 1 Energy 25 average damage, and 40 for 3 if needed.

Name, type, and level: 5/5
HP: 9/10
Picture: 10/10
Attacks/Powers/Bodies: 25/30
Weakness/Resistance/Retreat Cost: 10/10
Strategy and concept: 30/30
Wording: 5/5
94/100

Starmie LV.X HP100 [W]
LEVEL UP: Put onto Starmie

PICTURE: There is a Starmie up close to the front, with two of its longer points sticking out of the picture. It's core is glowing brightly and is holographic, and the background is blue. There is a beam of energy being fired from its core that does not leave the picture frame.

[Poké-BODY] Rainbow Glow
Every basic Energy card attached to your Pokémon provides every type of Energy but provides only 1 Energy at a time.

[W][P] Confusion Stream 30
Flip a coin. If heads, move 1 Energy card attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon (ignore this effect if your opponent has no Benched Pokemon). If tails, the Defending Pokémon is now Confused.

Put this card onto your Active Starmie. Starmie LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.

W:[L]x2
R:
RC:

Rainbow Glow helps it use 2 of 1 Energy for its attack, or use Water Gun with other Energy. It can combo with a lot of things that use different Energy costs, and several decks, like Magmortar and Leafeon. Confusion Stream can remove Energy or Confuse them, both of which would make them want to retreat.

Name, type, and level: 5/5
HP: 9/10
Picture: 10/10
Attacks/Powers/Bodies: 30/30
Weakness/Resistance/Retreat Cost: 8/10
Strategy and concept: 30/30
Wording: 5/5
97/100

Overall:
97/100

Heatran LV.X 130HP :fire:
BASIC

:ppowr: Unleashed Energy
Once during your turn (before you attack), when you play Heatran LV.X from your hand to Level Up your Active Pokémon, you may discard all :fire: Energy attached to Heatran. If you do, put 1 damage counter on each of your opponent's Pokemon in play for each :fire: Energy discarded in this way. If this power would Knock Out a Pokémon, put damage counters on that Pokémon until it has 10HP remaining instead.

[.] Magma Streams
Choose 1 of your :fire: Pokémon in play and attach any number of :fire: Energy cards attached to your other Pokémon to that Pokémon. If you do, search your deck for a Pokémon that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterwards,

W - :water:x2
R - :grass:-20
RC - :colorless:colorless:colorless

Strategy: Unleashed Energy allows you to discard a number of :fire: Energy attached to Heatran, which you can control using Intense Melting. This allows you to get rid of some :fire: Energy for major sniping. Magma Streams allows you to move some :fire: Energy around, so you can power up another Heatran if you have to.

Name, type, and level: 5/5
HP: 7/10
Picture: 0/10
Attacks/Powers/Bodies: 30/30
Weakness/Resistance/Retreat Cost: 8/10
Strategy and concept: 30/30
Wording: 4/5
84/100

Heatran LV.73 100HP :fire:
BASIC

[.] Intense Melting 10x
Discard as many :metal: Energy cards attached to Heatran as you like, then search your discard pile for that number of :fire: Energy cards and attach them to your Pokemon in any way you like. This attack does 10 damage times the number of :metal: Energy cards discarded in this way.

:fire::fire::fire: Intense Smelting 60
Discard all :fire: Energy attached to Heatran, then search your discard pile for that number of :metal: Energy cards and attach them to Heatran. Remove 1 damage counter from Heatran for each :fire: Energy discarded in this way.

W - :water:+20
R - :grass:-20
RC - :colorless:colorless:colorless

Strategy: Intense Melting converts :metal: into :fire: and damages. Intense Smelting reverses that and heals Heatran. Using Heat Energy, you can get 2 :metal: Energy with only having to discard 1 with Intense Melting, allowing for a slow increase in damage and healing over time.

Name, type, and level: 5/5
HP: 9/10
Picture: 0/10
Attacks/Powers/Bodies: 30/30
Weakness/Resistance/Retreat Cost: 8/10
Strategy and concept: 30/30
Wording: 4/5
86/100

Overall:
85/100

Spoink Lv.12 HP50 :psychic:
Basic

[.] Bounce
Flip a coin. If heads, prevent all effects of attack, including damage done to Spoink. If tails, switch Spoink with one of your benched Pokemon.

:psychic::colorless Confusion 20
If your opponent has any Special Energy cards in play, the Defending Pokemon is now Confused.

W: :psychic:+10
R:
RC:

Name, type, and level: 5/5
HP: 10/10
Picture: 0/10
Attacks/Powers/Bodies: 30/30
Weakness/Resistance/Retreat Cost: 7/10
Strategy and concept: 0/30
Wording: 3/5
58/100

Grumpig Lv.34 HP80 :psychic:
Stage 1-Evolves from Spoink

:psychic: Lunar Dance
You may move all damage counters from one of your benched Pokemon to Grumpig.

:psychic::psychic: Psychosis 30
If the Defending pokemon is Knocked Out by this attack, during your opponen's next turn when they try to attack, the new Defending Pokemon is now Confused.

W: :psychic:+20
R:
RC: 2

Name, type, and level: 4/5
HP: 10/10
Picture: 0/10
Attacks/Powers/Bodies: 25/30
Weakness/Resistance/Retreat Cost: 10/10
Strategy and concept: 0/30
Wording: 4/5
64/100

Grumpig Lv.X HP110
Level Up-Put on your active Grumpig

:ppowr: Dizzy Aura
Once during your turn (before you attack), when you put Grumpig Lv.X on your active Pokemon, you may use this power. Flip a coin, plus one more coin for each :colorless on the defending Pokemon's retreat cost. If one is heads, the Defending Pokemon can't retreat during your oppoent's next turn. If 2 are heads, the Defending Pokemon can't attack during your opponent's next turn. If 3 or more are heads, at the end of your opponent's next turn (before they attack), the Defending Pokemon is now Confused. If you get all heads, you may choose to Knock Out the defending Pokemon instead.

W: :psychic:+30
R:
RC: 2

Name, type, and level: 1/5
HP: 8/10
Picture: 0/10
Attacks/Powers/Bodies: 25/30
Weakness/Resistance/Retreat Cost: 10/10
Strategy and concept: 0/30
Wording: 3/5
47/100

Overall:
56/100

RED TEAM OVERALL SCORE: 79/100

Sorry, Red Team, you guys have to vote someone out again. Deadline for this is Oct. 1st.
 
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Just wondering, but what is wrong with the HP and Retreatcosts of my Pokemon? Staryu ranges from 40-50HP., Starmie ranged from 60-80HP. LV.X would have 20-30 more, so considering the other Starmie in the format, it got 100. The two most recent Starmie have had 0 Retreat Cost, so mine have 0 as well.
 
Sign me up:

Skitty [C] - Lv. 13 - HP 60

[C] Assist 10
If there is 5 pokemon in your discard pile, this base damage is 40 instead of 10.

[C] Warp Beam 30
Switch Skitty with one of your benched pokemon, Skitty may not switch with any other pokemon durning the 4 nest turns.

[Weakness +10 F]
[Resistance
[Retreat Cost 1]
Picture: Skitty sleeps in a cave with two other skittys. With a Delcatty sleeps at the other site of them. While a male delcatty is standing in the opening of the cave.
Strategy:Use it to evolve to Delcatty, and do fast 30-40 damage.


-



Delcatty [C] - Lv. 33 - HP 90

[C] Upstream 10x
This attack does 10 damage times the number of energies in your discard pile, shuffle alle the energies in your discard pile into your deck, after the attack.

[CC] Kitty Swarm 30+
This attack does 30 damage plus 10 more damage for each Skitty on your bench. This attack also does 30 plus 20 more damage for each Delcatty on your bench.

[Wekaness +20 F]
[Resistance
[Retreat Cost 1]

Picture: Same as the Skittys, but its zoomed at the sleeping delcatty instead.
Strategy: Mostly the same as Kingdra but a bit better, Kitty Swarm is for 60-90 damage.
 
I'm curious about the grading as well; all Heatran have had 100HP, so what is wrong with it? And the LvX only gained 30HP, just like Mewtwo did.
 
Just wondering, but what is wrong with the HP and Retreatcosts of my Pokemon? Staryu ranges from 40-50HP., Starmie ranged from 60-80HP. LV.X would have 20-30 more, so considering the other Starmie in the format, it got 100. The two most recent Starmie have had 0 Retreat Cost, so mine have 0 as well.

The only Staryu and Starmie that are DP-on have 50 and 80 HP respectively. Both have attacks that make up for low HP, and your Starmie wasn't that great an attacker. The retreat cost isn't a problem, and I don't see why you would think it was.

Charmander Rox, high HP and good attacks on a basic isn't that common. The current Heatran aren't that good.
 
If I'm going to have to argue with everyone about why their cards didn't all get 100/100, I'm sorry, but I will have to stop the contest. You two are being reasonable, but if I let anyone complain, everyone will, and I just don't have time for that. You guys all get to make a decision now: lame, or nothing.
That settled now? Then go vote someone out of your team so I don't have to choose randomly and create more sour grapes.
 
This round, you have to make a new version of the evolution line you made last time. Except, it has to be Delta Species this time. Use the exact same Pokemon, for example, if you did Oddish, Gloom, Vileplume, Bellossom, and Bellossom Lv. X last round, you can't do Oddish, Gloom, Vileplume, and Vileplume Lv. X this round. Keep in mind, even though the Pokemon will be Delta Species, they should still be DP-on style.
Also, I haven't made this clear enough before, but please, don't get someone else to make the picture for you, unless they're on your team. You wouldn't ask your mom to make your entire card for you, why have a sibling or friend make the picture? I'm okay with someone else doing the actual picture if you think of the idea for it, or vice versa, but you have to actually do some part of this yourself.

Please have all cards in the same post, I don't like hunting all over the thread for 4 cards all in separate posts and the pictures in others.

Rubric:
Name, type, and level: 5 points
Level should be reasonable, type should fit the restrictions, etc.
HP: 10 points
It needs to be reasonable and fit both the card and the Pokemon.
Picture: 10 points
Again, nothing absolutely terrible.
Attacks/Powers/Bodies: 30 points
Be original, (W)(C) 30 attacks are acceptable in moderation, but you need something interesting.
Weakness/Resistance/Retreat Cost: 10 points
See HP.
Strategy and concept: 30 Points
Why you thought your card should work the way it does, and how it should be used.
Wording: 5 points
Should be just like a real card.

No looking at the other team's thread, no having someone else read it for you.
If anyone doesn't post in their team thread even once during the round (if they post, but don't make a card, this rule doesn't apply) , they'll be DQed, and no points subtracted from their team's score.

Round ends October 20th.
 
I don't know what you mean. You have to make the same Pokemon, but the cards themselves don't have to be similar in any way.
 
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