Cyrus
Iron Chef - Master Emeritus
~~~Pidgeotto Trainer VS Andceo~~~
-Pidgeotto Trainer-
-Andceo-
***My First Impression***
So, after much careful consideration, I determined one very simple fact when designing this third challenge:
This would be a Regigigas Lv.x metagame. No question.
What I wanted to know was...How would PT and Andceo adapt to it?
Well, they both did fine. However, I'm going to have to give this one to Andceo for now.
On the surface, Andceo's consistency looks like a nightmare, but actual testing of it suggests otherwise - that is, his consistency is excellent. Meanwhile, Ross' consistency is as-advertised: solid.
I've determined, after some very serious contemplation, that Andceo's list is better at handling most anything that comes its way in a "lose-via-prizes" challenge. Both of them attempted a sophisticated power lockdown strategy to halt the opponent from "winning," but here are just a few big reasons why Andceo pulled this off:
#1: He has a continuous, indefinite power lock in the form of Glaceon Level X. Ross has more resource replenishment (TSD, NM, etc) than Andrea, which makes his Mesprit lock potent...However, once the Glaceon gets locked in, his list gains complete control, and thus wins the game.
#2: Andceo's is almost never going to have trouble getting Regigigas out. Four Pachirisu and four Call is fairly reliable for setup.
#3: [[[moot point, brought about by lack of sleeeeeep.]]]
~~~Rainbowgym VS Pooka~~~
-Rainbowgym-
-Pooka-
***Initial Impressions***
Lia's build is very inspired, in the sense that she recognized how completely and critical it would be for her opponent to use non-supporter trainers to deck out...So she went for a Pitch-Dark lock. Nice!
Pooka, on the other hand, went for a furious, all-out, deck-out frenzy. It works wonders at what it does, which is to deck out.
Now, it wouldn't be extremely hard for Lia to lay claim to the win here, but there just isn't much to backup her list in terms of actually decking. It has strayed from the goal, and although does an excellent job of metagaming, it's truthfully an unfocused build. that will have a good deal of trouble decking out.
For the moment, I have to honor Pooka's absurdly good list. Unless someone convinces me otherwise, he's moving on.
-Pidgeotto Trainer-
Pokemon 19
3 Regigigas LA (the heal special conditions body)
1 Regigigas x
2 Baltoy ge
2 Claydol ge
2 Uxie la
2 Azelf la
3 Mesprit la
1 Unown Q
3 Unown R
Trainers 37
4 Bebe
4 Roseanne
4 Pokedex Handy
4 Pokedrawer+
4 Pokeradar
4 Great Ball
4 Premier Ball
1 Luxury Ball
4 Night Maintenance
4 Time-Space Distortion
Energy 4
4 Call
The obvious and best choice for this challenge is Regigigas x. Pokemon that damage themselves just are not nearly quick enough to koing all 6 pokemon compared to Regigigas x.
Here is the deck’s strategy, you should ‘lose’ in 3 turns of trainers, or perhaps quicker with going first with call energy, though that’s hard.
1st turn of trainers: get 3 Regigigas on the bench.
2nd turn of trainers: level up a Regigigas and have it sacrifice itself. Promote another Regigigas. Use Premier Ball/TSD/NM to get Regi x back again and level up Regigigas for the 2nd time of the turn. Sacrifice your own Regi x again. Promote the 3rd Regigigas, Premier Ball/TSD/NM for the x again and level up a third time. This time Sacrifice something besides yourself, an Uxie/Azelf/Mesprit probably. Now use TSD/NM to get your 2 discarded Regigigas la back on to the field. You can also just NM and Call energy them back to end your turn. Your opponent has taken 3 prizes.
3rd turn of trainers: Have the active Regi x sacrifice itself. Get it back with Premier/TSD/NM. Level up and sac Regi x again. Get it back again (you do have 12 cards that get it out of the discard pile). Level up again and Sacrifice to give your opponent their 6th prize. This speed of losing is unmatched by anything.
List is pretty self-explanatory. Uxie, Unown R and Claydol to draw. Azelf because if your x is prized you lose, and I don’t even want to risk starting with Azelf and x being prized so I have 2. Unown Q so I can handily retreat to a Regigigas without needing to play more energy (since I don’t need energy for anything else).
Mesprit is a key card to the list. Because Regi x is the obvious choice for this metagame, Mesprit is a mirror match killer. If one side has Mesprit and the other doesn’t, there’s no way for the other guy to win. You can bench mesprit the turn you get your 3 Regi out. Next turn sac it as the third prize you give up and play another. Then you win the following turn. I play 3 in case others play Mesprit and then it can become a ‘who Mesprits first’ type of game. I expect my opponent to have a Regi x deck as well, but if they don’t have Mesprit, I definitely think I should get a significant edge for this very easy to play, yet devastating mirror tech. We were to assume we would be playing against a metagame trying to also lose, so probably another Regigigas deck.
Trainers are pretty no-brainer. Only 4 energy, so I can play LOTS of draw so that this combo of losing in 3 turns should actually work pretty consistently. I realized with so much draw, a high number of supporters would slow things down, so I just play the standard 4 Bebe 4 Rose to get that exact card that your huge draw power didn’t find. Even with only 8 supporters, it seems very very very unlikely I’ll get stuck with a bad hand with so many draw trainers, or things that can get an Uxie/Claydol/Unown R. Unown R is especially nice with an abundance of recovery cards (NM and TSD).
I think that’s all that needs to be said, I guess I can always explain more after people start grading. Thanks.
-Andceo-
18
4 Pachirisu GE
3 Regigigas LA
1 Regigigas LVX
2 Eevee MD
2 Glaceon MD
1 Glaceon LVX
2 Uxie LA
2 Azelf LA
1 Mesprit LA
10
4 Call Energy
3 Cyclone Energy
3 Warp Energy
32
4 Roseanne’s Search
3 Great Ball
1 Luxury Ball
2 Bebe's Search
4 Pokedex Handy
4 Felicity’s Drawing
4 Premier Ball
4 Ts-01 Eevoluter
4 TSD
2 Night Maintenance
If you want to make your opponent draw 6 prizes you have the following options: 1) Build a Regigigas LVX based deck 2) Build a spread deck based on Unown V/Pineco/Spiritomb 3) Build an Unown P based deck.
All these options include the usage of Pokè-Power. The only one which can survive even without Powers is the second one, but it has the problem that it damages the opponent field (Unown V does 30, Pineco does 40 and more-over does 10 to all the opponent Bench, Spiritomb do it as well) and so it can lose the mirror.
The big problem of this option is it cannot have free spot on the Bench for cards as Uxie, Unown K and Mesprit. If it uses them, it’ll spend more than 3 turns to make the opponent draw his 6 prizes EVEN IF the opponent doesn’t use Mesprit and lock your powers.
Without Powers, even the second version can spend 4-5 turns to get the aim of the challenge.
I don’t consider Pokèmon as Banette, Electrode and Voltorb because they SCORE a KO most of the times, so they don’t make the opponent draw a prize but they make BOTH the players do it.
Only Duskull can be very good teched in Regigigas (I don’t think you can build a deck relying only it).
At the first sight, a Mesprit-Regigigas deck seems to be the better one. Total Lock + Regigigas to make the opponent draw prizes. The problem with it is you CANNOT Mesprit if the opponent starts the Mesprit lock.
So, you’ll lose each mirror match IF the opponent starts the Mesprit Lock.
Make the player don’t use Pokè-Power is really good. It can make you win one turn before him. So this is why I considered the use of Glaceon, because it both STOP ALL THE OPPONENT POWERS and STOP MESPRIT, so it cannot lock yourself.
The idea of the deck is the following: play T1 all your Regigigas + Eevee thanks to Pachirisu or Call Energy.
T2 you have at least 1 free spot on the bench (3xGigas + 1x Eevee) you can use for Azelf/Mesprit/Uxie.
You can start to Sacrifice your Regigigas LVX (possibly all 3): send Regigigas, play the LVX, suicide yourself, send another Regigigas, Premier Ball/TSD, suicide again, send another Regigigas, do it for the 3rd time, retrieve as many Regigigas as you can for the turn after and then finish your turn.
In this process, you have the possibility to play a Eevoluter as attack to have a Glaceon on the Bench.
T3, if you are lucky you can finish the game sacrificing 3 Regigigas, if not you can always sacrifice 1-2 Regigigas and then finish your turn sending Glaceon active and playing the LVX.
Now, you have your opponent T3 under lock power.
If YOU STARTED, your opponent had played only 2 turns. Can it finish his game on his 3rd turn WITHOUT powers? I don’t think so.
If YOUR OPPONENT STARTED, you had time on your T1 for setting yourself (and maybe use Evoluter T1 instead of Call/Pachi because of the access of Great Ball and Roseanne’s) and maybe use a Mesprit.
It means you can have locked powers BEFORE T3 without too many problems (a T2 Glaceon LVX OR a Mesprit between T1 and T2).
Warp and Cyclone have two different roles.
Warp Energy let you score a prize on a random Benched you don’t want in play, making you save a Regigigas LVX for the turn after. You have to Sacrifice your Regigigas LVX until the last one you can Sacrifice, then play Warp Energy, send a Pokèmon you want to be KOed, Sacrifice it and then send Glaceon LVX for the power lock.
Glaceon LVX need to be retreated each turn. Warp Energy is really good because once you give it to Glaceon LVX, it will move to the Bench twice: the first time when you use the Warp Energy, the second time when you can discard it.
Cyclone Energy is here to contrast the opponent Glaceon LVX or to make disorder in case your opponent has problem with his Bench. It can happen, for example, that the opponent has few energy in the deck, full Bench and maybe an Unown Q tech it cannot play because of his field. If you Cyclone in a Pokèmon with 1x Retreat Cost it cannot pay, it would give you 1 extra turn (or maybe more than 1).
I hope you enjoyed it.
***My First Impression***
So, after much careful consideration, I determined one very simple fact when designing this third challenge:
This would be a Regigigas Lv.x metagame. No question.
What I wanted to know was...How would PT and Andceo adapt to it?
Well, they both did fine. However, I'm going to have to give this one to Andceo for now.
On the surface, Andceo's consistency looks like a nightmare, but actual testing of it suggests otherwise - that is, his consistency is excellent. Meanwhile, Ross' consistency is as-advertised: solid.
I've determined, after some very serious contemplation, that Andceo's list is better at handling most anything that comes its way in a "lose-via-prizes" challenge. Both of them attempted a sophisticated power lockdown strategy to halt the opponent from "winning," but here are just a few big reasons why Andceo pulled this off:
#1: He has a continuous, indefinite power lock in the form of Glaceon Level X. Ross has more resource replenishment (TSD, NM, etc) than Andrea, which makes his Mesprit lock potent...However, once the Glaceon gets locked in, his list gains complete control, and thus wins the game.
#2: Andceo's is almost never going to have trouble getting Regigigas out. Four Pachirisu and four Call is fairly reliable for setup.
#3: [[[moot point, brought about by lack of sleeeeeep.]]]
~~~Rainbowgym VS Pooka~~~
-Rainbowgym-
Challenge, deck out
4 Gastly SF
3 Unown R
1 Unown L
3 Duskull (reaper cloth)
3 Dusclops SF34
3 Dusknoir SF1
17
4 Call nrg
3 Psy nrg
7
1 TSD
1 Luxury Ball
4 Quick Ball
4 Pokedex Handy
4 Pokedrawer
4 Poke ball
4 Victory Medal
22
4 Roseanna
2 Bebe’s
4 Team G Mars
4 Felicity
14
Challenge, try to win by going deck out.
Building a deck focused on deck out is easy, but since Gastly (Pitch Dark) is in the format my build is more about going deck out but in the main time preventing my opponent to do so.
If you are focusing on deck out quickly, playing normal trainers along with Uxie is the way to go. Gastly will prevent this and slows down the option to quickly deck out.
However my opponent will most likely try to stop me also from playing normal trainers, so what cards do I need to go deck out in case I can’t use normal trainers.
Dusknoir SF1 has a great power, draw 2 and discard if you have more than 7 cards in hand.
Perfect to pull cards from your deck. Also does Unown R.
I know they are all running on Powers, which might be stopped by Mesprit. But Playing Mesprit and not being able to scoop it up (due to Gastly) is not a good move in this challenge.
So to get out Gastly asap and start disrupting my opponent I need 4 of them and 4 Roseanna’s + 4 Call nrg, also 2 Bebe’s/Luxury/Quick (and more luck based Poke Ball/Victory Medal/Drawer) can get it, but the use of normal trainers is depending on my opponent yes or no playing Gastly.
Gastly doesn’t need energy to Pitch Dark, you can attach energy to another Pokemon either to retreat it or charge it.
Felicity to draw 4, And Team Galactic Mars to prevent my opponent to deck out late game.
Along with my last resort Unown L. If everything fails and I need more time to go deck out, placing back 1 card (Mars) or 2 Cards (Unown L) in my opponent’s deck.
If my opponent uses also Unown L and we would go into a never ending Loop, I have the option to KO any of his/her Pokemon with Dusknoir, play Mars and move on to slowing down the turn after.
Enjoy,
Lia
-Pooka-
// Pokemon
4 Uxie L.55 LA
4 Mesprit L.55 LA
4 Unown R LA
4 Unown Q MD
4 Unown G GE
2 Regice L.43 LA
1 Magikarp SF
// Trainers
4 Poké Drawer +
4 Pokédex HANDY910is
4 Victory Medal
4 Great Ball
4 Quick Ball
4 Dusk Ball
4 Time-Space Distortion
4 Super Scoop Up
2 Roseanne's Research
1 Speed Stadium
1 Luxury Ball
// Energy
1 Water Energy
Besides flipping an absurd amount of Heads with a Magikarp or Speed Stadium, the only realistic way of drawing all your cards quickly is Uxie. For this challenge, clearly Uxie had to be the focus of the deck. However, it has to go much deeper than that.
The key to this is playing insane amounts of Trainers (non-Supporters). As you can see, there are plenty of those here. Basically all of them are designed to get at least one card from the deck (almost) every time. However, if I want to deck on the first turn, I have to cut back on "garbage cards" - cards that I cannot play from my hand (like extra Supporters). This way, I can keep playing down my hand and refreshing it with Uxie repeatedly.
Still, Uxie won't cut it alone. It needs some support! Super Scoop Up (on average) will get two more Uxie uses, but that's not enough either. So, here comes Team Rocke... I mean Unown R. With Great Ball, Unown R, and Time-Space Distortion, I'm drawing a heavy amount of cards on top of Uxie. Combine that with all the non-Supporter draw, and the deck is getting thinned quickly!
Ok, everything makes sense so far... What's the Mesprit for, though? Well, in a format like this, going second and being able to play Uxies and Trainers probably would be the only way to deck yourself. If I go first, I'm probably not drawing all my cards first! So, I had to add the only way to stop Uxie - Mesprit. Thanks to Psychic Bind, I have a chance to win by going first - perhaps even an advantage by going first! In order for it to be effective, though, I have to run four because I can't play Trainers to search for it.
Wait, but Mesprit just adds garbage cards into the deck... Hey, what about Regice? Yes, Regice goes hand in hand with Uxie. By getting rid of those pesky garbage cards (Mesprits, 2nd Roseanne), the Set Ups will be more productive. Since you need to have space for only four Uxie, you have space on the bench for two Regice at the end of the game.
Unown Q and Unown G don't make sense, Pooka. Sure, their Powers really don't do anything for the deck. However, they make Great Ball, Quick Ball, and Dusk Ball much more effective for thinning the deck. Since you can keep attaching Unown Q and G to other Unown Q and G (and eventually to a different Pokemon), they don't take up any bench space and basically are like putting a card straight into the discard pile. Again, we have more deck and hand thinning. In addition, they reduce the risk of Uxie and Mesprit starts (anything else is a good starter).
I've tested this deck out on Apprentice more times than I'd like to admit, and it does run out of cards T1 nearly 90% of the time. It's important to note that the order you play the cards out has a great impact on how much of the deck you go through. I even had some test runs where I made my all flips Tails automatically, and I decked 2/3 times. Not bad!
If all else fails, go to Speed Stadium and Magikarp; they're the last resorts. You can retreat to Magikarp via Unown Q or the one Water Energy (which can be searched for by Roseanne).
***Initial Impressions***
Lia's build is very inspired, in the sense that she recognized how completely and critical it would be for her opponent to use non-supporter trainers to deck out...So she went for a Pitch-Dark lock. Nice!
Pooka, on the other hand, went for a furious, all-out, deck-out frenzy. It works wonders at what it does, which is to deck out.
Now, it wouldn't be extremely hard for Lia to lay claim to the win here, but there just isn't much to backup her list in terms of actually decking. It has strayed from the goal, and although does an excellent job of metagaming, it's truthfully an unfocused build. that will have a good deal of trouble decking out.
For the moment, I have to honor Pooka's absurdly good list. Unless someone convinces me otherwise, he's moving on.
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