GengarIsBeast
New Member
lol sorry i just read it xD well then that sucks and now you hsve the game. but hopefully you have the right stuff to snipe it, power spray it and stuff lol. cause you need warp point/ warp energy to retreat your tank
you could just DCE and galactic switch >.>
yes but you lose your mighty DGX tank. lol
i think me losing 2 energy and you losing you DGX with e belt and 4 sp metal is worth it...
But it's difficult to get drifblim out. Most likely you'll have to cyrus for a bebe's, then bebe's for a drifblim, and lose a DCE and another energy (that's if you have a DCE to burn, otherwise you're looking at 3 energy cards) to get rid of a dialge that maybe has a few special metals (4? get real) which can be retrieved reasonably easily (via SP Radar/Premier Ball, etc.).
Bascially, you're most likely investing just as much as you are hindering your opponent. I would imagine there are situations where this is worth it but if you test it you'll find it's not some amazing sure-fire counter.
so what would you say is the best against dialga?
re: Vegalit-something - How can a deck be faster wuthout claydol?!?! After playing Jumpluff for a while last format, I can tell you that not only does Claydol provide invaluable drawpower mid-to-late game, but it also gives you amazingly fast starts (T1 Claydol is sickkkk and often leads to you getting a T1 Stage 2, whatever the deck). The slight downside of having claydol get brought up is far outweighed by the amazing drawpower it gives at all stages of the game. A claydol-less machamp vs. a machamp with claydol would be an example of what i'm talking about. And how does having no claydol prevent disruption? Cosmic Power is possibly the strongest counter to hand disruption, and dsipruption in general, ever madel.
You don't even have to run a large claydol line. How hard is it to even fit in a 1-1 Claydol? I just can't imagine that the 2 spaces it takes up don't make it worth the longer-game drawpower, and you still get to keep whatever draw engine you wanted (which seems vulnerable to spiritomb, but i don't know what it is exactly) minus two cards.
Jumpluff??? havent heard anything about this one...