Pokémon TCG: Sword and Shield—Brilliant Stars

What Will Win Battle Roads?

IMO, Machamp is better without Claydol (a lot less vulnerable to Bright Look).

Here's what I think will win BRs, in order of relevance:

First 2 weeks:
1. Vilegar/Vileplume variants
2. Dialgachomp
3. Luxchomp
4. Sablelock
5. Machamp
6. Donphan
7. Healix
8. Arceus
9. Scizor Prime (on sheer numbers)
10. Glistomb

After people realize which decks are popular, there might be a slight shift:

1. Dialgachomp
2. Vileplume Variants
3. Luxchomp
4. Machamp
5. Sablelock
6. Arceus
7. Donphan
8. Healix
9. Glistomb
10. Gengar SF


Gengar Stormfront is the same as Vilegar. .

Arcues seeing play?

Speed Machamp will be played because SP will be played.
Vileplume will be played because it counters SP greatly.
SP decks will be played because it's still a dominating force in the TCG.
Donphan will be play because its a fast tanking card.
Glistomb? I doubt it will be played much.
Steelix will be played because SP can't counter tanking cards well.

smart players will tech a Drifbloom to counter Dialga, Vileplume, and Steelix.

Random rogues will be played because it's BR's and they want to try out something new..
 
Drifblim does not dcounter Dialga lol.

Re: Machamp being better without Claydol - that's the dumbest thing I've ever heard. Of course your deck is going to run better with ojne of the best draw cards of all time. Sure, it can get dragged up but you can run several warp points (which are good in Machamp anyway) to counter that, along with unown q. The drawpower is invaluable. Now without CLaydol, Machamp can still work, it just won't be as good or consistent.
 
So I am going to derail the discussion lololol

Sableye vs Vilegar, how does this work? It's very hard to get out a KO vs the tomb fast enough to mean anything, slaying the Vileplume is nearly impossible without Energy Gain and Turn, and the resulting Gengars will just beast you anyway; no viable counters to Gengar exist because of Fainting Spell, so there's no way to just run through them.

Vilegar seems relatively vulnerable to well-placed Initiatives, but obviously I can't rely on that - so is that the extent of my matchup, hoping I can screw them up early on with Initiative and then going for weak kills for the rest of the game?


In my Sablelock I just play Lucario GL, 1-1 Honchkrow, 2 Honchkrow G for Gengar matchups.
I mean, Honchkrow G alone hits for 100, add a crobat before the attack for the KO or the next turn and that is a KO w/o worrying about Fainting Spell

---------- Post added 09/11/2010 at 06:27 PM ----------

Drifblim does not dcounter Dialga lol.

Re: Machamp being better without Claydol - that's the dumbest thing I've ever heard. Of course your deck is going to run better with ojne of the best draw cards of all time. Sure, it can get dragged up but you can run several warp points (which are good in Machamp anyway) to counter that, along with unown q. The drawpower is invaluable. Now without CLaydol, Machamp can still work, it just won't be as good or consistent.


Drifblim shuffles away Dialga is what he means. It's more of a stall tactic, assuming the other player doesn't have anything left to attack with on your bench
 
Arceus is at least tier 2, it's blazing fast and has all the same resources as before. But Luxchomp will still probably outdo it.

A 1-1 tech for running through Gengars doesn't help because you'll just get eaten by Fainting Spell, but the ease with which you can kill one with Honchkrow G did occur to me.
 
Interesting points...but seriously, Arceus? And what the heck is healix???? :confused:

FYI arcesu went 5-2 at grinders losing due to a misplay and went 1-1 prizes vs luxchomps is a great deck and can easily out speed and oneshot luxchomp only problems are machamp and sablelcok if tehy lock u
 
I am going to go with 60 cards. I think someone with 60 cards will win each BR. :tongue:

Healix = Steelix + Healing Cards.

Drew
 
Gengar Stormfront is the same as Vilegar. .

Arcues seeing play?

Speed Machamp will be played because SP will be played.
Vileplume will be played because it counters SP greatly.
SP decks will be played because it's still a dominating force in the TCG.
Donphan will be play because its a fast tanking card.
Glistomb? I doubt it will be played much.
Steelix will be played because SP can't counter tanking cards well.

smart players will tech a Drifbloom to counter Dialga, Vileplume, and Steelix.

Random rogues will be played because it's BR's and they want to try out something new..

By Gengar SF, I meant speed Gengar or other Gengar variants (e.g. with Queen). Arceus won't see much play until the masses realize it's good in the current format. Otherwise, I agree with most of the rest.

Drifblim does not dcounter Dialga lol.

Re: Machamp being better without Claydol - that's the dumbest thing I've ever heard. Of course your deck is going to run better with ojne of the best draw cards of all time. Sure, it can get dragged up but you can run several warp points (which are good in Machamp anyway) to counter that, along with unown q. The drawpower is invaluable. Now without CLaydol, Machamp can still work, it just won't be as good or consistent.

It's faster early game without Claydol, and less vulnerable to disruption. Claydol gave Machamp better endurance (which it needed to compete with other Stage 2 decks). Honestly, if this is the dumbest thing you've ever heard, you need to get out more. I agree that Warp Point should be run in Champ, but not being searchable took away from the SP vs. Champ matchup.

Arceus is at least tier 2, it's blazing fast and has all the same resources as before. But Luxchomp will still probably outdo it.

A 1-1 tech for running through Gengars doesn't help because you'll just get eaten by Fainting Spell, but the ease with which you can kill one with Honchkrow G did occur to me.

Uxie's always been a reliable way of getting around Fainting Spell. SP are actually Arceus' best matchups, which is why it is so much more viable in the new format. The hardest matchup was Pluff, and now that that's gone (or at least nowhere near as good as it was w/ Claydol), it will prove to be a good play... at least until (if) Gengar Prime/Lost World see play.
 
You snipe the drifloon before it can evolve. If they manage to evolve it and dce in the same turn, you can power spray the galactic switch then snipe it. Don't get me wrong, I still think drilftblim is a great card.
 
There are hundreds of Battle Roads and lots of decks will win. Not all of them will be any good.
 
Your Dialga G lvX with expert belt 4 Special metal energy and full HP, driftblim tech (at SP) uses "take away"
your face===> (O.O)!!!!

That doesn't usually happen in the SP Mirror (the dialga getting 4 sp. metal and a belt), and you've just committed 3 energies to a card that's etremely difficult to get out, and that shuffles all of the 3 energies you put on him back into the deck. It doesn't counter Dialga very well imo.

re: Vegalit-something - How can a deck be faster wuthout claydol?!?! After playing Jumpluff for a while last format, I can tell you that not only does Claydol provide invaluable drawpower mid-to-late game, but it also gives you amazingly fast starts (T1 Claydol is sickkkk and often leads to you getting a T1 Stage 2, whatever the deck). The slight downside of having claydol get brought up is far outweighed by the amazing drawpower it gives at all stages of the game. A claydol-less machamp vs. a machamp with claydol would be an example of what i'm talking about. And how does having no claydol prevent disruption? Cosmic Power is possibly the strongest counter to hand disruption, and dsipruption in general, ever madel.
 
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That doesn't usually happen in the SP Mirror (the dialga getting 4 sp. metal and a belt), and you've just committed 3 energies to a card that's etremely difficult to get out, and that shuffles all of the 3 energies you put on him back into the deck. It doesn't counter Dialga very well imo.

re: Vegalit-something - How can a deck be faster wuthout claydol?!?! After playing Jumpluff for a while last format, I can tell you that not only does Claydol provide invaluable drawpower mid-to-late game, but it also gives you amazingly fast starts (T1 Claydol is sickkkk and often leads to you getting a T1 Stage 2, whatever the deck). The slight downside of having claydol get brought up is far outweighed by the amazing drawpower it gives at all stages of the game. A claydol-less machamp vs. a machamp with claydol would be an example of what i'm talking about.

you could just DCE and galactic switch >.>
 
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