I'll expand: Shuffle and draws (ie: PONT, to lazy to fully list these) and Bebe's Search. Find the room for all that shuffle draw to put it into safety, and then put it back into safety.In addition, why is Garchomp C even in the Lost Zone? Leave it on the field Hunter, level down or your deck Back into your hand via judge/looker's/tomb if ran.. Your deck is a safe place for anything to be against Gengar Already disproven. SP has amazing access to its deck, if you need it you'll get it. Not if you're using those resources to put it in, and certainly if your trainer locked due to dialga x being in deck still.Don't argue KO's, because Garchomp won't go to the Lost Zone with Dialga G Lv. X out. I will argue ko, since finding room for shuffle draw and multiple aaron's is absolutely incredible. Also if your normal garchomps are gone, you can't save your garchomp x's from the lost zone so the end result is the same. As brought out, there's Power Sprays for Level Down. And there's hunter for a second level down for spray. Good luck stoping 3+ level downs in 2 turns. :thumb: They can be used as needed. But if they're not available you're either staring at a 3-4HKO on Garchomp or you gotta send it to the discard, because you can't Level Down both Dialga and Garchomp. Already disproven
Besides that, Healing Breath is one of the deck's strongest points. Simply leave your last Garchomp C Lv. X on the field, and a basic one, Cause lost zoning all of your basics in your hand after a hunter is entirely safe to keeping your chomp x on the board next turn. and then Poketurn (I think this is what Kayle was getting at) for the Level Up and no Chomps are left in your hand at the end of the turn.
I'm still not seeing the answer to Dialga. I'm reading between the lines but I'm seeing "Fight it straight up," which is basically asking a severely nerfed SF Gengar to beat a DialgaChomp in the same fashion (it doesn't work). I wonder why SF gengar doesn't beat dialga? Maybe because it goes about it all wrong...eliminating the support=Oh boy nothing left for dialga to turn into=No healing=He loses to anything else you run with gengar. And then I'm reading Gulpin, which is a creative answer but I still think it'll be a joke for Dialga in an actual game. The deck runs Warp Energy, Poketurns (Don't forget Cyrus, which makes them readily available), DCE (for manual retreat), possible Warp Point(s), and most importantly a Level Up. One of the biggest features of the deck is getting Dialga to the bench to set up a Healing Breath, I don't think it's that hard to be able to pull that off two consecutive turns to KO a Gulpin. And even if it is, Leveling Up takes care of the first turn. I'm pretty sure that was a joke, but idk. I would never use a basic like gulpin to beat up on dialga.
Finally, comparing our meta to Japan's never works. IIRC, there's only 3 prize games in Swiss. Top Cut remains the same. Also, remember in Swiss they're also playing with 30 card decks, that can severely alter a metagame.
I'm lost here. So gengar prime is terrible in our metagame because it has everything working for it here? The ONLY point I cna see where gengar dominates Japan but not here is if lost zoning one of the opponet's pokemon is crippling enough to stop entire decks. I'm not even sure how their meta works, as I primarly focus on our meta and the effects of cards here. I don't even know if you can run 4 copies of cards or if luxchomp has to run a 1-1 of everything (which would make gengar obviously broken, but then again, there's been discarding cards before that I never heard of winning so...yea).