Pokémon TCG: Sword and Shield—Brilliant Stars

Gengar Prime Not as Broken as it's Hype says??

Dialga x blocks hunter? I never realized that.

old amber :D

Healing breath is also very reliable...when your garchomp x is in the lost zone.

Radars, double Garchomps + poke-turns, etc etc. Lots of ways around this.

comm/radar when vileplume is in play and you just got level downed. :lol:

lol to you leveling down when i have loads of sprays. also lol to vileplume in general, you can't keep up with SP using gengar prime + vileplume. gengar SF can barely manage it and thats just because it OHKOs everything SP ever does.
 
Radars, double Garchomps + poke-turns, etc etc. Lots of ways around this.

I'll expand: Shuffle and draws (ie: PONT, to lazy to fully list these) and Bebe's Search. In addition, why is Garchomp C even in the Lost Zone? Leave it on the field or your deck. Your deck is a safe place for anything to be against Gengar. SP has amazing access to its deck, if you need it you'll get it. Don't argue KO's, because Garchomp won't go to the Lost Zone with Dialga G Lv. X out. As brought out, there's Power Sprays for Level Down. They can be used as needed. But if they're not available you're either staring at a 3-4HKO on Garchomp or you gotta send it to the discard, because you can't Level Down both Dialga and Garchomp.

Besides that, Healing Breath is one of the deck's strongest points. Simply leave your last Garchomp C Lv. X on the field, and a basic one, and then Poketurn (I think this is what Kayle was getting at) for the Level Up and no Chomps are left in your hand at the end of the turn.


I'm still not seeing the answer to Dialga. I'm reading between the lines but I'm seeing "Fight it straight up," which is basically asking a severely nerfed SF Gengar to beat a DialgaChomp in the same fashion (it doesn't work). And then I'm reading Gulpin, which is a creative answer but I still think it'll be a joke for Dialga in an actual game. The deck runs Warp Energy, Poketurns (Don't forget Cyrus, which makes them readily available), DCE (for manual retreat), possible Warp Point(s), and most importantly a Level Up. One of the biggest features of the deck is getting Dialga to the bench to set up a Healing Breath, I don't think it's that hard to be able to pull that off two consecutive turns to KO a Gulpin. And even if it is, Leveling Up takes care of the first turn.


Finally, comparing our meta to Japan's never works. IIRC, there's only 3 prize games in Swiss. Top Cut remains the same. Also, remember in Swiss they're also playing with 30 card decks, that can severely alter a metagame.
 
old amber :D
You missed my point completely. Diagla x doesn't stop the healing of hunter on gengar at all. You keep pecking for minimal damage and I 3 shot you...hmmmm

Radars, double Garchomps + poke-turns, etc etc. Lots of ways around this.
Hence you play stuff like vileplume, amphy PL, etc..


lol to you leveling down when i have loads of sprays. also lol to vileplume in general, you can't keep up with SP using gengar prime + vileplume. gengar SF can barely manage it and thats just because it OHKOs everything SP ever does.
I can't? lol what game are you playing? Gengar prime isn't like gengar SF, and the list should reflect that.

I'll expand: Shuffle and draws (ie: PONT, to lazy to fully list these) and Bebe's Search. Find the room for all that shuffle draw to put it into safety, and then put it back into safety.In addition, why is Garchomp C even in the Lost Zone? Leave it on the field Hunter, level down or your deck Back into your hand via judge/looker's/tomb if ran.. Your deck is a safe place for anything to be against Gengar Already disproven. SP has amazing access to its deck, if you need it you'll get it. Not if you're using those resources to put it in, and certainly if your trainer locked due to dialga x being in deck still.Don't argue KO's, because Garchomp won't go to the Lost Zone with Dialga G Lv. X out. I will argue ko, since finding room for shuffle draw and multiple aaron's is absolutely incredible. Also if your normal garchomps are gone, you can't save your garchomp x's from the lost zone so the end result is the same. As brought out, there's Power Sprays for Level Down. And there's hunter for a second level down for spray. Good luck stoping 3+ level downs in 2 turns. :thumb: They can be used as needed. But if they're not available you're either staring at a 3-4HKO on Garchomp or you gotta send it to the discard, because you can't Level Down both Dialga and Garchomp. Already disproven

Besides that, Healing Breath is one of the deck's strongest points. Simply leave your last Garchomp C Lv. X on the field, and a basic one, Cause lost zoning all of your basics in your hand after a hunter is entirely safe to keeping your chomp x on the board next turn. and then Poketurn (I think this is what Kayle was getting at) for the Level Up and no Chomps are left in your hand at the end of the turn.


I'm still not seeing the answer to Dialga. I'm reading between the lines but I'm seeing "Fight it straight up," which is basically asking a severely nerfed SF Gengar to beat a DialgaChomp in the same fashion (it doesn't work). I wonder why SF gengar doesn't beat dialga? Maybe because it goes about it all wrong...eliminating the support=Oh boy nothing left for dialga to turn into=No healing=He loses to anything else you run with gengar. And then I'm reading Gulpin, which is a creative answer but I still think it'll be a joke for Dialga in an actual game. The deck runs Warp Energy, Poketurns (Don't forget Cyrus, which makes them readily available), DCE (for manual retreat), possible Warp Point(s), and most importantly a Level Up. One of the biggest features of the deck is getting Dialga to the bench to set up a Healing Breath, I don't think it's that hard to be able to pull that off two consecutive turns to KO a Gulpin. And even if it is, Leveling Up takes care of the first turn. I'm pretty sure that was a joke, but idk. I would never use a basic like gulpin to beat up on dialga.


Finally, comparing our meta to Japan's never works. IIRC, there's only 3 prize games in Swiss. Top Cut remains the same. Also, remember in Swiss they're also playing with 30 card decks, that can severely alter a metagame.
I'm lost here. So gengar prime is terrible in our metagame because it has everything working for it here? The ONLY point I cna see where gengar dominates Japan but not here is if lost zoning one of the opponet's pokemon is crippling enough to stop entire decks. I'm not even sure how their meta works, as I primarly focus on our meta and the effects of cards here. I don't even know if you can run 4 copies of cards or if luxchomp has to run a 1-1 of everything (which would make gengar obviously broken, but then again, there's been discarding cards before that I never heard of winning so...yea).
(18)
3 Dialga G
1 Dialga G Lv X

2 Garchomp C
2 Garchomp C Lv X

1 Azelf
2 Uxie
1 Uxie Lv X

1 Ambipom G
1 Toxicroak G "Promo"

1 Toxicroak G
1 Skuntank G
1 Crobat G
1 Bronzong G

(26)
4 Cyrus Conspiracy
3 Pokemon Collector
2 Bebe's Search
1 Aaron's Collection
4 Team Galactic's Invention Poketurn
3 Team Galactic's Invention Energy Gain
3 Team Galactic's Invention Power Spray
2 Team Galactic's Invention SP Radar
2 Expert Belt
2galactic hq


(15)
4 Sp. Metal Energy
4 Double Colorless Energy
4 Call Energy
1 Metal Energy
1 Psychic Energy
2 Warp Energy

Here's a dialgachomp that I just pulled from HT. Find me the space for everything else you guys are trying to shove in (old amber, comm, more radars and sprays, more stadiums, etc.). There simply isn't. This list already has several issues (2 basic energy, 1 aaron's, only 3 gain, etc.) so trying to shove in 6 more cards to already kill an inconsistant deck is :lol:.
 
Okay, I'll give you a list with all those techs while you provide me with a Gengar list that runs Ampharos, Vileplume and still runs consistently.
Oh and dont forget Spiritomb, Mr Mime and all other tricks Gengar wants.
 
Aren't there like, 12 or so cards missing from Triumphant?

If lost world is one of those cards, then there is no need to even talk about Gengar.
 
Okay, I'll give you a list with all those techs while you provide me with a Gengar list that runs Ampharos, Vileplume and still runs consistently.
Oh and dont forget Spiritomb, Mr Mime and all other tricks Gengar wants.
lol I never said gengar should be running all those cards. Of course it shouldn't. However, fitting in 3 stage 2 lines isn't very unreasonable at all. I mean, my rough draft of gengar with 2 tech s2 has 18 supporters. ;)
 
Okay, I'll give you a list with all those techs while you provide me with a Gengar list that runs Ampharos, Vileplume and still runs consistently.
Oh and dont forget Spiritomb, Mr Mime and all other tricks Gengar wants.
... not to sound rude, but what about twins. It's not a list, but that card really has props in this deck. What do you think?
 
lol I never said gengar should be running all those cards. Of course it shouldn't. However, fitting in 3 stage 2 lines isn't very unreasonable at all. I mean, my rough draft of gengar with 2 tech s2 has 18 supporters. ;)

Then by that theory, what's wrong with Blastgatr :lol:?
 
Gengar Prime isn't good as its own deck (or mewgar) imo... 30-minute time limit also hurts, as the deck basically can't win on time.
 
I think it will be played a lot and it will win some but, it will be unfortunate if this will be another luxray gl lv. x. As in it will win worlds and everyone will huff in its presence. Right now i think it is hyped a lot and a lot of theorymon is being spoken of. I'm going to wait an see it being played with our current meta before making assumptions.

(P.S.)
Anyone thought of this? :
Japan's prizes at the beginning of the game is 3 right? so you have to lost zone double the amount of pokemon than prizes in japan.
Wouldn't it be hilarious if we would get a Lost world that would make us have to lost zone 12 pokemon with gengar? I think would be funny and i will lol if it does happen, but it is really not probable at all. Don't troll me on this its literally a joke. :)
 
Japan's prizes at the beginning of the game is 3 right? so you have to lost zone double the amount of pokemon than prizes in japan.
Wouldn't it be hilarious if we would get a Lost world that would make us have to lost zone 12 pokemon with gengar? I think would be funny and i will lol if it does happen, but it is really not probable at all. Don't troll me on this its literally a joke. :)

lol, I already said this in the thread! :lol:

That would shut people up about it though.
 
(18)
3 Dialga G
1 Dialga G Lv X

2 Garchomp C
2 Garchomp C Lv X

1 Azelf
2 Uxie
1 Uxie Lv X

1 Ambipom G
1 Toxicroak G "Promo"

1 Toxicroak G
1 Skuntank G
1 Crobat G
1 Bronzong G

(26)
4 Cyrus Conspiracy
3 Pokemon Collector
2 Bebe's Search
1 Aaron's Collection
4 Team Galactic's Invention Poketurn
3 Team Galactic's Invention Energy Gain
3 Team Galactic's Invention Power Spray
2 Team Galactic's Invention SP Radar
2 Expert Belt
2galactic hq


(15)
4 Sp. Metal Energy
4 Double Colorless Energy
4 Call Energy
1 Metal Energy
1 Psychic Energy
2 Warp Energy

Here's a dialgachomp that I just pulled from HT. Find me the space for everything else you guys are trying to shove in (old amber, comm, more radars and sprays, more stadiums, etc.). There simply isn't. This list already has several issues (2 basic energy, 1 aaron's, only 3 gain, etc.) so trying to shove in 6 more cards to already kill an inconsistant deck is :lol:.

yes, because we all play this list... this is THE list to play. if you arent playing this list, then surely you must not be playing dialga chomp. if you dont play this list, then dont play the deck. because this is THE list. /sarcasm

just because this list doesnt have room, doesnt mean i havent found room in my list. not that im number one in the world or anything, but its consistent and does its job.
 
Okay so the slots that can be altered are....1 dialga, uxie x, maybe even an uxie, pom, promocroak, and maybe even a belt. And you're adding in....old amber? No. Hunter/mespirit? No. Basic energy? You better cause 2 is very low. If you can find the room while making it just as consistant as something like my blazechomp, then props....but dialgachomp doesn't have that type of room to mess with and beat up on anything else 50/50.
 
Okay so the slots that can be altered are....1 dialga, uxie x, maybe even an uxie, pom, promocroak, and maybe even a belt. And you're adding in....old amber? No. Hunter/mespirit? No. Basic energy? You better cause 2 is very low. If you can find the room while making it just as consistant as something like my blazechomp, then props....but dialgachomp doesn't have that type of room to mess with and beat up on anything else 50/50.

If "everything else" changes to Luxchomp and Gengar Prime, they will adapt. I could see it for sure.
 
I'll expand: Shuffle and draws (ie: PONT, to lazy to fully list these) and Bebe's Search. In addition, why is Garchomp C even in the Lost Zone? Leave it on the field or your deck. Your deck is a safe place for anything to be against Gengar. SP has amazing access to its deck, if you need it you'll get it. Don't argue KO's, because Garchomp won't go to the Lost Zone with Dialga G Lv. X out. As brought out, there's Power Sprays for Level Down. They can be used as needed. But if they're not available you're either staring at a 3-4HKO on Garchomp or you gotta send it to the discard, because you can't Level Down both Dialga and Garchomp.

Besides that, Healing Breath is one of the deck's strongest points. Simply leave your last Garchomp C Lv. X on the field, and a basic one, and then Poketurn (I think this is what Kayle was getting at) for the Level Up and no Chomps are left in your hand at the end of the turn.


I'm still not seeing the answer to Dialga. I'm reading between the lines but I'm seeing "Fight it straight up," which is basically asking a severely nerfed SF Gengar to beat a DialgaChomp in the same fashion (it doesn't work). And then I'm reading Gulpin, which is a creative answer but I still think it'll be a joke for Dialga in an actual game. The deck runs Warp Energy, Poketurns (Don't forget Cyrus, which makes them readily available), DCE (for manual retreat), possible Warp Point(s), and most importantly a Level Up. One of the biggest features of the deck is getting Dialga to the bench to set up a Healing Breath, I don't think it's that hard to be able to pull that off two consecutive turns to KO a Gulpin. And even if it is, Leveling Up takes care of the first turn.


Finally, comparing our meta to Japan's never works. IIRC, there's only 3 prize games in Swiss. Top Cut remains the same. Also, remember in Swiss they're also playing with 30 card decks, that can severely alter a metagame.

Okay, lots of problems with this whole thing right here:
A. Deck isn't safe. Absol G Lv. X + Hunter + Poketurn. Might not work, but hey, it might. Beyond that, you have Judge and Looker's to pull new hands and screw up your opponent's deck.
B. Gengar Prime isn't supposed to damage. Your hand is its bait.
C. So you say you have Deafen Lock? Cuz I say I have Blaziken FB for a Vileplume counter. Or, even better, how about I say Mismagius PL? It's a nice counter for some other things. Think you can find away around amnesia for the 5 turns you'd need to kill it?
D. Evolving a Pokemon doesn't remove effects. Neither does leveling up. Only status conditions.
E. So, Japan plays with less cards (meaning fewer Pokemon in deck/hand) fewer Prizes (less time to Lost Zone everything), and it's still top deck? Hmm... >.>
 
Okay, lots of problems with this whole thing right here:
A. Deck isn't safe. Absol G Lv. X + Hunter + Poketurn. Might not work, but hey, it might. Beyond that, you have Judge and Looker's to pull new hands and screw up your opponent's deck.

I'm pretty sure if you throw Absol G X and Turns in there you are going to screw up your consistency for not that much of an improvement. Dialga/SP in general likes it when you do that.

B. Gengar Prime isn't supposed to damage. Your hand is its bait.

we. know. that. al. ready. Haven't we spent the last like 8 pages describing how we know that the hand is the problem but we've got ways around it?

C. So you say you have Deafen Lock? Cuz I say I have Blaziken FB for a Vileplume counter. Or, even better, how about I say Mismagius PL? It's a nice counter for some other things. Think you can find away around amnesia for the 5 turns you'd need to kill it?

We go back to consistency; running Blaze messes with it, and KOing Mismagius and Gulpin is actually quite a bit easier than you would think. Think Expert Belt. (Mismagius also is a little inconsistent.)

D. Evolving a Pokemon doesn't remove effects. Neither does leveling up. Only status conditions.

Actually, yes, it does.

E. So, Japan plays with less cards (meaning fewer Pokemon in deck/hand) fewer Prizes (less time to Lost Zone everything), and it's still top deck? Hmm... >.>

Wrong logic. Take your Luxchomp deck and remove 30 cards from it. Do you even know how? What 30 cards do you take out? How does it even still work? You would have to come up with a completely different way to play the deck, almost, in order for it to function at that level. How can we have any idea what Gengar Prime would look like or how well it would work if the format is THAT different? (I didn't know about the 30-card deck thing. o_O)

The fewer prizes argument is valid, but playing with less cards mean that if you're running the same Pokemon lines, you will actually end up with MORE in your hand, FASTER.
 
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