Scipio
New Member
If you can't play around this rule than that's your fault. After time is called there's still 3 turns to be taken, if you can't win in those 3 turns than maybe you should lose games 2 and 3. I think this comes down to player skill and deck building, I've got nothing against it. I'm not going to complain about a ruling just to make winning easier for me.
Player A pilots a Steelix Prime deck and is facing a Kingdra player, Player B. In Game 1, Player B takes a few prizes, but eventually Player A gets a fully charged Steelix Prime ready to go and smashes up Kingdras. One by one they fall and due to the insane amount of heal cards in the deck, Player B finds himself unable to break through the Steelix that is now making his life miserable. Player B checks the clock and sees theres about half an hour left once the Steelix starts smashing stuff. Rather then scooping then and there to go for a game 2 hoping to take 4 prize cards, he slows down, intending to finish this game fully. Once he notices 55 minutes are gone, he scoops.
Game 2 starts, and Player B again takes this quick advantage. After he's taken 2 prizes, time is called.
Game 3 is a formality as Steelix would have no way to take the first prize against Kingdra.
How EXACTLY would Player A have been able to, as you put it, "PLAY AROUND THIS RULE" ? It was Player B who had all the tools to manipulate the clock to his likings, Player A could play as fast as he want, Player B controls the clock. If done so by using a timely manner for all his actions, there is quite literally nothing Player A can do about it.
In the old ruling, should the Kingdra player find himself unable to breach through the Steelix, he'd scoop and go for a game 2, hoping to be able to take 4 prizes. Now, he'll try to make the game take as long as possible to deny the Steelix player any chance of a reasonable comeback. He has no pressure anymore.
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