Pokémon TCG: Sword and Shield—Brilliant Stars

Magneboar, BDIF

Look I find it hard to bewlieve this is a real thread. This is a sub par deck and is way too slow even by todays standards.
 
ok magneboar is a pretty fast deck for two stage twos if i would say... it sets up on turn 2 the best and turn 4 or 5 the worst... rarely turn 5. It is an amazing deck and will definitely top 8 or 4. But if i would say RDL boar is definitely the best!!! win in three turns! well three turns of attacking
 
ok magneboar is a pretty fast deck for two stage twos if i would say... it sets up on turn 2 the best and turn 4 or 5 the worst... rarely turn 5. It is an amazing deck and will definitely top 8 or 4. But if i would say RDL boar is definitely the best!!! win in three turns! well three turns of attacking

People need to stop saying it sets up on T2 because it doesn't do it that often.
 
ok magneboar is a pretty fast deck for two stage twos if i would say... it sets up on turn 2 the best and turn 4 or 5 the worst... rarely turn 5. It is an amazing deck and will definitely top 8 or 4. But if i would say RDL boar is definitely the best!!! win in three turns! well three turns of attacking

How exactly does it consistently recover RDL's? I fail to see how you would get more then two out when most decks can 1HKO it.
 
This decks constant supply of drawing power and overall card consistency is what makes it a good deck, not to mention the easy damage regardless where the energy goes. We wont truly know anything until nats is said and done, then when some light is shone upon this subject (results of nats) we wont care because we will be too busy complaining about catcher... oh wait.
 
I've been doing tons of testing with this deck recently, and i've added a certain tech that i find very useful, Yanmega Prime. It can help early game vs. Donphan, as well as late game for cheap prizes.
But there is no BDIF at this moment, and there won't be until after Nationals is over, most likely.
(Pssssh, MagneBoar. <3 (; )
 
I love all the level in this thread. All the people arguing that its "too slow" for the format. Look at the format and tell me what is around. Reshiboar and Reshi/Typhlosion. Both of them suffer from the same possible deck issues that Magneboar does with the early game issues. You either run Cleffa or deal with early game lag. Then you go into an okay late game with both of those decks. Magneboar? Best late game in the current format.

Then we have speed zekrom. Sweet early game but inconsistant as heck. You may never even SEE a turn 1 donk with it. You're almost better off donking with Tyrogue than this inconsistency. Its not a bad deck, let alone will it leave Tier 1, but its non existent late game is just pathetic.

That leaves what, Donphan and its million or so variants? Great early game, but it too can have its slow early starts, and if you don't get those going, well, good luck to you, because it also suffers from late game jet lag.

So what, are we going to see some viable arguments other than speed about Magneboar or are we going to continue to see typical arguments with no base?

People need to stop saying it sets up on T2 because it doesn't do it that often.

You are correct, it doesn't. However it does do it and when it does, well, have fun with that.
 
ive been saying it since the beginning, and ill keep saying it:

mewgar variants will do MUCH better than all of you boar-hypers claim
maybe top 2?
my prediction :)

too bad i cant go to nats this year ...
 
I think a lot of people hating on MagneBoar's speed aren't playing it right. I was one of those until a few days ago.. too many energies, and not enough consistency. I made a couple of major changes to my deck last night, adding a 4th Rare Candy, and subbing some Judges for Sage's and the deck runs way better and can set up a lot faster. I'd say about 33% of the time I can get Magnezone set up by turn 2, which allows me to set up Emboar by turn 3, or 4 latest, all while having either Cleffa getting me new hands, or Reshiram Outraging/Blue Flaring.

From my testing against MewGar, I usually purposefully search out Pokemon I don't plan on using to Junk arm them. Or even better, if I'm using Sage's It'll make it much easier to discard the Pokemon I don't plan on using. Or I'll find ways to shuffle them back in via Judge or PONT. Getting RDL against MewGar is a game-winner, but I'll usually just settle for attacking whatever you have from turn 1, rather than trying to painfully set up with Cleffa (for example) just to have my evolutions lost zoned away. It's a good deck, but don't underestimate the amount of resources it has to get Pokemon away from you.
 
I think a lot of people hating on MagneBoar's speed aren't playing it right. I was one of those until a few days ago.. too many energies, and not enough consistency. I made a couple of major changes to my deck last night, adding a 4th Rare Candy, and subbing some Judges for Sage's and the deck runs way better and can set up a lot faster. I'd say about 33% of the time I can get Magnezone set up by turn 2, which allows me to set up Emboar by turn 3, or 4 latest, all while having either Cleffa getting me new hands, or Reshiram Outraging/Blue Flaring.

From my testing against MewGar, I usually purposefully search out Pokemon I don't plan on using to Junk arm them. Or even better, if I'm using Sage's It'll make it much easier to discard the Pokemon I don't plan on using. Or I'll find ways to shuffle them back in via Judge or PONT. Getting RDL against MewGar is a game-winner, but I'll usually just settle for attacking whatever you have from turn 1, rather than trying to painfully set up with Cleffa (for example) just to have my evolutions lost zoned away. It's a good deck, but don't underestimate the amount of resources it has to get Pokemon away from you.

Getting pokemon out of your hand isn't going to stop them. Seekers, Spiritombs, Mr. Mimes+Judge... They might fail here and there, but they won't fail every time, and then whoops... they won.
 
No, it's not an end all to your problems, and if you can get just 1 Pokemon set up, you can likely get a KO every turn, and chances are, they won't be able to send one of your Pokemon to the lost zone every turn. There are only so many Seekers in a deck, and without the draw-power that MagneBoar has, chances are they won't draw all of them in a game. Also, playing Seeker takes up your supporter for the turn which means you can't set up via PONT, Judge, or Collector if you're running low on Mews. Remember, MewGar also has to set up themselves, it's not automatic. Getting the Mew right away is a huge plus, but they also have to be able to constantly put them up, with energies (since they'll get KO'ed every turn), or for an even more daunting task, setting up a Gengar themselves. I at least have Magnezone which can serve as a great draw-power and lets me set up quickly and recover from KOs quickly, but MewGar relies on non-Pokemon methods, like Judge.

I'm not saying the matchup is huge on Magneboar's side. As with every matchup, it depends on which cards each deck has (how many Junk Arms MagneBoar has for example), but I don't think it's unfavorable.
 
So to all magneboar hypers in this thread (I am neutral couse I don't know how good it is) Should we just lay down ours hands and play it or be killed? You are talking in a way so it sounds like there is no counters for it and is has only good matchups.

(Sorry for bad bad english)
 
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No, it's not an end all to your problems, and if you can get just 1 Pokemon set up, you can likely get a KO every turn, and chances are, they won't be able to send one of your Pokemon to the lost zone every turn. There are only so many Seekers in a deck, and without the draw-power that MagneBoar has, chances are they won't draw all of them in a game. Also, playing Seeker takes up your supporter for the turn which means you can't set up via PONT, Judge, or Collector if you're running low on Mews. Remember, MewGar also has to set up themselves, it's not automatic. Getting the Mew right away is a huge plus, but they also have to be able to constantly put them up, with energies (since they'll get KO'ed every turn), or for an even more daunting task, setting up a Gengar themselves. I at least have Magnezone which can serve as a great draw-power and lets me set up quickly and recover from KOs quickly, but MewGar relies on non-Pokemon methods, like Judge.

I'm not saying the matchup is huge on Magneboar's side. As with every matchup, it depends on which cards each deck has (how many Junk Arms MagneBoar has for example), but I don't think it's unfavorable.

Well, if anything it might be even... but in my testing of Magneboar vs. Mewgar (15+ matches), it was pretty clear to me that Mewgar rips through Magne/Reshiboar, unless the 'boar player gets lucky on draws, ect. In which case, if you have to rely on luck, I personally wouldn't call it even...(or favorable).
 
In the end most people will play Magneboar....
And that's why it will top the tournaments.
It doesn't have to be BDIF, it has to be popular. ;D
 
In the end most people will play Magneboar....
And that's why it will top the tournaments.
It doesn't have to be BDIF, it has to be popular. ;D

This is like the LuxChomp phenomenon. It was a GREAT deck, but many very well known players thought that SableLock and D-Chomp could run with it easy. Yet, when 40-50% of the field is LuxChomp it is going to win a lot of tournaments.

All that being said, I do not think that MagneBoar will be more than 20% of the field (I honestly think it will be about 10-15%).

To all the MagneBoar Hypers: it is very good, but there are some big weaknesses. The dang thing get's owned pretty solidly by freaking Muk/Vileplume for goodness sakes. Trainer lock kills this deck.

Also, there are so many lists that are running 3-1-3 lines and relying on Rare Candies. So, say hello to Jirachi. Spread some damage around, then Time Hollow and get KOs through devolving things.
 
I expect to see the majority of masters playing this deck, however this is not BDIF.

I agree with the the format is untested and magniboar is a theroymon deck that works in practice.

That being said I have built this deck for speed and still can only 1 outta 4 games t2 set up it's just not that likely. Also with as much disruption in the formate and the fact of baby flips it can easily fail to set up l.

I feel that the deck is 100% luck based in set-up and it's insanely easy to mis manage the energy or timing of rdl.

Furthermore I don't care how much "skill/practice" you have it's not as simple as take 4 then RDL for the last two. There are tons of ways to throw a player and screw up a strategy people don't seem to account for that.

In short we are in a garde/gallade deck phase and for those appearing at nationals GOOD LUCK with all tue mirror matches!
 
You know majority means > 50%?

Just wanted to make sure.

No deck will have that type of play.
Posted with Mobile style...
 
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