bullados
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I know this thing is terrible, basically breaks every single rule involved with a RamPhlosion deck. I'm trying to fit too much stuff in here, and it's just not working right. Here's the deck as it's currently constructed (plz don't laugh!), and what I want to put in. Just don't know what to take out!
Pokemon(19):
1 Cleffa
3-2-3 Typhlosion
4 Reshiram
3-3 Ninetales
Trainers (18):
4 Junk Arm
4 Reversal
4 Communication
3 Candy
2 PlusPower
1 Switch
Supporters (10):
2 Juniper
4 PONT
3 Collector
1 Flower Shop
Energy (13):
13 Fire
And now, the cards I want to get in here...
1 PlusPower
1 Tyrogue
1 Collector
The strategy here is very basic. Get out Typhlosion and Reshiram and continuously hit for 120+ every single turn. Ninetales both draws cards and gets Energy in the discard for Typhlo to play with.
This is for the Grinder, as my backup plan...
I really don't want to drop down on Energy, as I'm having enough trouble finding those scant 13 when I need them. Flower Shop isn't negotiable, need SOME method of recovery in here. Neither is the 3-3 Ninetales. Tales is the basis of my draw power, and it's generally preferable to get 2 of them in play early than just 1. Plus, it just makes it easier to find them when I need them, and cuts down on prizeouts. I like the Switch in here, but I can understand why it might not be necessary. I'd like to have some secondary form of early game card drawing. That comes down to either Cleffa or Manaphy, and I'm not really sure which is better, but I'd like to have at least 1-2 in here, just in case.
Thoughts? Suggestions? Thanks for your help!
Pokemon(19):
1 Cleffa
3-2-3 Typhlosion
4 Reshiram
3-3 Ninetales
Trainers (18):
4 Junk Arm
4 Reversal
4 Communication
3 Candy
2 PlusPower
1 Switch
Supporters (10):
2 Juniper
4 PONT
3 Collector
1 Flower Shop
Energy (13):
13 Fire
And now, the cards I want to get in here...
1 PlusPower
1 Tyrogue
1 Collector
The strategy here is very basic. Get out Typhlosion and Reshiram and continuously hit for 120+ every single turn. Ninetales both draws cards and gets Energy in the discard for Typhlo to play with.
This is for the Grinder, as my backup plan...
I really don't want to drop down on Energy, as I'm having enough trouble finding those scant 13 when I need them. Flower Shop isn't negotiable, need SOME method of recovery in here. Neither is the 3-3 Ninetales. Tales is the basis of my draw power, and it's generally preferable to get 2 of them in play early than just 1. Plus, it just makes it easier to find them when I need them, and cuts down on prizeouts. I like the Switch in here, but I can understand why it might not be necessary. I'd like to have some secondary form of early game card drawing. That comes down to either Cleffa or Manaphy, and I'm not really sure which is better, but I'd like to have at least 1-2 in here, just in case.
Thoughts? Suggestions? Thanks for your help!