Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Random terrible Reshiphlosion

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bullados

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I know this thing is terrible, basically breaks every single rule involved with a RamPhlosion deck. I'm trying to fit too much stuff in here, and it's just not working right. Here's the deck as it's currently constructed (plz don't laugh!), and what I want to put in. Just don't know what to take out!

Pokemon(19):
1 Cleffa
3-2-3 Typhlosion
4 Reshiram
3-3 Ninetales

Trainers (18):
4 Junk Arm
4 Reversal
4 Communication
3 Candy
2 PlusPower
1 Switch

Supporters (10):
2 Juniper
4 PONT
3 Collector
1 Flower Shop

Energy (13):
13 Fire

And now, the cards I want to get in here...
1 PlusPower
1 Tyrogue
1 Collector

The strategy here is very basic. Get out Typhlosion and Reshiram and continuously hit for 120+ every single turn. Ninetales both draws cards and gets Energy in the discard for Typhlo to play with.

This is for the Grinder, as my backup plan...

I really don't want to drop down on Energy, as I'm having enough trouble finding those scant 13 when I need them. Flower Shop isn't negotiable, need SOME method of recovery in here. Neither is the 3-3 Ninetales. Tales is the basis of my draw power, and it's generally preferable to get 2 of them in play early than just 1. Plus, it just makes it easier to find them when I need them, and cuts down on prizeouts. I like the Switch in here, but I can understand why it might not be necessary. I'd like to have some secondary form of early game card drawing. That comes down to either Cleffa or Manaphy, and I'm not really sure which is better, but I'd like to have at least 1-2 in here, just in case.

Thoughts? Suggestions? Thanks for your help!
 
this deck dosnt look that bad but i would drop the switch for cand since you can get back energy when you retreat
 
Plasma: There isn't really a need for a 4th Candy in here. With Junk Arm and all of the draw power, plus the whole being unable to T1Typh, getting a Candy isn't really the most crucial thing in the world. And I'd prefer not to use my 1-2 Typhlosion Powers only to get a Typhlo out of the Active spot. Anything else, I can deal.

What this deck needs is the 3 cards I list at the bottom. One Rogue. One PlusPower. One Collector. And I don't really know which cards to take out for them, unfortunately...
 
Well, first-
You said you can't decide between Cleffa and Manaphy. Both have their advantages, but really it comes down to the fact that Manaphy can't get easily donked, but also requires an energy. I'm not sure what you'd rather have, so really thats up to you.

For your other 3 cards-
Really there are only 4 cards I can see you being able to spare in here-
1-1 Ninetales
1 Flower Shop
1 Pokemon Communication

2-2 Ninetales has seemed sufficent in all of my, and others in my area's testing. With Typhlosion, you don't really need the energy Recovery of Flower Shop, but I understand you may want it for Reshiram/Ninetales recovery. With Junk Arm, I think 3 communication would be sufficent.

So, I'd recommend-
-3 of the cards listed above
+1 Plus Power
+1 Collector
+1 Tyred face powder
Also, switch is necessary. I wouldn't cut it unless it was a last resort.

EDIT: Didn't see you were not open to taking out Ninetales and Flower Shop or some form of recovery until just now. In that case this gets harder. 4 Junk Arm really is a must, and your Professor/Collector counts look good. So I guess...
-1 Reversal
-1 Pokemon Communication
-1 Reshiram
+1 Pluspower
+1 Collector
+1 Tyrouge

And if you wanted to-
-1 Flower Shop
+1 Revive
 
Last edited:
- 1-1 ninetails
- 1 reversal

+ collector
+ 1 energy retrieval
+ Tyrogue/another switch

2-2 ninetails works fine and consistency > disruption
you could also cut the flower shop if you want
 
If all you want to add is collector, plus power, and tyrogue, then take out
-1 reshiram
-1 junk arm
-1 reversal
-2 Fire

+2 rescue

I know you said that ninetales and FSL are non-negotiable, but truthfully I would also
-1-1 ninetales
-1 FSL

+1 Cleffa/Manaphy
+1 Juniper
+1 Revive
 
Sage > PONT
Go down to a 2-2 ninetales, add a plus power and a collector.
Take out flower shop and one reshiram for two revive.
There, your deck just became amazing.
 
Sage > PONT
Go down to a 2-2 ninetales, add a plus power and a collector.
Take out flower shop and one reshiram for two revive.
There, your deck just became amazing.

While normally I'd agree with you about the Sage/PONT in Reshiphlosion it just isn't. Anything that discards important resources is a hard sell in a deck that needs pretty much every card in it to work to its best potential. So yeah, in ReshiPhlosion at least PONT > Sage.

I swear I typed up and posted a really long response to this thread yesterday, and now it's not here. Weird.

@Bullados suggestion: -2 Reversal and -1 Candy. That gives you the room to fit those three cards that you want in, and all of those cards are re-usable with Junk Arm in a pinch.
 
While normally I'd agree with you about the Sage/PONT in Reshiphlosion it just isn't. Anything that discards important resources is a hard sell in a deck that needs pretty much every card in it to work to its best potential. So yeah, in ReshiPhlosion at least PONT > Sage.

I swear I typed up and posted a really long response to this thread yesterday, and now it's not here. Weird.

@Bullados suggestion: -2 Reversal and -1 Candy. That gives you the room to fit those three cards that you want in, and all of those cards are re-usable with Junk Arm in a pinch.

I will disagree with you sir. Sage works far better in my reshiphlosion. Why? Because I can dump cards that aren't necessary at the time and just get them back with junk arm. Oak doesn't do that. Matter of fact, Oak might end up giving you back the exact same cards you shuffle back in. So with that Sage>Oak.
 
I will disagree with you sir. Sage works far better in my reshiphlosion. Why? Because I can dump cards that aren't necessary at the time and just get them back with junk arm. Oak doesn't do that. Matter of fact, Oak might end up giving you back the exact same cards you shuffle back in. So with that Sage>Oak.

Then I will agree to disagree with you! :thumb:
 
You can never convince me that Sage's Training is a good card.

And I'd rather have another couple stabs at Ninetales (which is actually a reliable draw engine) than some extra Supporters or something.

If I'm going to remove 2 Reversal spots, I might as well just get rid of Reversal entirely and go with Circulator. For the most part, I don't really care *what* I kill, just that I kill SOMETHING.
 
Doesn't appear to be that bad....but, here are my thoughts;

3-2-3 Typhlosion seems a bit much

I wouldn't do 3-3 Ninetails, but I'm not going to argue with consistent draw.

As you've said, FSL is a MUST...Recovers 3 Reshiram late game, VERY important.

Personally, I would never run Cleffa...

I don't think that 4 collectors and 4 Communications are needed. If you ran a heavy (4) starter line, that 4th collector isn't too bad to grab J/A fodder, but I don't really think its needed other than that.

I don't like 4 Junk Arm in ANY deck...begs for inconsistent starts. The same logic you use for 4 Collector should be the same logic you use for NOT using 4 J/A.

Also, I think the days of 4-of trainers are a bit dated with Junk Arm. If you are looking for the "easy" cuts, starting with the 4-of trainers will have the smallest impact on your deck.
 
You can never convince me that Sage's Training is a good card.

And I'd rather have another couple stabs at Ninetales (which is actually a reliable draw engine) than some extra Supporters or something.

If I'm going to remove 2 Reversal spots, I might as well just get rid of Reversal entirely and go with Circulator. For the most part, I don't really care *what* I kill, just that I kill SOMETHING.

That's fine, you'll never convince me you're a good player.
 
I will disagree with you sir. Sage works far better in my reshiphlosion. Why? Because I can dump cards that aren't necessary at the time and just get them back with junk arm. Oak doesn't do that. Matter of fact, Oak might end up giving you back the exact same cards you shuffle back in. So with that Sage>Oak.

Sage has so much synergy with this deck... it discards trainers which helps with Junk Arm, discards fires which helps with Typlosion.
This deck has tons of recovery anyway, and if it sets up, it usually wins.
Pont shuffles in what you draw with Ninetales, often making it counterproductive....

Test out heavy sage.... it seems wasteful, but it works really well
 
That's fine, you'll never convince me you're a good player.

Tried to stay out of the this battle but...

Just because you don't like a card that encourages deckout in a deck already drawing 3-6 cards per turn, doesn't make you a bad player-Just somebody not willing to take the extra deckout risk. Not to mention, PONT can help shuffle in the useless cards you draw from Ninetales, potentially getting better cards, and preventing deck out.

Personally, my choice varies. In this deck, I have PONT.
 
Tried to stay out of the this battle but...

Just because you don't like a card that encourages deckout in a deck already drawing 3-6 cards per turn, doesn't make you a bad player-Just somebody not willing to take the extra deckout risk. Not to mention, PONT can help shuffle in the useless cards you draw from Ninetales, potentially getting better cards, and preventing deck out.

Personally, my choice varies. In this deck, I have PONT.

It does make you a bad player for passing on cards that actually help the deck for cards that don't. Cleffa is already in the deck to get fresh hands, and so is juniper. Why do you need to play 7 hand refreshers? That's bad, and if you don't see why don't play this deck because its clearly too complicated for you.
 
Oi! This is a DECK HELP THREAD. Help the dude or stay off the thread. You guys still want to argue? Then please stick to PMs.

I would suggest:

-1 Reversal
-Quilava


+1 Collector
+1 Tyrogue

Consistency is everything in this game, so getting a turn 1 Collector is way more important than being able to Reversal something up every turn. And three is still a large enough number to consistently draw into. You already have the one Quilava, and two has the tendency to be overkill, so that space is better off being your Tyrogue. And something worth mentioning:

-1 Reshiram

+1 Revive

With four Junk Arm, you can use Revive at least twice, and adds up to 5 Reshiram instead of four on many occasions. Hope I helped.
 
Oi! This is a DECK HELP THREAD. Help the dude or stay off the thread. You guys still want to argue? Then please stick to PMs.

I would suggest:

-1 Reversal
-Quilava


+1 Collector
+1 Tyrogue

Consistency is everything in this game, so getting a turn 1 Collector is way more important than being able to Reversal something up every turn. And three is still a large enough number to consistently draw into. You already have the one Quilava, and two has the tendency to be overkill, so that space is better off being your Tyrogue. And something worth mentioning:

-1 Reshiram

+1 Revive

With four Junk Arm, you can use Revive at least twice, and adds up to 5 Reshiram instead of four on many occasions. Hope I helped.

Yeah, no. I'll argue all I want about sage. Its a way under played card and people don't get it.
 
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