What does it say about the main event when people mainly go for the side/after draft?
It says that Prereleases are not about competition.
They are not ALL about the competitive player.
It says that parents of young players (and the younger players, quite often) want to finish up after 3 hours or so at an event and going longer makes what was a great time into a grind for them.
Prereleases are a party.
They are a chance to get the new cards early.
They are about having a relaxed time with fellow Pokemon players, experiencing those new cards all together.
They are about getting some cool freebies.
They are about fun.
They are about getting new players into organized play in a light event.
They are about new players having an even chance, card-wise, against experience players, so they can get a taste of winning a game or two without being hopelessly outclassed.
They are about side events, if the TO offers them.
They are just about the greatest thing that TPCi had done for the entire 8-9 years that they've been running organized play that Wizards of the Coast never really got a handle on and only attempted for a few sets.
Three rounds are a perfect length to run a sealed event with random packs.
It's not a bad thing that players are ready to move on after 3 rounds.
I think that competition in the Pokemon TCG is great.
Premiere events give a great ladder of events, from BRs to Cities to States to Regionals to Nats, to Worlds, for the competitive players.
Can some competitive players get over themselves for a few moments to realize that every single Pokemon event is not focused on them all the time, exclusively?
Pokemon has a wide range of fans, from those that just buy the cards to the super competitive world champions.
Pokemon needs to offer events for as wide a range of those fans as possible.
Sure, Leagues are pretty heavily focused on the casual end and that's great.
But why push PRs into the square peg of competitiveness when it works great in the wider circle of pleasing both competitive AND casual players?