The move wasn't about making events less competitive, it was about loosening time constraints.
You'd have to get lucky to win a battle roads regardless.
Playing 2 extra hour long matches for a couple points / packs isn't worth it.
So, "tournaments" are now for the casual player, not league?
Not trolling, I'm honestly curious, why do you
play the game? Nothing in you post supports that you enjoy this game or that you compete in this game. Personally, I don't have time constraints on fun. While in the real world, time constraints are a real issue, I'm curious as to who we (the Pokemon community as a whole) are trying to save time.
Its not about being lucky and winning, its about minimizing the luck to have a game of skill.
If you have no desire to "play 2 extra hours for a couple of points," you can always drop, you know that, right?
Re Matt/Apollo: As a competitive player, I feel for you, and agree completely. But if I were looking at it from the perspective of OP, variance at what's supposed to be an "entry-level" tournament is a very good thing. By making it harder for the top players to win an event, you effectively fulfill the purpose of giving newer/less skilled or established players an easier chance to win, boosting both their confidence levels and their desire to keep participating.
So long as everybody's play is legit, OP doesn't care who wins or loses its tournaments - they just want us to keep playing and keep spending money on product. New winners = more chances to create loyal, lifelong customers, so I"m convinced that this will remain in effect for good.
Again, I ask, isn't that what league is for? Can't there just be weekly tournaments at league?
Dang, 90+ in Tomball, Texas which is the largest attendance ever for Tomball. Honestly, I don't think the CP had anything to do with this. I'd say 80% of the players had no idea how the point system worked. They were there for fun. Thank god we didn't have top cut.
Wouldn't MORE POKEMON be MORE FUN?
Why not drop the top cut from cities? They're about the same size, and held at most of the same locations - so the time constraints are the same. If it's good enough for BRs, why not Cities?
This brings up a very interesting point...that I'll address below...
To my memory, CCs are generally quite a bit larger than BRs (though we have had very large BRs so far this season). Some are at different venues as well.
The deeper CP cut and greater competitive significance is all the evidence I really need though.
But, the issue isn't competitive level....or even attendance, its all about time constraints, remember? Diaz points out that, if its all about time constraints (if that truly is the purpose), why not
actually take time constraints into consideration? Diaz is right, they have roughly the same attendance and are held at the same (more or less) venues, thus suffer from the same time constraint problems.
For what its worth, I agree, cities are greater significance, but its not an issue of significance, its an issue of time. One could easily argue that with the new system to qualify for worlds, BR's become equally significant, if not more so, especially since ONE loss at each BR's could easily cost you an invite....which is food for thought, how many times have you (or anyone) X-0'ed swiss at BR's? Of course it happens every tournament, but the point I'm getting is, most people are probably not X-0 in 99% of the tournaments they attend. One loss at each tournament could potentially cost you 24 points over the season....I will go on record right now and say that there will be people that miss qualifying for worlds by 24 or less points this year.
I'm not sure I understand what you mean by the second part, but wouldn't the increased attendance put even more of a time constraint on venues?
Logic isn't part of this equation...
We had 35 masters for Edmonton's first Battle Road.
Ended up with five players sitting with a 5-1 record.
Well, at least they can't complain about bubbling cut, right?
Considering that cities are worth more points than BRs then if one of them were to drop top cuts then I'd rather them drop them from BRs than cities. More points means that there is more on the line, so I'm sure a lot more players would appreciate top cuts at city championships, myself included.
That's an illogical argument. If I say apples are green, that doesn't mean there can't be red apples.
A lot of players (myself included) would appreciate top cut in BR's. Its not like P!P was looking at the season going "Well, ya know, we should cut Top Cut from SOMETHING, what should it be?" They didn't have to cut BR's, so its not like one or the other, leaving TC in both tournaments is an option....
BUT, all of these problems could be easily avoided by doing best 2-of-3 (which isn't going to happen since its a time constraint issue) or...
...ADD AN EXTRA ROUND!!!!
I'm fine with having no TC if it were best of three or if we played one X-0 + 1. In fact, I think that is actually better for BR's and it helps appease both sides since its ONLY one extra round of 1, not best of, meaning it fits time constraints AND mitigates the problem of losing points due to early loses. I played in a tournament today (non-pokemon) that had 32 players and 7 rounds (30 minute rounds)...started after 12 and finished around 5. Pokemon would only play 5 rounds with 32, so surely getting 6 isn't that bad. Under 132 players puts it at 8 rounds.
Another option is to drop the bottom tables that can no longer cut.
Let's be realistic, expecting players to X-0 swiss in a tournament just isn't fair with single matches. NO other card game would support that kind of format...