MegaVelocibot
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There have been a lot of topics drifting... well, off topic, regarding data manipulation in the Pokémon video games. Whether it be as "innocent" as soft resetting to get the IVs you wanted on that Dialga to the usage of the Pokesav program, data manipulation has been an important part of the video games. I open this thread so that others may voice their opinions on these matters in one place, direct others to here when topics go off topic and onto this topic, and things of the like. Note that I cannot offer statistics as to how many people operate under these principles, just that they exist. It is times like these I think of how the Pokémon TCG would operate if such glitches could be used in real life. Now, let us begin...
Duplication of Items:
Item duplication is seen at worst as bad as any hack, and by many as a necessary evil to finish up teams, by duplicating many one-time use items (TMs, Rare Candies, PP Max, etc.). Many people have used the "duplication of '6th item' slot" code from Missingno. to get Rare Candies and PP Maxs. Likewise, Emerald's "cloning" glitch allowed for the same effect, albeit far slower. Transferring from Emerald allowed for 6 of these items a day to be brought over, more if the "cartridge-switch-and-day-advance" glitch is used, all without a Gameshark or Action Replay. Also, items can be put onto GTS-cloned Pokémon. Still, it can be done with said cheating devices. The difference? One requires more work, with the duplication method getting progressively harder through the generations. The one-time need for RB duplication (mass effect) surpasses the ease of Gold and Silver's 1 item/Pokémon duplication method. (Missingno. duplication > Gold/Silver cloning > Emerald cloning > GTS cloning.)
Duplication of Pokémon:
Pokémon duplication is, for me, of a somewhat more questionable nature. Where an item is just an item, with all of them the same except for what type of item it is, Pokémon differ from each other by species, IVs, EVs, moves, and important to some, shininess. Again, methods for cloning Pokémon have been found in each generation... Why? I suppose for the need, if you will, for a person to eat their cake and have it too; that is, for them to be able to trade or retrain a Pokémon and still have a copy of the previous version. Again, why is this? Perhaps the same reason we save computer files: so that we have a copy to go back on if things go sour. If we don't like the trade we got? Still have the Pokémon we "traded". Messed up training somehow, evolving it before it learned a crucial move that it can't learn at a later level? Revert to saved. Just have a really rare (read: usually shiny) Pokémon that you want to use as a $100 bill to buy other people's (usually equally rare) Pokémon which, for the same reasons as you, they probably cloned so as to not lose value?
Creation of Pokémon/Items:
Ooo... Oh no, taboo time. Such a sensitive topic. Mewtwo clones Pokémon in the movie, and makes them stronger. Why shouldn't you? The creation of Pokémon from scratch... It usually leads to the best stats being put on Pokémon, all 31 IVs, with 510 perfectly distributed EVs... Sometimes even more than that (legal) limit. Giving it moves it should take Egg Move chains to do (or even illegal moves). What is the difference between moves this way, and the "Transform-Mimic" glitch? What's the difference between breeding Pokémon and just making them? Time. Time is such an important factor. If it were easy, most people would just take the all 31-IV Pokémon, and not invest time in doing so. However, this is seen as wrong by most, cutting the metaphorical line of waiting for the Pokémon, of raising it with care.
If you could beat the game by pushing a button, where is the satisfaction, some ask. Some people want to just finish the game so they can do after-game events quicker. Some want to play through the story as Nintendo intends it. Some don’t mind altering the game through glitches in it, but not "cheating" with game-altering devices. Some are of the mentality that "it's my game, I should be able to do whatever I want with it". All I say is that some people want things handed to them on a platter, some people want to go to the supermarket, and some people want to go out into the field and grow the ingredients from scratch.
I open this topic for discussion of moral and ethical viewpoints and justifications, as well as the discussion of methods of data manipulation within the Pokémon video games. Please, type responsibly, remain civil, and remember: you can argue your viewpoints as much as you want, just know the difference between that and insulting the viewpoint of someone else. Likewise, know that if you speak here, you may be argued against, so know that you bring that upon yourself.
Duplication of Items:
Item duplication is seen at worst as bad as any hack, and by many as a necessary evil to finish up teams, by duplicating many one-time use items (TMs, Rare Candies, PP Max, etc.). Many people have used the "duplication of '6th item' slot" code from Missingno. to get Rare Candies and PP Maxs. Likewise, Emerald's "cloning" glitch allowed for the same effect, albeit far slower. Transferring from Emerald allowed for 6 of these items a day to be brought over, more if the "cartridge-switch-and-day-advance" glitch is used, all without a Gameshark or Action Replay. Also, items can be put onto GTS-cloned Pokémon. Still, it can be done with said cheating devices. The difference? One requires more work, with the duplication method getting progressively harder through the generations. The one-time need for RB duplication (mass effect) surpasses the ease of Gold and Silver's 1 item/Pokémon duplication method. (Missingno. duplication > Gold/Silver cloning > Emerald cloning > GTS cloning.)
Duplication of Pokémon:
Pokémon duplication is, for me, of a somewhat more questionable nature. Where an item is just an item, with all of them the same except for what type of item it is, Pokémon differ from each other by species, IVs, EVs, moves, and important to some, shininess. Again, methods for cloning Pokémon have been found in each generation... Why? I suppose for the need, if you will, for a person to eat their cake and have it too; that is, for them to be able to trade or retrain a Pokémon and still have a copy of the previous version. Again, why is this? Perhaps the same reason we save computer files: so that we have a copy to go back on if things go sour. If we don't like the trade we got? Still have the Pokémon we "traded". Messed up training somehow, evolving it before it learned a crucial move that it can't learn at a later level? Revert to saved. Just have a really rare (read: usually shiny) Pokémon that you want to use as a $100 bill to buy other people's (usually equally rare) Pokémon which, for the same reasons as you, they probably cloned so as to not lose value?
Creation of Pokémon/Items:
Ooo... Oh no, taboo time. Such a sensitive topic. Mewtwo clones Pokémon in the movie, and makes them stronger. Why shouldn't you? The creation of Pokémon from scratch... It usually leads to the best stats being put on Pokémon, all 31 IVs, with 510 perfectly distributed EVs... Sometimes even more than that (legal) limit. Giving it moves it should take Egg Move chains to do (or even illegal moves). What is the difference between moves this way, and the "Transform-Mimic" glitch? What's the difference between breeding Pokémon and just making them? Time. Time is such an important factor. If it were easy, most people would just take the all 31-IV Pokémon, and not invest time in doing so. However, this is seen as wrong by most, cutting the metaphorical line of waiting for the Pokémon, of raising it with care.
If you could beat the game by pushing a button, where is the satisfaction, some ask. Some people want to just finish the game so they can do after-game events quicker. Some want to play through the story as Nintendo intends it. Some don’t mind altering the game through glitches in it, but not "cheating" with game-altering devices. Some are of the mentality that "it's my game, I should be able to do whatever I want with it". All I say is that some people want things handed to them on a platter, some people want to go to the supermarket, and some people want to go out into the field and grow the ingredients from scratch.
I open this topic for discussion of moral and ethical viewpoints and justifications, as well as the discussion of methods of data manipulation within the Pokémon video games. Please, type responsibly, remain civil, and remember: you can argue your viewpoints as much as you want, just know the difference between that and insulting the viewpoint of someone else. Likewise, know that if you speak here, you may be argued against, so know that you bring that upon yourself.
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