ensignmerlin
Active Member
EnsignMerlin's Skull Fossil 50HP
TRAINER
~Fossil Rule~
PokePower: Break Off.
Once during your turn, before you attack, if EnsignMerlin's Skull Fossil is your active Pokémon you may put a damage counter on EnsignMerlin's Skull Fossil and the Defending Pokémon. This Power can't be used if EnsignMerlin's Skull Fossil is affected by a Special Condition.
EnsignMerlin's Cranidos 80HP [F]
Stage 1 Pokémon(Evolves from EnsignMerlin's Skull Fossil)
PokeBody: Rock Head.
Reduce all damage done to EnsignMerlin's Cranidos by itself and Special Conditions to 10 (Before applying weakness and resistance.)
[F][C] Heavy Tackle 40
EnsignMerlin's Cranidos does 10 damage to itself.
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Weakness:[G]+20
Resistance:
Retreat Cost:[C]
EnsignMerlin's Rampardos 100HP [F]
Stage 2 Pokémon(Evolves from EnsignMerlin's Cranidos)
PokePower: Stone Guard.
When you play EnsignMerlin's Rampardos from your hand to Evolve your active Pokémon, prevent all damage done to your Benched Pokémon until the end of your opponent's next turn.
[F][F][F] Earthquake 100
This attack does 30 damage to each of your Benched Pokémon.
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Weakness:[G]+30
Resistance:
Retreat Cost:[C][C][C]
EnsignMerlin's Rampardos Lv.X 130HP [F]
Stage 2 Pokémon(Level Up from EnsignMerlin's Rampardos)
PokeBody: Bench Guard.
Whenever an attack does damage to you Benched Pokémon(Yours or opponent's) you may have EnsignMerlin's Rampardos take that damage instead.
[F] Flail 10x
This attack does 10 damage for each damage counter on EnsignMerlin's Rampardos.
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Weakness:[G]x2
Resistance:
Retreat Cost:[C][C][C]
EnsignMerlin's Mechanical Pikachu 70HP [M]
Basic Pokémon
PokeBody: Charge Absorbtion.
You may treat any Basic [L] Energy Cards attached to EnsignMerlin's Mechanical Pikachu as if they were Special Energy cards that provide [M] instead of their normal type.
[M][M][M] Heavy Metal 20+
Flip a coin for each Special Energy Card used to pay for this attack. This attack does 30 more damage for each heads.
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Weakness:[R]+30
Resistance:[G]-20
Retreat Cost:[C][C]
TRAINER
~Fossil Rule~
PokePower: Break Off.
Once during your turn, before you attack, if EnsignMerlin's Skull Fossil is your active Pokémon you may put a damage counter on EnsignMerlin's Skull Fossil and the Defending Pokémon. This Power can't be used if EnsignMerlin's Skull Fossil is affected by a Special Condition.
EnsignMerlin's Cranidos 80HP [F]
Stage 1 Pokémon(Evolves from EnsignMerlin's Skull Fossil)
PokeBody: Rock Head.
Reduce all damage done to EnsignMerlin's Cranidos by itself and Special Conditions to 10 (Before applying weakness and resistance.)
[F][C] Heavy Tackle 40
EnsignMerlin's Cranidos does 10 damage to itself.
________________
Weakness:[G]+20
Resistance:
Retreat Cost:[C]
EnsignMerlin's Rampardos 100HP [F]
Stage 2 Pokémon(Evolves from EnsignMerlin's Cranidos)
PokePower: Stone Guard.
When you play EnsignMerlin's Rampardos from your hand to Evolve your active Pokémon, prevent all damage done to your Benched Pokémon until the end of your opponent's next turn.
[F][F][F] Earthquake 100
This attack does 30 damage to each of your Benched Pokémon.
___________________
Weakness:[G]+30
Resistance:
Retreat Cost:[C][C][C]
EnsignMerlin's Rampardos Lv.X 130HP [F]
Stage 2 Pokémon(Level Up from EnsignMerlin's Rampardos)
PokeBody: Bench Guard.
Whenever an attack does damage to you Benched Pokémon(Yours or opponent's) you may have EnsignMerlin's Rampardos take that damage instead.
[F] Flail 10x
This attack does 10 damage for each damage counter on EnsignMerlin's Rampardos.
__________________________
Weakness:[G]x2
Resistance:
Retreat Cost:[C][C][C]
EnsignMerlin's Mechanical Pikachu 70HP [M]
Basic Pokémon
PokeBody: Charge Absorbtion.
You may treat any Basic [L] Energy Cards attached to EnsignMerlin's Mechanical Pikachu as if they were Special Energy cards that provide [M] instead of their normal type.
[M][M][M] Heavy Metal 20+
Flip a coin for each Special Energy Card used to pay for this attack. This attack does 30 more damage for each heads.
___________________
Weakness:[R]+30
Resistance:[G]-20
Retreat Cost:[C][C]