Pokémon TCG: Sword and Shield—Brilliant Stars

Recent content by Lokey

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    What Won Autumn Battle Roads 2012

    St Albert, Alberta Masters 32 1) Aaron R. (Darkrai/Hydreigon) 2)? 3)? 4) Alex D. (Zebstrika/Eels/Mewtwo)
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    What Won Autumn Battle Roads 2012

    Calgary, Alberta Canada Masters - 25 1) Adrian L. (Mewtwo/Revenge Bouffulant/Hammertime) 2) Jeff W. (Darkrai/Hydreiegon) 3) David D. (Terrakion EX/Garchomp/Garbodor) 4) Aaron R. (Darkrai/Hydreigon)
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    What Won Autumn Battle Roads 2012

    "All Star Sports Cards and Collectables" (Capilano Mall) Edmonton, Alberta September 8th Masters 31 players 1st Charles - Darkrai/Sableye (Hammertime) 2nd Chris - Garchomp/Altaria/Terrakion 3rd Alex D - Stunfisk/Tornadus EX 4th Adrian L - Garbodor/Terrakion EX
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    Canadian Top 4 Masters report

    Hi Pokémon players! I don’t ever post here, so let me introduce myself: My name is Adrian L. and I currently hold 42 championship points after nationals. This is my first completed season, and I’m very pleased to do so well not only throughout the whole season, but in my first nationals as well...
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    HGSS-on Partisan (Jumpluff/Mega/Sunflora/Zoroark)

    Kill the pichu line. You don't need pichu if you have both sunflora and collectors. -2 Pichu +1 Collector +1 Cleffa Jumpluff also never needs that many energies. -4 Grass +1 Copycat +2 Junkarm +1 ~
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    HGSS-on GothBat ( gohtille - reuniclus-crobat prime)

    Stick with Goth or Crobat. One or the other. You either keep trainer lock or not.
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    HGSS-on Lanturn/Electrode

    If you like doing a load of damage via tons of energy, try a pokemon less fragile. Samurott, goth, etc.
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    HGSS-on Audino Rush

    10 Psychic is definitely overkill. Bring it down to 6. If you want to discard Psychic fast, use energy search with 4 junipers and 4 junkarms. Don't use sages; it's too inconsistant Interview Q is a waste of a supporter, since you'll almost always have a lot of energies. Energy search is...
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    HGSS-on Spread and Distort (Original Idea)

    I say get rid of simipour; add Smoochums and other crap
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    HGSS-on Ambipom/Weavile/Cinno

    Um, add 4 Judges. They're super duper disruptive, and a decent hand refresher. If you play judge, then play weavile, your opponents hand is now 3. You can then control your opponents top deck with slowking. Ambipom could then make your opponents hand 1. Consider adding team rocket trickery...
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    HGSS-on 1-3 fail factory

    Even though it's kinda horrible, red gyarados imo, is one of the best reshiram/donphan counters in a klinklang deck. You need 1 water energy, and 3 colorless energy to do 70. Enough to kill reshiram and donphan. You attach water energy, and move 3 metal energies with klinklank, and you can...
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    HGSS-on Vileplume-Muk

    Yea 1 Dodrio makes muk have a 1 retreat cost. Metagross gives any pokemon that has a psychic energy attached free retreat. Again, metagross could be an alternate attacker
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    HGSS-on Vileplume-Muk

    You need it though. Without it, muk is pointless. With a 3 retreat cost, you'll never switch to mismagius
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    HGSS-on Cappucino - A Zoroark/Cinccino Party :P

    One problem I've noticed is you took out reversals. Every deck definitely needs them now. Reshirams for example can easily set up in one turn with emboar. In your deck, there's only 4 dce energies.
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    HGSS-on Cappucino - A Zoroark/Cinccino Party :P

    Umbreon would not work against donchamp. As something like machoke would just one hit ko you as of weakness. Besides BDIF have many bw techs in them.
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