But can also be gamebreaking when playing serious though. Imagine the worlds final in masters, Player A makes a mistake, realizes the mistake, before he does anything else.
I highlighted the key parts. What about that sequence is game-breaking exactly? Like I said, no NEW knowledge has been revealed by either player.
Not thinking out your moves in advance is your problem. I don't expect anyone to let me take back a move in a large tournament so I usually won't let them.
You should program a computer that will always analyze the best possible scenario. It'll give you more of a challenge than playing people who are prone to making mistakes. Said computer will probably also not let you take back one of your own mistakes, depends on how good (or bad) you want your program to be.
On a serious note, letting people take back moves (WHEN THE GAME STATE HAS NOT CHANGED) is just a matter of how serious you are about pokemon. If you're really serious about not letting someone take back an energy drop from within 3-5 seconds of the intial drop, then I'd guess its safe to say that you're pretty serious about pokemon and take it seriously....:water:
This probably isn't an issue to the top players in pokemon (about a dozen or so players probably who consistently place high in high-profile tournies) but its an issue for about the other 95% of people who play pokemon and aren't NEARLY as good and are much more prone to "simple mistakes." (I for one don't consider the above scenario a misplay, sue me)
I also don't think its as easy as just saying "if you make mistakes you're a worse player." This can be both an issue for people who enjoy playing really fast (for whatever reason, ie., their tendencies as a person, their wish to have as much of match as possible go by before time is called, etc) and for those who play slower/really slow. Its an issue for those who play slow because between the "fear" of being accused of stalling, having opponents tell you to hurry up, etc, it can and does become nervewracking using the max amount of time allotted to think out one's moves,
Or in Happiny's declaration; "not thinking" out one's moves.
(**On a side note is it really possible to not think out one's moves when playing the Pokemon tcg? I tried playtesting Luxchomp v Jumpluff the other day against a carrot and found the game incredibly boring and lackluster. I was playing Luxchomp of course :lightning:**))
I honestly don't see the harm of letting players take back moves when game state doesn't change