Based on my experience at the Milford, Mass. Ruby & Sapphire Challenge, I feel that 10 minutes is not nearly long enough for Game Boy matches. I would propose at most 20 minutes and at the least 15 minutes. Here is my reasoning: - With moves like Recover and Rest it can take at least 8 minutes for just 1 Pokemon to be knocked out. Then when the 2 minute warning is announced the Recover, rest, Pokemon is at full health and cant be taken out in 2 minutes. I know this because although cheap, I used this manuever in 2 of my matches. - With the amount of switching Pokemon in and out of battles along with the cut scenes and the amount of time waiting in between turns wastes plenty of time. -This is more of a question. At the end of 10 minutes there were plenty of times that people had Pokemon remaining. What happens in the event that 1 person has 2 Pokemon remaining and the other has 3 Pokemon remaining? I feel that simialr as the TCG it should be declared a tie. No one trainer actually lost the battle they just lost a pokemon. Maybe if any, the trainer with the most Pokemon should be given only 1 point instead of 2.