(sorry for the wall o' text, just introducing myself)
Hello everyone! I'd been out of the loop with this game I LOVED for more than a decade. I started playing when the game debuted here in the US and I was in middle school. I used to be a base through team rocket set city champ. I know, ancient. Recently, a student of mine enquired to me about forming an (unofficial) school pokemon tcg league. Reluctantly, I agreed, and we've been meeting on tuesdays since the start of the school year.
After more than a decade, it got my competitive juices flowing again and i dusted off my old cards. I've trounced all decks that have come my way with the superpowered computer search, gust of wind, super energy removal mechanics of the day. The students cried foul, and said that my cards wouldn't be allowed in a 'real' tournamant. I've been wanting to become competitive again, so I studied the new mechanics of the game, done research on winning cards and decks, acquired new cards, and I'm ready to start deck building again under the current format. I decided I'd start with something fun, as I'm not yet quite willing to drop $200 on a couple of Luxray GL lv. X on ebay or amazon.
So...here's my Legend/Zard deck rough draft, sans ninetails and typlosion. I know what you'll say about the heatrans and overload of techs, I just figured that there aren't enough high HP pokemon to have time to be able to setup properly, and I do not want to be "donked." I need all the help I can get. Thanks in advance.
-the8o88y
Strategy: My strategy is to use many trainers, supporters and techs to get the legends and charizard out quickly for big damage with fairly little amount of energy needed. Uxies help with card draw, crobat g, expert belt, ampibom and dragonite fb for extra damage output, and I tried to squeeze in extra fire pokemon to help with zard's fire formation. I'm not too worried with using a few non-fire pokemon to tech because I think they'll help more in the long run than having a full fire bench. A big concern is the possibility of getting trainer locked and only having having 2 rare candy that aren't easily searchable to get out charizard more effectively, and I also wanted to fit in a Smeargle UD, but there are already many techs to begin with and I wanted to use Farfetch'd to search for trainers if need be, but again this is a rough draft.
Pokemon: 20
2 Charmander AR
2 Charizard AR
4 Raikou & Entei Legend (2 of each half)
2 Suicune & Entei Legend (1 of each half)
2 Heatran AR
1 Blaziken FB
1 Arceus (fire)
2 Uxie
1 Crobat G
1 Dragonite FB
1 Ambipom
1 Farfetch'd (stormfront) (to 'Go and Collect' rare candy if necessary )
Trainers/supporters/stadiums: 27
3 PONT
3 Seeker
3 Pokemon Collector
2 Rare Candy
2 Pokemon Communication
2 Expert Belt
2 Roseanne's Research
2 Bebe's Search
2 Legend Box
2 Switch
1 Night Maintenence
1 Twins
1 Luxury Ball
1 Indigo Plateau
Energy: 13
10 Fire
3 DCE (maybe I need a couple of multi and rescue energy instead?)
Hello everyone! I'd been out of the loop with this game I LOVED for more than a decade. I started playing when the game debuted here in the US and I was in middle school. I used to be a base through team rocket set city champ. I know, ancient. Recently, a student of mine enquired to me about forming an (unofficial) school pokemon tcg league. Reluctantly, I agreed, and we've been meeting on tuesdays since the start of the school year.
After more than a decade, it got my competitive juices flowing again and i dusted off my old cards. I've trounced all decks that have come my way with the superpowered computer search, gust of wind, super energy removal mechanics of the day. The students cried foul, and said that my cards wouldn't be allowed in a 'real' tournamant. I've been wanting to become competitive again, so I studied the new mechanics of the game, done research on winning cards and decks, acquired new cards, and I'm ready to start deck building again under the current format. I decided I'd start with something fun, as I'm not yet quite willing to drop $200 on a couple of Luxray GL lv. X on ebay or amazon.
So...here's my Legend/Zard deck rough draft, sans ninetails and typlosion. I know what you'll say about the heatrans and overload of techs, I just figured that there aren't enough high HP pokemon to have time to be able to setup properly, and I do not want to be "donked." I need all the help I can get. Thanks in advance.
-the8o88y
Strategy: My strategy is to use many trainers, supporters and techs to get the legends and charizard out quickly for big damage with fairly little amount of energy needed. Uxies help with card draw, crobat g, expert belt, ampibom and dragonite fb for extra damage output, and I tried to squeeze in extra fire pokemon to help with zard's fire formation. I'm not too worried with using a few non-fire pokemon to tech because I think they'll help more in the long run than having a full fire bench. A big concern is the possibility of getting trainer locked and only having having 2 rare candy that aren't easily searchable to get out charizard more effectively, and I also wanted to fit in a Smeargle UD, but there are already many techs to begin with and I wanted to use Farfetch'd to search for trainers if need be, but again this is a rough draft.
Pokemon: 20
2 Charmander AR
2 Charizard AR
4 Raikou & Entei Legend (2 of each half)
2 Suicune & Entei Legend (1 of each half)
2 Heatran AR
1 Blaziken FB
1 Arceus (fire)
2 Uxie
1 Crobat G
1 Dragonite FB
1 Ambipom
1 Farfetch'd (stormfront) (to 'Go and Collect' rare candy if necessary )
Trainers/supporters/stadiums: 27
3 PONT
3 Seeker
3 Pokemon Collector
2 Rare Candy
2 Pokemon Communication
2 Expert Belt
2 Roseanne's Research
2 Bebe's Search
2 Legend Box
2 Switch
1 Night Maintenence
1 Twins
1 Luxury Ball
1 Indigo Plateau
Energy: 13
10 Fire
3 DCE (maybe I need a couple of multi and rescue energy instead?)
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