Pokémon TCG: Sword and Shield—Brilliant Stars

1st turn rules of older formats

Ace-

New Member
Hello,

i am looking for the 1st rules of older formats. i am mostlikely wrong so please correct me if i am wrong
base-on:

you could draw a card, attack, play trainers

(i dont know the next formats)

e-on:

RS-on:

you could only attack and play trainers and stadiums. You werent allowed to draw a card and to play supporters. Player going 2nd could draw, attack and play trainers, supporters and stadiums

HL-on:

i believe it was the same as Rs-on. Did you take a prize card if you KO a fossil?

DX-on:

i believe it was the same as Hl-on.

HP-on:

before DP it was the same as HL-on. With the release of DP, you could draw a card, but you couldnt play any trainers, supporters and stadiums.
 
That's more of a historical question.
In the ATRT forum, we give rulings based on the current legal rules.

So I'll move this to News and Gossip where members with good memories can assist.
 
The first Modified format was Rocket-On, which was Team Rocket - Legendary Collection.

I don't think there was any change in first turn rules until RS-On. So, from Base up to Skyridge, we were playing with the same rules.

Starting in Ruby/Sapphire was the first major game rules changes. Mulligan rule changed to drawing up to 1 card for each mulligan (Base-Skyridge was 2 cards). At this time, first turn evolution was not allowed. Your active pokemon can only retreat once per turn.

In HL-On, first turn evolution was allowed, effective July 22, 2004 in the Compendium EX. First turn evolution continued until Black/White (the set, not the Modified).
 
A question about confusion. in the tcg gameboy game you had to flip a coin if you tried to retreat a confused pokemon. When was that rule confusion+retreat changed?
 
IIRC, the confusion rules were changed when the EX Ruby/Sapphire expansion was released in 2003. The old confusion rules required a coin flip for retreat, and the energy cost for the retreat must be paid before flipping the coin (there was no way of getting the energy back if the coin flip was unsuccessful). Also, if you tried to attack with a confused Pokémon and was unsuccessful with the coin flip, the active Pokémon did 30 damage to itself. Weakness, resistance, and other effects (such as the old Metal Energy rules) applied. Confusion was dramatically weakened when EX Ruby/Sapphire was released.
 
Confused pokemon did 20 damage to itself, not 30.

Confusion was more powerful but it was also less common and harder to place than the other conditions. Nowadays, confusion is auto. back then, it was more coin-flip reliant.
 
Ah, thank you for correcting me! It's been so long since I played via the old rules. Now I want to find my old Game Boy Color and my Pokémon Card GB cartridge and relive the memories of Base, Jungle, and Fossil, before EX Pokémon, Supporters, and all of these modern additions.
 
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