Pokémon TCG: Sword and Shield—Brilliant Stars

2 or 3 Mewtwo in CMT?

12 mewtwo wins games, and MUST increase the value of your deck if you play 12. :thumb:

I can't afford 12 Mewtwo!!!!!:lol: Oh and Austin you still haven't finished your durant at Texas states. I'll send it to you.
 
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For what it's worth:

I ran 4 celebi/4 mewtwo weeks 2 and 3 taking 2nd then 1st place at states two weeks in a row.

Congrats on your wins Austin. :lol:

I won with 4 Celebi/3 Mewtwo/2 Tornadus the only week I played CMT. I think the important thing is how often you're able to find Mewtwo EX when you need. Playing 4 Mewtwo EX increases the chance you find it, but if you can consistently find it when you need to get a revenge kill when playing 3, it shouldn't hurt that much.

I've also considered running 4 Mewtwo EXs, but I ended up cutting the 4th for the 2nd Tornadus since I thought prizing the lone Tornadus could hurt in some matchups when you're counting on the T1 kill on a Phanpy or something (Tornadus does more damage T1 than a Mewtwo). Also the NY meta is saturated with a lot of fighting, which makes the 2nd Tornadus valuable.

I think the bottom line is this: if you play 2 Mewtwo EX in CMT, prepare for a losing matchup in mirror when your opponent plays 3.
 
What? Every deck needs to run 3 Mewtwo now? to think most decks are better off with 2 Mewtwo EX, 3 is just pushing the limits just to win a Mewtwo War. Either I fork over another $70 for 1 extra Mewtwo EX or buy another box of Next Destinies which is bull. CMT is already the most expensive deck in the format right now because of Mewtwo EX alone.
 
What? Every deck needs to run 3 Mewtwo now? to think most decks are better off with 2 Mewtwo EX, 3 is just pushing the limits just to win a Mewtwo War. Either I fork over another $70 for 1 extra Mewtwo EX or buy another box of Next Destinies which is bull. CMT is already the most expensive deck in the format right now because of Mewtwo EX alone.

My deck is the most expensive in the format. All full arts and foils.

My deck aside, you can probably make a very valid argument that Mewtwo EX is narrowing the format and making something close to 80% of current modified legal cards obsolete.

Also, in before someone mentions buying more Mewtwo EX as a way to show your dedication to the game/how serious of a player you are etc.
 
What? Every deck needs to run 3 Mewtwo now?

Not to challenge your reading comprehension, but consider this is a thread about "2 or 3 Mewtwo in CMT" and players have stayed fairly on topic, I would read these posts as discussing CMT, especially the ones directly stating they are talking about CMT. Or do you consider CMT the only "real" deck right now? :rolleyes:

to think most decks are better off with 2 Mewtwo EX, 3 is just pushing the limits just to win a Mewtwo War.

Note, I made sure I didn't cut out any words, though the sentence structure seems a bit dodgy. Considering we are discussing CMT, winning the "Mewtwo War" is extra important. :lol: Puns aside, it really is.

Either I fork over another $70 for 1 extra Mewtwo EX or buy another box of Next Destinies which is bull. CMT is already the most expensive deck in the format right now because of Mewtwo EX alone.

...or you run something different and accept the results. You seriously a contender to win Worlds? Nationals? At least one Regional? This is a game; you aren't going to slowly waste a way from your deck containing insufficient levels of Mewtwo EX. If you do believe you are a serious contender or just want to run CMT with three Mewtwo EX, you have a third option you left out: trading.

While cards have a "cash value", established by supply and demand, you just need to look for a "win-win" scenario where you have a bunch of cards someone needs that personally for you aren't really worth the going rate. You know, "Trading 101". Even strictly going by cash value, someone probably has a Mewtwo EX they can part with for $75 worth of other cards. Collectors are your best bet, of course.
 
What? Every deck needs to run 3 Mewtwo now? to think most decks are better off with 2 Mewtwo EX, 3 is just pushing the limits just to win a Mewtwo War. Either I fork over another $70 for 1 extra Mewtwo EX or buy another box of Next Destinies which is bull. CMT is already the most expensive deck in the format right now because of Mewtwo EX alone.

Wait, a competitive trading card game where I can get 3 copies of the most expensive card in the format for $200? And I can use these 3 cards in almost every deck?! Wow! :lol:

Seriously, look at the market for some of the other trading card games, get realistic about prices, and stop complaining.
 
Oh, there is reason to complain, but who really deserves the blame is a bit up in the air. I mean, if people can just accept they will (at best) face an uphill battle for running low (or no) Mewtwo EX, prices could come down. I mean let us be honest: how many people participate in Organized Play? How many in tournament play? High level tournament play?

While I certainly want to win a major event, if it isn't worth $70 for the top card I run without it; I want to win, but I also want to have fun. If this is truly lopsided, I just won't play at that event because... I want to have fun.

Now if I was the kind of player with a serious chance of winning a major event, it is a different ball game. For your average player, you just need to not worry about it.

Of course, TPC could be nice and focus the higher rarity cards on chase versions of stuff from lower rarity levels... you know, so that the justification for those rarities (pleasing collectors) is met without burdening the players who are more interested in the "game" part of Trading Card Game. It isn't like they can't reprint the card due to a low supply of Mewtwo-nium. ;)

Other Trading Card Games have it worse... I consider that a sign of bad business and don't play those games (sometimes "play those games anymore).:thumb:

If you've got that money for "play", video games would seem a better choice. Or if you're down with gambling, some more traditional card games.
 
My deck aside, you can probably make a very valid argument that Mewtwo EX is narrowing the format and making something close to 80% of current modified legal cards obsolete.


At any point in any modified format about 80% of the cards arn't playable anyways. It's not because of mewtwo....


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my mistake I typed legal rather then playable. Either way, with or without mewtwo the majority of cards in any format are obsolute during their legal days.
 
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It isn't that Mewtwo EX is making cards illegal, it is that Mewtwo EX is making legal cards obsolete.

I think it might be higher than 80%, though to be fair it is the "mountain range" scenario. Stand in the wrong spot in a mountain range, and not only can taller mountains hide smaller mountains, but a smaller mountain can obscure a larger one. In either case, there are still more mountains.

Such are "broken cards" in a TCG.
 
Just curious here, what is the list of cards that Mewtwo makes obsolete? I mean, assuming that NXD had released without Mewtwo EX. What decks would be played that aren't played now. Mewtwo is only part of the "problem."
 
I don't wanna hear the nonsense of "I can't trade for a mewtwo EX." Anyone heard of the trade-game?

I was *given* a rev holo POKEBALL and by the end of the day trading with just that pokeball and/or the cards traded from it, I got a mewtwo ex.

The next week I started with one booster pack and turned it into TWO mewtwo ex. It's possible if people care enough.
 
Just curious here, what is the list of cards that Mewtwo makes obsolete? I mean, assuming that NXD had released without Mewtwo EX. What decks would be played that aren't played now. Mewtwo is only part of the "problem."

Exaggeration is seldom a useful tool for explaining or arguing a point, and you just pointed out I am guilty of it. :rolleyes:

Pity I did that, as I bet that means the rest of my point was ignored (considering I also was stating that Mewtwo EX was only part of the problem). Mewtwo EX makes it significantly harder to run anything without it, of course, and so mostly it is the other Pokemon EX that really seem to suffer for it (what we have right now, I mean).

Why run the others when you could be running Mewtwo EX? Most still see some play, but it really diminishes all of them.
 
I think 4 Mewtwo EX is the play in this deck. You can just play worry free with 4 Mewtwo's, not worrying about your Mewtwo's being prized, about junipering one away early on, etc.

I think 3 is an okay play, but I wouldn't go below that. If you're going to run 2, you pretty much have to run Shaymin EX so you have a third heavy hitter for a Mewtwo war, and Tornadus/Regigigas because of prize situations.

Revive doesn't really work too much in a Mewtwo war. The reason being N. Good luck finding your revive when they N you down to 1-2 cards. Having that card be another Mewtwo instead, that you can play on your bench and not have to worry about being N'd away is big.

Also don't get Tornadus in this deck. Regigigas EX outclasses it as an early game attacker in pretty much every way and Mewtwo EX/eviolite/N is a much stronger counter to the fighting decks in the format.
 
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